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Thread: 11.2 millions xp half-krolvin wizard

  1. Default 11.2 millions xp half-krolvin wizard

    Race: Half-Krolvin Profession: Wizard (shown as: Slayer)
    Gender: Male Age: 36 Expr: 11276481 Level: 100
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 100 (35) ... 100 (35)
    Constitution (CON): 88 (29) ... 88 (29)
    Dexterity (DEX): 100 (25) ... 100 (25)
    Agility (AGI): 100 (30) ... 100 (30)
    Discipline (DIS): 100 (25) ... 100 (25)
    Aura (AUR): 100 (25) ... 100 (25)
    Logic (LOG): 99 (14) ... 99 (14)
    Intuition (INT): 92 (21) ... 92 (21)
    Wisdom (WIS): 98 (19) ... 98 (19)
    Influence (INF): 82 (11) ... 82 (11)
    Mana: 354 Silver: 271


    (at level 100), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 40 8
    Physical Fitness...................| 201 101
    Arcane Symbols.....................| 302 202
    Magic Item Use.....................| 302 202
    Spell Aiming.......................| 302 202
    Harness Power......................| 302 202
    Elemental Mana Control.............| 300 200
    Elemental Lore - Fire..............| 150 50
    Elemental Lore - Water.............| 181 81
    Swimming...........................| 175 75

    Spell Lists
    Major Elemental....................| 101

    Spell Lists
    Minor Elemental....................| 85

    Spell Lists
    Wizard.............................| 81
    Training Points: 168 Phy 0 Mnt (4420 Phy converted to Mnt)
    (Use SKILLS BASE to display unmodified ranks and goals)

    105 days remain until the annual FIXSKILLS is to be granted, on 05/20/2018.

    Your 30 day migration period will begin when you choose to degrade a skill.

    Further information can be found in the FAQs.


    Current society status:
    You are a Master in the Council of Light.

    You have learned and are able to use the following abilities:
    Sign of Recognition
    Signal
    Sign of Warding
    Sign of Striking
    Sign of Clotting
    Sign of Thought
    Sign of Defending
    Sign of Smiting
    Sign of Staunching
    Sign of Deflection
    Sign of Hypnosis
    Sign of Swords
    Sign of Shields
    Sign of Dissipation
    Sign of Healing
    Sign of Madness
    Sign of Possession
    Sign of Wracking
    Sign of Darkness
    Sign of Hopelessness

    Past society affiliations (resigned or cast out):
    You have no past society affiliations.

    You may reset your society status one time. Enter SOCIETY RESET for details.

    You may view your society task information via the SOCIETY TASK command.


    your Adventurer's Guild information is as follows:

    You currently have 53941 unspent bounty points.

    You have accumulated a total of 2904405 lifetime bounty points.

    You have 54 expedited task reassignment vouchers remaining.

    You have succeeded at the Kill Creatures task 718 times.
    You have succeeded at the Retrieve Heirloom task 789 times.
    You have succeeded at the Procure Gems task 339 times.
    You have succeeded at the Protect Traveller task 142 times and failed 14 times.
    You have succeeded at the Procure Herbs task 6 times.
    You have succeeded at the Kill Dangerous Creature task 672 times.
    You have succeeded at the Rescue Child task 629 times and failed 40 times.
    You have succeeded at the Kill Bandits task 842 times.
    You have succeeded at the Help Kill Creatures task 6 times.
    You have succeeded at the Help Kill Bandits task 39 times.

    You are not currently assigned a task. You are eligible for new task assignment.

    Justice history

    You have committed no crimes in the past six months.

    You are holding a light yellow carmiln runestaff(+11 SA bonus,+4 Harness power bonus,+2 Max mana) in your right hand.

    You are wearing a faceted ruby studded silver pin(+2 Dex, crumble), a tear-cut red dreamstone crown(+5 SA bonus,crumble on both), a glittering garnet torc(+4 SA bonus,persist on both), a sparkling dragonfire opal stickpin(+1 Dex bonus,persist on both), a rune-etched gold neckchain(+4 pickpocketing ranks, +4 to harness power ranks, +2 elemental mana control ranks, crumble on enhancive), a snake-etched imflass bracer(+4 to max mana, +3 to spiritual lore-blessing bonus, persist on both), some thick vultite leg greaves(+10 to max mana), a radiant uncut diamond cuff, a pair of rugged leather seafarer's gloves(+5 to dex, +5 to swimming bonus, persist on both), a ruby-inset ora bracelet(+1 to SA ranks, +2 to Aura, +4 to Discipline, crumble on enhancive), a filigreed imflass torc(+4 to max mana, +3 to spiritual lore-blessing bonus, persist on both), a chipped troll's tooth talisman(+2 Dex), a chipped troll's tooth talisman(+2 Dex), a chipped troll's tooth talisman(+2 Dex), some deep green double leathers(4x fusion with +8 Dex and +8 SA bonus orbs), a lion hide backpack, a veniom spider web ring dangling a black opal spider, a lead-bound linen badge, a voluminous cloak, a polished gold ring, and some exquisite murky grey boots.

    You analyze your rugged leather gloves and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    * It is fully alterable.

    These rugged leather gloves are set to use fancy messaging for WAVE. They're using the following set of messaging:
    You mime twirling a lassoed rope above your head, then release toward YOUR TARGET!

    These rugged leather gloves are set to use fancy messaging for RAISE. They're using the following set of messaging:
    You thrust a fist in the air as a crash of sparkling ocean spray erupts around you.

    These rugged leather gloves are unlocked.

    The teller frowns as he flips through the books and says, "Ah yes... seems you've got, oh..." The teller scratches his temple for a moment. "6229034 silvers.

    he is currently enchanting a perfect maoral-hafted vultite greataxe (6x to 7x)

    You gesture at a perfect maoral-hafted vultite greataxe
    .
    You sense that the greataxe is one of your own projects, and it will not be ready to enchant for at least 2 days. It is on the sixth step of the enchanting process. You recognize the vibrant indigo aura surrounding it as indicating a strong level of enchantment.

    Unless you are horribly unlucky, you should have no trouble enchanting a perfect maoral-hafted vultite greataxe.

    [B]
    no fixskill

    character transfer

    paypal only

    MB:$100
    CB:$400 to Legales SOLD
    BO:$600
    Last edited by Coldrider; 02-10-2018 at 05:27 PM.
    Kobe forever.....

  2. Default

    low MB added.
    Kobe forever.....

  3. Default

    $200

  4. Default

    updated
    Kobe forever.....

  5. Default

    300

  6. Default

    $350

  7. Default

    updated
    Kobe forever.....

  8. Default

    updated. going twice.
    Kobe forever.....

  9. #9

    Default

    400

  10. Default

    $425

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