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Thread: CMAN training

  1. #1
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    Default CMAN training

    So I am going slightly unorthodox in my training and allowing myself to almost 1x CM and 1x armor while only getting 2 spells or when fate rarely shines on me 3 spells and I was curious if the only really viable CMANs it appears for me are going to be Cunning Defense, Disarm, Feint and Movement. I am probably going to just stay with Defense and load it up as much as I can but are there other suggestions which might be better?

    Would it be beneficial to do 1 rank across the board and then 2 and so forth?

    Just curious.

    Not sure if it is necessary but here is my current setup.

    Armor Use..........................| 25 5
    Combat Maneuvers...................| 30 6
    Physical Fitness...................| 35 7
    Arcane Symbols.....................| 35 7
    Magic Item Use.....................| 35 7
    Harness Power......................| 30 6
    Elemental Mana Control.............| 35 7
    Spirit Mana Control................| 35 7
    Perception.........................| 35 7

    Spell Lists
    Minor Elemental....................| 6

    Spell Lists
    Minor Spiritual....................| 3

    Spell Lists
    Sorcerer...........................| 8

  2. #2

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    You should consider training a weapon skill or shield to avoid the DS issues since you have fewer magical skills trained.

    I'm curious why the 1x in armor? Like most magical professions, sorcerers are not good at casting spells when wearing heavy armor. If you aren't training a weapon skill, and still plan to rely on spell casting, once you wear above double leather you will struggle to cast spells effectively. Just going from double leather to leather breastplate is a 2%-5% jump in hindrance. Once you reach brigadine armor, you will fail at least 11% of all spells you cast (it will feel worse though).

    Basically, training in armor use will benefit you very little and hinder you significantly. The more physical defensive path for a sorcerer, or any "pure" casting profession, would be to train your shield skills.

  3. #3

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    cunning defense and disarm are your best bets ...... by a long shot.... as far as the doing one across the board idea... not really cause even capped out at 101 ranks of cman you can barely afford disarm and cdefense to each be all the way up to rank 5 ... with 1 extra cm point available

  4. #4

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    I'll post a bit more later having taken a warcerer to cap and beyond, but the key to spell failure is to have a pocket paladin for armored fluidity.

  5. #5

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    Why do anything but max CS pre-20? Its going to slow going and nothing really utilizes cmans that early in the game. If your looking for a mutant build I'd do UAC (max brawling, get 1 rank of TWC, max cman, 1x HP, 4 ranks of armor for fulls, and everything else into spells). Once you hit level 19.9 you can switch to your final build.

  6. Default

    My wizard has 5 ranks of feint and can actually feint most semis and pures at cap. You'd need a weapon skill for that, of course.

  7. #7

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    My warmage actually has 4 ranks in dirtkick and it works fine in most situations. I think he has 4 dirtkick and 4 feint, and uses them back to back with 1s RT to stack RT on my opponent then I can start pounding the target to fine dust with UAC.

  8. #8

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    Disarm and Cunning Defense training is super important for any warmage/warcerer out there, but that last rank of Disarm costs a lot of points that may be better used elsewhere, bothdefensively and as an offensive tool. Dirtkick and feint are nice defensively, as both of those incure RT, which sucks, especially for a warcerer who doesn't have the benefit of haste.

    However, don't neglect physical fitness, or perception (not saying you did, looking at your training so far it looks right).

    Final however, before 20th level, there is almost no reason for cmans as a warmage/warcerer. The points can be much better spent elsewhere, keeping your MnE and Sorc ranks at level, and occasioanlly pushing your MnS ranks to get 103/107/120. For armor use, stick with a lower set of armor until you decide how much spell failure you can tolerate, and this will depend on whether a weapon or spells are your primary offense. To be honest,m the path of a warcerer is not easy, and doesn't offer much, if any, in the way of benefits over being a pure sorcerer.

  9. #9
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    Default

    Quote Originally Posted by Maerit View Post
    You should consider training a weapon skill or shield to avoid the DS issues since you have fewer magical skills trained.

    I'm curious why the 1x in armor? Like most magical professions, sorcerers are not good at casting spells when wearing heavy armor. If you aren't training a weapon skill, and still plan to rely on spell casting, once you wear above double leather you will struggle to cast spells effectively. Just going from double leather to leather breastplate is a 2%-5% jump in hindrance. Once you reach brigadine armor, you will fail at least 11% of all spells you cast (it will feel worse though).

    Basically, training in armor use will benefit you very little and hinder you significantly. The more physical defensive path for a sorcerer, or any "pure" casting profession, would be to train your shield skills.
    Was going to get LBP since I am used to the himderance on my warmage but I may get shield instead and hang out in a lighter leather

  10. #10
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    Default

    Quote Originally Posted by wetsand View Post
    Why do anything but max CS pre-20? Its going to slow going and nothing really utilizes cmans that early in the game. If your looking for a mutant build I'd do UAC (max brawling, get 1 rank of TWC, max cman, 1x HP, 4 ranks of armor for fulls, and everything else into spells). Once you hit level 19.9 you can switch to your final build.
    I'm doing hardcore so I don't want to expose myself early on to getting killed in offensive for weapon skills. I am managing with my current CS I pimped out Wis and Aur and although it can be a little rough at times the CS is managable but I will possibly play around with it a little

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