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Thread: Help with ;shunt

  1. #1

    Default Help with ;shunt

    I've run into some problems with setting ;shunt up:

    ;shunt list
    --- Lich: shunt active.
    active_scripts:
    aim_parts:
    attack_lines: stance off, uac punch target xx, stance off,uac punch 4x, wait 20,stance offensive,kill target
    boundaries:
    buffs:
    buffs_skip_cooldown:
    debug: false
    flee_always:
    flee_at: 30
    flee_ignore:
    looter: sloot
    mstrike_stamina: 80
    room:
    targets: 1. defender, 2. worker, defender, worker
    uac_mstrike_attack: punch
    uac_mstrike_count: 1
    uac_t3_attack: punch
    untargetable:
    --- Lich: shunt has exited.

    >;shunt attack_lines - stance off
    --- Lich: shunt active.
    [shunt: -- "stance off" removed from "attack_lines"]
    [shunt: -- "attack_lines" is now "stance off, uac punch target xx, stance off,uac punch 4x, wait 20,stance offensive,kill target"]
    --- Lich: shunt has exited.

    For some reason I can not remove anything from the attack_lines setting or removing 1. defender, 2. worker from targets. Is there a way to clear both theses settings I'm missing somewhere?

  2. #2

    Default

    shunt is really intended to be used with something like sbounty. The CLI isn't fully complete to use it manually.
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

  3. #3

    Default

    Quote Originally Posted by SpiffyJr View Post
    shunt is really intended to be used with something like sbounty. The CLI isn't fully complete to use it manually.
    So is there a way to fix what I've input?

  4. #4

    Default

    Not yet but I'll see if I can update the cli for it
    It must be hard to type with ghostcrawlers penis lodged in your ass. - g++

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