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Thread: Spell Customizations & Preps

  1. #1

    Default Spell Customizations & Preps

    Custom Major Sanctuary (220):

    1. a tiny mineral deposit trinket - 500K

    The Watery Cavern;Indigo light filters into the cavern from some far away source, its bluish hues reflecting off stalactites that descend from the ceiling. Small, stagnant pools dot the rough, irregular ground and house tiny sparkling crystals and pool spars. The sound of dripping water fills the air and is sporadically overpowered by the sound of the tide rushing into the cavern from somewhere far off.

    Custom Raise Dead (318 or 1640):

    1. a miniature ring-etched tombstone - 500K

    ...of the caster drawing divine symbols in the air, each glowing copper, silver, and gold, before spiraling towards the deceased and filling him/her with divine energy.

    Custom Well of Life (308):

    1. a piece of calla-stamped species - 400K

    the heady scent of calla lilies wreathes you.
    2. a piece of sandy species - 400K

    the grit of sand and dried saltwater briefly touches your skin.
    3. a piece of salt-stained species - 400K

    the acrid taste of saltwater explodes across your palate.

    Custom bolt messaging for Balefire (713):

    1. a black glaesine ball incised with golden runes - 500K

    You shoot a diaphanous orb of sickly green energy at a giant rat!
    Roblar shoots a diaphanous orb of sickly green energy at a giant rat!

    Custom Tangleweed (610):

    1. a petrified vathor club limb (2) - 500K each

    2. a tangle of musk thistle brambles - 500K

    3. a tangle of coarse brown tumbleweed - 500K


    Spell preps:

    Ranger:

    1. a translucent sheaf of parchment - 300K

    First Person: Gesturing simply in the air, you invoke the wind to be your ally, and then cast [Spell Name]...
    Third Person: Gesturing simply in the air, Roblar invokes the wind to be his ally, and then casts...
    Hidden or Invisible: Rising softly on the air is the gentle sound of someone invoking the wind to be their ally.
    Specific Spell Restriction: 602
    Bard:

    1. a water-stained off-white parchment - 300K

    First Person: Calling to mind a favorite chanty, you liltingly begin to sing the [Spell Name].
    Third Person: Roblar liltingly begins to sing a sea chanty, his timbre launching into the repeating chorus with ease.
    Hidden or Invisible: From somewhere nearby, you hear the lilting sound of a chanty being sung.
    Profession Restrictions: Bard only
    Specific Spell Restriction: 1004
    2. a thin sheet of music - 300K

    First Person: Calling to mind a lively jig, you hum a folk tune about fickle Lady Luck. You playfully launch into song and as the comical words to the chorus fall from your lips, you seamlessly weave them into [Spell Name].
    Third Person: Roblar hums a traditional folk song about fickle Lady Luck. He leaves behind the humming and playfully launches into the comical chorus.
    Hidden or Invisible: From somewhere nearby, you hear someone humming a traditional folk song about Lady Luck, which they finish by outright singing the comical chorus.
    Profession Restrictions: Bard only
    Specific Spell Restriction: 1006
    Major Spirit:

    1. a mottled thick parchment - 100K

    First Person: Reaching outward, you call upon the spirits of chaos to come to your aid and to empower your [Spell Name] spell.
    Third Person: Roblar calls upon the spirits of chaos to come to his aid and to empower his spell.
    Hidden or Invisible: From somewhere nearby, a wild call for aid to the spirits of chaos echoes through the area.
    Specific Spell Restriction: 216
    Minor Spirit:

    1. a cloudy off-white vellum - 100K

    First Person: Your bluish grey eyes slip closed and you issue a gentle summons to the spirits of water and moisture asking that they aid you in the casting of [Spell Name]. Their power collects in the air around you and you carefully draw it inward, letting it leave trails upon your dusky golden skin before sending it outward into the surrounding area.
    Third Person: Roblar's bluish grey eyes slip closed and he issues a gentle summons to the spirits of water and moisture. Flashing around him, the spirits respond and leave trails of their power upon his dusky golden skin, which he then channels and sends outward into the surrounding area.
    Hidden or Invisible: Preceding a soft, spoken spell is a gentle summons to the spirits of water and moisture.
    Specific Spell Restriction: 106
    Last edited by Roblar; 02-04-2018 at 03:28 AM.

  2. #2

    Default

    Reduced

  3. #3

    Default

    Bump

  4. #4

    Default

    i'll take the mottled thick parchment - major spirit spell prep

  5. #5

    Default

    Bump

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