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Thread: Ta'Illistim Shop Inventory:

  1. #1

    Default Ta'Illistim Shop Inventory:

    #-----#


    Shop has been reopened.

    All of these items can be purchased in my Ta'Illistim shop (a majestic silvery elven keep) at RoomID: 733

    I can make deliveries to FWI only, but my availability will be limited due to school.

    https://ps.lichproject.org/shops/6455


    #-----#
    Last edited by Alastir; 02-19-2018 at 01:55 PM.

  2. #2

    Default

    These items were pulled from my shop, but are still available.



    a gold-capped mesille runestaff:
    It imparts a bonus of +15 more than usual.
    It has been infused with a disrupting substance.
    It provides a bonus of 11 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 40 times.
    It provides a bonus of 8 to Intuition.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 2 times.

    a fireleaf runestaff:
    It imparts a bonus of +22 more than usual.
    It provides a bonus of 8 to Strength.
    This enhancement may not be used by adventurers who have not trained 29 times.

    a steel-capped fireleaf runestaff:
    It imparts a bonus of +22 more than usual.
    It has been infused with the power of a fire elemental.
    It provides a bonus of 5 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The runestaff looks to have a lot of charges remaining.

    some scorched light leather:
    It imparts a bonus of +15 more than usual.
    It provides a bonus of 3 to Ranged Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 2 to Combat Maneuvers Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 2 to Disarming Traps Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The leather looks to have a lot of charges remaining.
    It will persist after its last charge is depleted.
    It appears to weigh about 10 pounds.
    It is decently padded against critical blows.

    a tiny redwood trinket:

    a tiny elk antler trinket:

    a crested jay trinket:
    Last edited by Alastir; 01-19-2018 at 01:40 PM.

  3. #3

    Default

    These items are not currently available.

    ~~~~~ Head ~~~~~

    a petal-cut pink sapphire crown - Persists
    It provides a bonus of 3 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a filigreed pewter crown - Crumbly
    It provides a bonus of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a marquise-cut pink topaz circlet - Persists
    It provides a bonus of 3 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.

    a faceted red dreamstone headband - Persists
    It provides a bonus of 4 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 5 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a topaz-inset pewter tiara -
    It provides a bonus of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.



    ~~~~~ Ear ~~~~~

    a garnet-set copper earcuff - Persists
    It provides a bonus of 3 to Aura.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 4 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 3 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a turquoise-set platinum earcuff - Crumbly
    It provides a bonus of 3 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 8 to Disarming Traps Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.

    a radiant-cut star emerald earcuff - Persists
    It provides a bonus of 3 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 3 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 3 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 2 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.

    an elegant silver earcuff - Persists
    It provides a bonus of 3 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 1 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.

    a fine imflass earring - Crumbly
    It provides a bonus of 5 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 7 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.



    ~~~~~ Neck ~~~~~

    a petal-cut blue sapphire pendant - Crumbly
    It provides a bonus of 4 to Aura.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 4 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.

    a chased gold torc - Crumbly
    It provides a bonus of 3 to Aura.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 3 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.

    a burnished gold alloy torc - Persists
    It provides a bonus of 2 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 7 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a bonus of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a star-cut ruby talisman - Crumbly
    It provides a bonus of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 4 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a coral inset pewter talisman - Persists
    It provides a bonus of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    It provides a bonus of 2 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 2 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.



    a chased imflass torc - Crumbly
    It provides a bonus of 6 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 5 to Blunt Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 2 to Armor Use Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.

    a star emerald studded ora necklace - Crumbly
    It provides a bonus of 4 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 12 to Picking Locks Bonus.
    This enhancement may not be used by adventurers who have not trained 52 times.
    It provides a bonus of 1 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a bonus of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.



    a fire pearl studded bronze medallion - Crumbly
    It provides a bonus of 5 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.



    a moss agate studded mithril necklace - Crumbly
    It provides a bonus of 6 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.

    an enruned pewter necklace - Crumbly
    It provides a bonus of 6 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.

    an engraved silver alloy necklace - Crumbly
    It provides a bonus of 6 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 7 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a bonus of 3 to Agility.
    This enhancement may not be used by adventurers who have not trained 6 times.

    a pear-cut peridot medallion - Crumbly
    It provides a bonus of 10 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a bonus of 7 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.
    It provides a bonus of 5 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 1 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.



    a serpentine alexandrite talisman - Crumbly
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a carved aquamarine necklace - Crumbly
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 9 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.

    an elegant pink sapphire necklace - Crumbly
    It provides a bonus of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 3 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.



    a rune-etched platinum necklace - Crumbly
    It provides a bonus of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a golden topaz studded bronze necklace - Persists
    It provides a bonus of 3 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 5 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.



