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Thread: Official: ESN: Rewards for patients!

  1. #11

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    Maybe some sort of bootleg linking process from picker to customer. I dunno. Yeah that issue seems hard.

  2. #12
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    Not to belittle Konacon's efforts, but if the reward for using a PC Locksmith is something along the lines of 250 extra LT experience, I doubt it'd make a dent either way.

    If they started making boxes count as 1 item in lockers, I think that would have a fairly dramatic effect, though.
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  3. #13

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    Just have disarmed scarabs duplicate themselves so both parties get one, heh.
    Looking for: krodera items, the gleaming krodera long knife, oldstyle katanas


    August 20, 2006
    >just ban
    You are currently banished from Wehnimer's Landing.

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    The clerk says, "Hrrrm, Mogonis, you do seem to be eligible for full citizenship. Just WRITE your name in the book if you wish to make it official."

    >write book
    You sign your name into the citizenship registration book, fully agreeing to the duties and privileges full citizenship provides you.

  4. #14

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    The problem with player services is that....you need a player providing it. In many areas, its can be hard to find a healer or a locksmith. Overall the cost of herbs and the town locksmith isnt bad.

    With herbs, i can heal down enough to stop the bleeding and wait for a healer, but for a locksmith, i cant keep the boxes from more than one hunt, so i either have to trash them or take them to the NPC.
    If you shoot for the stars you will burn up in the atmosphere

  5. #15
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    Another suggestion i've seen for increasing PC locksmiths would be the ability to leave your boxes with the NPC locksmith and have them be available for players to open them. It'd involve a lot of coding, but paying a lesser fee and having to wait a bit for players to get to them would be enticing enough to get participation on both ends. Eventually, locksmiths would stake themselves out at the turn-in point and try to bypass the system, which would be even better.

    I honestly believe the issue is storage more than anything else.
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  6. #16
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    Quote Originally Posted by Fallen View Post
    Another suggestion i've seen for increasing PC locksmiths would be the ability to leave your boxes with the NPC locksmith and have them be available for players to open them. It'd involve a lot of coding, but paying a lesser fee and having to wait a bit for players to get to them would be enticing enough to get participation on both ends. Eventually, locksmiths would stake themselves out at the turn-in point and try to bypass the system, which would be even better.

    I honestly believe the issue is storage more than anything else.
    Waiting? Nah.

  7. #17
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    The issue isn't availability or cost, the NPC locksmith is just a huge timesaver. You can get 10 boxes opened in 10 seconds vs. 10 boxes opened in 10 minutes. Hell, even on my picking rogue I sometimes go to the locksmith instead of just opening them myself.
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  8. #18

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    Quote Originally Posted by Taernath View Post
    The issue isn't availability or cost, the NPC locksmith is just a huge timesaver. You can get 10 boxes opened in 10 seconds vs. 10 boxes opened in 10 minutes. Hell, even on my picking rogue I sometimes go to the locksmith instead of just opening them myself.
    This. It takes near zero coding to reduce the player lockpicking/disarm round time and I would be much more willing to use a player locksmith if it did.

  9. #19

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    I think a combo of reducing picking/disarm RT and having a spot to turn in the boxes to wait for a PC to pick as they can get to it would be great.
    If you shoot for the stars you will burn up in the atmosphere

  10. #20
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    I agree locksmith RT could be lowered across the board. Less tedium, more fun.
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