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Thread: a gleaming crimson eahnor lance: (+48) 16x+ enhancives, HCW+, Greater Fire Flares, T5

  1. #1

    Default a gleaming crimson eahnor lance: (+48) 16x+ enhancives, HCW+, Greater Fire Flares, T5

    Fashioned from a single large slab of eahnor, the lance is slightly taller than an adult elf in height. The tip of the lance gleams brightly from a finely honed point, reflecting any available light sources. Engraved along the shaft, a series of spiraling wyverns winds its way downward to a golden vamplate, protecting the bearer's hand. Attached along the grip of the lance a small golden plaque reads, 'Trinity.' You see nothing unusual, except for a small enchanter's glyph. A strange necrotic haze radiates from the lance.

    T5 Ensorcelled

    Max Light

    HCW (175 SP) - Is currently at 0 services used.

    Greater Elemental Fire Flares


    As you sing, you feel a faint resonating vibration from the crimson eahnor lance in your hand, and you learn something about it...

    The first thing that strikes you about the lance is the weight, which is about 8 pounds. In your best estimation, it's worth about 26,450,000 silvers. You can also tell that the crimson eahnor lance is predominantly crafted of eahnor.

    You sense a faint aura of magic shrouded with a haze of necrosis around the crimson eahnor lance. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the lance is as some type of weapon. Also, it seems to have some sort of enhancive properties.


    It has a bonus of +48 from a normal lance, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. It also has some type of special ability, but you can't tell what yet.

    The lance resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus to Strength.
    This enhancement may not be used by adventurers who have not trained 53 times.
    It provides a bonus to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a bonus to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 100 times.
    You think that you could probably find out something more about the lance's enhancive properties if you tried.


    The harmonics generated tell you that the lance inflicts more fearsome wounds when it strikes, has been infused with the power of a fire elemental and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
    The crimson eahnor lance resonates with your voice, indicating that it has been enchanted by Phates.
    A strange necrotic haze sours your melody slightly, indicating that Sadrae has infused the lance with the fifth tier of permanent Ensorcellment.

    The lance resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 11 to Strength.
    This enhancement may not be used by adventurers who have not trained 53 times.
    It provides a bonus of 12 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a bonus of 20 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 100 times.
    The lance looks to have more than your average giantman could count charges remaining.

    You sense that the crimson eahnor lance will persist after its last enhancive charge has been expended.

    $2800 OBO
    Last edited by Pereus; 11-22-2017 at 07:12 PM.


    Why? Because racecar.

  2. #2

    Default

    Lets go ahead and make this a flat price of $2800 OBO.


    Why? Because racecar.

  3. #3

    Default

    Cyber Monday sale only for $2600.


    Why? Because racecar.

  4. #4

    Default

    Bump


    Why? Because racecar.

  5. #5

    Default

    Action snippet:

    >mstr
    You concentrate intently, focusing all your energies.
    With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
    You thrust with a gleaming crimson eahnor lance at an Ithzir adept!
    AS: +695 vs DS: +499 with AvD: +37 + d100 roll: +37 = +270
    ... and hit for 131 points of damage!
    Beautiful shot pierces skull! Amazing the Ithzir adept wasn't killed outright!
    The Ithzir adept is stunned!

    ** Necrotic energy from your crimson eahnor lance overflows into you! **

    You feel energized!

    ** Your crimson eahnor lance flares with a burst of flame! **

    ... 15 points of damage!
    Burst of flames to right leg blackens kneecap.
    You thrust with a gleaming crimson eahnor lance at a greater construct!
    AS: +720 vs DS: +299 with AvD: +32 + d100 roll: +8 = +461
    ... and hit for 172 points of damage!
    Right leg mangled horribly.
    The greater construct is knocked to the ground!
    The shimmering gold aura surrounding the greater construct flickers momentarily.

    ** Your crimson eahnor lance surges with power as crimson radiance coalesces around it! **

    ... 20 points of damage!
    Searing wave of plasma cuts through skin and muscle on the greater construct's leg!
    You feel the unnatural surge of necrotic power wane away.
    You thrust with a gleaming crimson eahnor lance at an Ithzir initiate!
    AS: +695 vs DS: +552 with AvD: +37 + d100 roll: +87 = +267
    ... and hit for 137 points of damage!
    Great shot penetrates thigh and shatters bone!
    The Ithzir initiate is knocked to the ground!
    The Ithzir initiate is stunned!

    ** Necrotic energy from your crimson eahnor lance overflows into you! **

    You feel energized!

    ** Your crimson eahnor lance flares with a burst of flame! **

    ... 20 points of damage!
    Nasty burns to chest make you wish you never heard of heartburn.
    Your series of strikes and ripostes leaves you off-balance and out of position.
    Roundtime: 10 sec.


    Why? Because racecar.

  6. #6

    Default

    Bump. VHCW after the next DR.


    Why? Because racecar.

  7. #7

    Default

    Bump. This is now VHCW soon to be MCW if I could ever get selected in this stupid fucked up idea they have of wps.


    Why? Because racecar.

  8. #8
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    Default

    How did you get those enhancives on it?
    Quote Originally Posted by Fallen View Post
    Drew's priorities - Merchanting > Roleplaying > Cybering > Being AFK > Cybering > Hunting
    (wrathbringer78) I think that's it. Viril is one big obnoxious ambient script.

  9. #9
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    Quote Originally Posted by Drew View Post
    How did you get those enhancives on it?
    I would imagine a de-fusion certificate.

    It makes whatever fusion orbs you have in it permanent.

  10. #10

    Default

    Yes, de-fusion, but also the +20 pole orb probably came from enhancive manipulation from Sylinar's Spire. There were groups of skills/stats that could be swapped for each. e.g. You could turn +9 OHE into +9 Pole. And if that item was already +11 pole to begin with, you ended up with +20 pole bonus. (They stopped generating random loot with non-matching weapon bonuses year ago, iirc, but I believe it was possible on older pieces)
    Last edited by Goat; 03-20-2018 at 07:57 PM.
    SEND[Kenstrom] Bite me

    My shop has orbs and orb fodder and wearable enhancives and such: https://ps.lichproject.org/shops/5038

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