    a round-cut diamond necklace - Crumbly
    It provides a bonus of 8 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 48 times.
    It provides a bonus of 4 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 1 to Spiritual Lore - Summoning Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.

    a green garnet inset mithril talisman - Crumbly
    It provides a bonus of 6 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 5 to Perception Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a green garnet inset platinum pendant - Crumbly
    It provides a bonus of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a filigreed platinum necklace - Crumbly
    It provides a bonus of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 3 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.



    a lapis-inlaid sterling silver torc - Crumbly
    It provides a bonus of 5 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 25 times.
    It provides a bonus of 4 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 7 to Max Health.
    This enhancement may not be used by adventurers who have not trained 19 times.

    a jade-inlaid mithril alloy necklace - Crumbly
    It provides a bonus of 2 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 18 times.
    It provides a bonus of 7 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 19 times.

    a copper and bloodjewel torc - Crumbly
    It provides a bonus of 4 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 2 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times

    a star sapphire inset platinum torc - Persists
    It provides a bonus of 2 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 5 times.



    a trilliant-cut garnet torc - Persists
    It provides a bonus of 2 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.

    a snake-etched copper torc - Crumbly
    It provides a bonus of 3 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 2 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 3 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 8 times.

    a glittering mithril necklace - Crumbly
    It provides a bonus of 3 to Elemental Lore - Water Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.



    ~~~~~ Arms ~~~~~

    some embossed glaes arm greaves - Persists
    It provides a bonus of 5 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 1 to Arcane Symbols Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.

    some segmented polished silver pauldrons - Persists
    It provides a bonus of 7 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.

    ~~~~~ Wrist ~~~~~

    a pink pearl studded gold armband - Crumbly
    It provides a bonus of 4 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 2 to Dexterity Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.

    a dreamstone studded pewter armband - Crumbly
    It provides a bonus of 3 to Aura.
    This enhancement may not be used by adventurers who have not trained 12 times.
    It provides a bonus of 3 to Swimming Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.

    a lapis lazuli inset silver armband - Crumbly
    It provides a bonus of 6 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 35 times.
    It provides a bonus of 3 to Aura.
    This enhancement may not be used by adventurers who have not trained 12 times.

    a gold filigree star emerald armband - Persists
    It provides a bonus of 1 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a ruby-inset silver bracelet - Crumbly
    It provides a bonus of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.

    a glyph-etched copper bracelet - Persists
    It provides a bonus of 2 to Dodging Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.

    an enruned pink topaz bracelet - Crumbly
    It provides a bonus of 4 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a fire pearl inset mithril bracer - Crumbly
    It provides a bonus of 4 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a malachite-set gold alloy bracer - Crumbly
    It provides a bonus of 2 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 5 times.

    a sapphire-set copper bracer - Crumbly
    It provides a bonus of 3 to Two Weapon Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 4 to Brawling Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    ~~~~~ Finger ~~~~~

    a tear-cut ruby band - Crumbly
    It provides a bonus of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 3 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 2 to Elemental Lore - Fire Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.

    a blue sapphire inset eonake band - Crumbly
    It provides a bonus of 5 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a jade and chrysoberyl band - Crumbly
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 9 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 2 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.

    a bone-inlaid silver alloy band - Crumbly
    It provides a bonus of 5 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 20 times.

    a petal-cut blue dreamstone band - Persists
    It provides a bonus of 4 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a gleaming star emerald band - Crumbly
    It provides a bonus of 4 to Aura.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 3 to Harness Power Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.

    a topaz-inset gold band - Persists
    It provides a bonus of 3 to Aura.
    This enhancement may not be used by adventurers who have not trained 12 times.

    a pear-cut amethyst band - Persists
    It provides a bonus of 2 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a bonus of 3 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 8 times.
    It provides a bonus of 2 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.

    an elegant copper band - Crumbly
    It provides a bonus of 2 to Agility.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a bonus of 3 to Discipline.
    This enhancement may not be used by adventurers who have not trained 6 times.

    an opal-inset copper ring - Crumbly
    It provides a bonus of 8 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 48 times.

    an opal-inset pewter ring - Crumbly
    It provides a bonus of 4 to Polearm Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    It provides a bonus of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a black pearl studded silver ring - Persists
    It provides a bonus of 1 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a bonus of 2 to Climbing Bonus.
    This enhancement may not be used by adventurers who have not trained 1 times.

    a glyph-etched red dreamstone ring - Crumbly
    It provides a bonus of 2 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a bonus of 1 to Constitution.
    This enhancement may not be used by adventurers who have not trained 1 times.
    It provides a bonus of 2 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 5 times.

    ~~~~~ Hands ~~~~~

    a pair of dark green faenor-scaled gauntlets - Persists
    It provides a bonus of 1 to Polearm Weapons Bonus.

