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Thread: we will call this my mistake auction

  1. #1

    Default we will call this my mistake auction

    50k mb

    1. Beveled star ruby circlet - mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +3 to Dexterity (6 trains); ENHANCIVE: +6 to Perception BONUS (14 trains); several charges; on enhancive it crumbles; on magic it crumbles."

    2. Bejeweled gold alloy circlet – mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +3 to Physical Fitness BONUS (4 trains); ENHANCIVE: +2 to Shield Use BONUS (3 trains); a lot of charges; on enhancive it persists; on magic it persists." 50k hurricane sold
    3. Jade-inlaid star ruby circlet – the spell is Elemental Focus; (513); ENHANCIVE: +3 to Spiritual Lore - Summoning BONUS (10 trains); ENHANCIVE: +3 to Armor Use BONUS (10 trains); several charges; on enhancive it crumbles; on magic it crumbles."
    4. Faceted peridot pendant – ENHANCIVE: +1 to Health Recovery (4 trains); ENHANCIVE: +1 to Edged Weapons RANKS (4 trains); ENHANCIVE: +1 to Picking Locks RANKS (3 trains); a lot of charges; on enhancive it crumbles."
    5. Etched platinum pendant – mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +4 to Dodging BONUS (10 trains); a lot of charges; on enhancive it crumbles; on magic it persists."
    6. Gold filigree amethyst bracelet – mage-rechargeable; spell from elemental sphere with 5 charges; the spell is Elemental Defense I; (401); ENHANCIVE: +2 to Harness Power RANKS (10 trains); ENHANCIVE: +1 to First Aid RANKS (3 trains); quite a few charges; on enhancive it crumbles; on magic it persists.
    7. Elegant blue startstone armband – spell from spirit sphere with several charges; the spell is Spirit Fog; (106); ENHANCIVE: +2 to First Aid RANKS (7 trains); a huge number of charges; on enhancive it crumbles; on magic it crumbles
    8. Engraved pewter necklace – the spell is Dragonclaw; (1209); ENHANCIVE: +3 to Thrown Weapons RANKS (20 trains); a lot of charges; on enhancive it crumbles; on magic it persists."
    9. Tourmaline inset eonake necklace - mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +5 to Stalking and Hiding BONUS (10 trains); a fair amount of charges; on enhancive it crumbles; on magic it persists."
    10. Topaz-inset ora crown – imbeddible average amount; re-imbeddible; ENHANCIVE: +1 to Spiritual Lore - Blessings RANKS (6 trains); a lot of charges; on enhancive it crumbles; on magic it persists."
    11. Filigreed copper medallion – mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +2 to Ambush RANKS (10 trains); a lot of charges; on enhancive it crumbles; on magic it persists."

    13. Agate inset gold allow armband – mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +3 to Blunt Weapons BONUS (6 trains); more than your average giantman could count charges; on enhancive it persists; on magic it persists." 100k ososis sold
    14. Hammered silver alloy talisman – mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +2 to Stalking and Hiding RANKS (7 trains); more than your average giantman could count charges; on enhancive it crumbles; on magic it persists."
    15. Moonstone inset pewter necklace – mage rechargeable; imbeddible average amount; re-imbeddible; ENHANCIVE: +4 to Arcane Symbols BONUS (14 trains); a lot of charges; on enhancive it crumbles; on magic it persists."
    Last edited by beldannon5; 12-10-2017 at 02:02 PM.

  2. #2
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

    Default

    MB #13

  3. #3

    Default

    Question on crumbly enhancives. Since it seems that they can still be charged via bounty points (just realized this firsthand) do they persist unless they run out of charges? Or will they have a limited number of recharges and eventually crumble no matter what?

    Danka
    Last edited by Beniah; 12-01-2017 at 08:55 AM.

  4. #4

    Default

    Quote Originally Posted by Beniah View Post
    Question on crumbly enhancives. Since it seems that they can still be charged via bounty points (just realized this firsthand) do they persist unless they run out of charges? Or will they have a limited number of recharges and eventually crumble no matter what?

    Danka
    As long as they have any charge left they will keep working with these type of items. The second you have no charge left though they will poof so you need to keep an eye on them to be safe.

  5. #5

    Default

    100k on 13
    "Hi, my name is Ososis and I'm blaming my shitty life for being such a fragile, soy drinking, emotionally unstable loser. My triggers are: Red reputation, ANY mention of MacGuyver and being called a fragile, soy drinking, emotionally unstable loser."

  6. #6

    Default

    mb #2 bejeweled gold alloy circlet

  7. #7

    Default

    going twice on the two things bid on

  8. #8

    Default

    last chance on the items being bid on

  9. #9

    Default

    sold on the 2 things bid on

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