That stuff just sort of highlights the problems I have with how Simutronics operates.
As far as sorcerers go, I agree. Main thing I'd fix with sorcerers now is their mid-level hunting. 702 sucks and you're stuck with it for a good 50-60 levels. Sure it's nice at low levels, but without either its former power or a good mid-level option, it's not a great situation at mid level. I wouldn't expect wizards to hunt with 901 or an empath to hunt with 1101 at those levels. Why is a sorcerer relegated to a beaten-down 702? 705, sadly, doesn't cut it as the next tier hunting staple.
If we were to compare them to empaths, they kind of have the opposite problem. 1101 isn't a highly effective hunting spell in order to reach the mana levels needed for 1106. On the other hand, 1106 is strong enough that they can start using it earlier than sorcerers would use 705 (which I still wouldn't use even at cap except for vs non-corporeals. I'm still not sure what logic led to disintegrate working better vs non-corp, but whatever) because of its effectiveness and it takes over as a staple hunting spell for a long time.
Question for the pro-transgender, gender fluid, anyone can be whatever they want to be, people out there: Should a male be granted a combat license to enter a MMA fight to pummel females because he 'identifies' as a woman?
Clerics have it even worse, being stuck with 302 indefinitely. Clerics really need something between 302 and 312, if you ask me.
While the gap between 1101 and 1106 is problematic, 1106 at least has a TD-pushdown for characters under 30 that helps to mitigate the problem a bit. And 1106 gets the full +40 bonus to channeling (unlike 705), so that can help a bit at lower levels too. And anyhow, empaths get enough AS buffs early on that they can do melee easily at early levels.
.Originally Posted by GM Cyraex
Last edited by Fallen; 02-14-2018 at 09:25 PM.
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Let's see some of that smite action
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"You Don't Know Peace 'til You've Had Suffering" -- Solitaire Unraveling, Mushroomhead
With a warlike shout, you invoke Kai's name as you bring your lance to bear on your enemy. A thunderous clap like that of metal striking metal echoes around you, and a silvery fist overlays your lance as you wield the strength of the Master at Arms in your attack on an Ithzir seer.
[SMR result: 136 (Open d100: 35)]
An Ithzir seer is struck by the influx of divine energy, causing 93 damage!
An explosive burst engulfs her!
... 40 points of damage!
The Ithzir seer's leg is consumed in an intense field of plasma reducing it to ash!
An Ithzir seer falls to the ground grasping her mangled right leg!
With a warlike shout, you invoke Kai's name as you bring your lance to bear on your enemy. A thunderous clap like that of metal striking metal echoes around you, and a silvery fist overlays your lance as you wield the strength of the Master at Arms in your attack on an Ithzir seer.
[SMR result: 155 (Open d100: 70)]
An Ithzir seer is struck by the influx of divine energy, causing 111 damage!
An explosive burst engulfs him!
... 50 points of damage!
The Ithzir seer's eye bubbles and bursts along with most of the head!
[You have 15 kills remaining.]
The Ithzir seer falls to the ground in a crumpled heap.
The opalescent aura fades from around an Ithzir seer.
The deep blue glow leaves an Ithzir seer.
The Ithzir seer no longer bristles with energy.
The dim aura fades from around an Ithzir seer.
An Ithzir seer seems to lose an aura of confidence.
Last edited by Pereus; 02-21-2018 at 12:13 PM.
Why? Because racecar.