    ~~~~~ Legs ~~~~~

    some ornate mithril leg greaves - Persists
    It provides a bonus of 4 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 12 to Logic.
    This enhancement may not be used by adventurers who have not trained 31 times.
    It provides a bonus of 4 to Influence.
    This enhancement may not be used by adventurers who have not trained 4 times.

    ~~~~~ Pin worn ~~~~~

    a filigreed sterling silver barrette - Crumbly
    It provides a bonus of 5 to Max Health.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 3 to Polearm Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.

    a cushion-cut star sapphire barrette - Crumbly
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a pear-cut white starstone brooch - Crumbly
    It provides a bonus of 2 to Strength.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a fine gold barrette - Persists
    It provides a bonus of 3 to Influence.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a pear-cut white starstone brooch - Crumbly
    It provides a bonus of 2 to Strength.
    This enhancement may not be used by adventurers who have not trained 4 times.


    an enruned platinum clasp - Persists
    It provides a bonus of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 5 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 5 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a sparkling pink topaz buckle - Crumbly
    It provides a bonus of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 3 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 4 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 34 times.

    a coral inset eonake clasp - Crumbly
    It provides a bonus of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Shield Use Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a serpentine pink sapphire stickpin - Crumbly
    It provides a bonus of 1 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.

    a jade-inlaid copper buckle - Persists
    It provides a bonus of 2 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 5 to Influence.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 1 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.

    a soulstone inset pewter buckle - Crumbly
    It provides a bonus of 2 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 1 to Perception Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.


    a topaz-inset copper clasp - Crumbly
    It provides a bonus of 5 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.

    a malachite-set ora stickpin - Crumbly
    It provides a bonus of 2 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.


    a bone-inlaid mithril clasp - Crumbly
    It provides a bonus of 5 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 7 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 28 times.

    an etched silver alloy pin - Crumbly
    It provides a bonus of 1 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 2 to Blunt Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a marquise-cut blue sapphire pin - Crumbly
    It provides a bonus of 4 to Strength.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 4 to Elemental Lore - Water Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 11 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.

    a red garnet inset eonake stickpin - Crumbly
    It provides a bonus of 2 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 4 to Spiritual Lore - Blessings Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 3 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a jade and dragonfire opal pin - Crumbly
    It provides a bonus of 4 to Aura.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 1 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.

    a green spinel inset pewter pin - Crumbly
    It provides a bonus of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a lapis lazuli inset ora pin - Persists
    It provides a bonus of 1 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Spell Aiming Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.

    a long-cut blue starstone stickpin - Crumbly
    It provides a bonus of 1 to Aura.
    This enhancement may not be used by adventurers who have not trained 2 times.


    a soulstone inset ora pin - Crumbly
    It provides a bonus of 2 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 1 to Elemental Lore - Air Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Elemental Lore - Water Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Elemental Lore - Earth Ranks.
    This enhancement may not be used by adventurers who have not trained 6 times.

    an ivory-inlaid mithril alloy stickpin - Persists
    It provides a bonus of 2 to Elemental Lore - Air Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.


    a snake-etched sterling silver stickpin - Crumbly
    It provides a bonus of 4 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 2 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.

    a blue sapphire inset gold stickpin - Persists
    It provides a bonus of 2 to Ranged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 3 times.
    It provides a bonus of 6 to Intuition.
    This enhancement may not be used by adventurers who have not trained 14 times.

    a coral studded gold stickpin - Persists
    It provides a bonus of 2 to Intuition.
    This enhancement may not be used by adventurers who have not trained 2 times.

    a bone-inlaid gold stickpin - Crumbly
    It provides a bonus of 4 to Magic Item Use Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 2 to Mental Lore - Telepathy Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.

    a marquise-cut smoky topaz pin - Crumbly
    It provides a bonus of 2 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 1 to Blunt Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.

    ~~~~~ Orbs ~~~~~

    a moon-marked sunset orange orb - Persists
    It provides a bonus of 5 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.

    a scroll-marked sunset orange orb - Persists
    It provides a bonus of 5 to Wisdom Bonus.
    This enhancement may not be used by adventurers who have not trained 54 times.

    ~~~~~ Fodder ~~~~~

    a vaalorn dagger
    It provides a bonus of 14 to Intuition.
    This enhancement may not be used by adventurers who have not trained 42 times.

    a kelyn-tipped mithril bastard sword
    It provides a bonus of 12 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 47 times.
    It provides a bonus of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 3 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 4 to Constitution.
    This enhancement may not be used by adventurers who have not trained 6 times.
    Last edited by Alastir; 02-19-2018 at 03:02 PM.

  4. #4

    Default

    Shop reopened.

  5. #5

    Default

    Price drops.

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