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Thread: Help pricing several items (8 bonus to edged weap orb, x4 maul with +8 defense.....)

  1. Default Help pricing several items (8 bonus to edged weap orb, x4 maul with +8 defense.....)

    I have no idea what a fair price is for these items and I want to just sell them at a flat price. If you could give me your thoughts on selling them and if i should just vendor an item I would appreciate it:

    1. A hoarfrost white orb (fusion orb old style)
    It provides a bonus of 8 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.

    2. A vultite-studded maul x4 enchant (persists)
    The harmonics generated tell you that the maul helps defend the one who wields it by granting +8
    Defensive Bonus.
    The maul resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The maul looks to have a huge number of charges remaining.

    3. An acid pitted villswood runestaff (persists)
    +18 enchant
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 14 to Influence.
    This enhancement may not be used by adventurers who have not trained 42 times.
    The runestaff looks to have more than your average giantman could count charges remaining.

    4. An Ivory and fire opal pin (crumbly)
    It provides a bonus of 4 to Disarming Traps Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 2 to Two Weapon Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have a lot of charges remaining (crumbly).

    5. A glistening yew long bow (persistent)
    It provides a bonus of 2 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 6 to Stalking and Hiding Ranks.
    This enhancement may not be used by adventurers who have not trained 30 times.

    6. A heart-cut pink tourmaline pendant (crumbly)
    It provides a bonus of 5 to Aura.
    This enhancement may not be used by adventurers who have not trained 30 times.
    The pendant looks to have more than your average giantman could count charges remaining.

    7. A beryl-inset mithril earring (crumbly)
    It provides a bonus of 5 to Constitution.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 3 to Wisdom.
    This enhancement may not be used by adventurers who have not trained 10 times.
    It provides a bonus of 2 to Discipline.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The earring looks to have several charges remaining.

    8. A white sunstone torc (crumbly)
    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 2 to Spell Aiming Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The torc looks to have a huge number of charges remaining.

  2. #2

    Default

    Probably vendor for 2,3,4, and 8 unless there is a bigger market for defender mauls than I realize. No time to look for comparables at the moment, but good luck with your sale.

  3. Default

    thanks, is there an average price most folks charge per bonus or rank of enhancement, or do they just leave it up to demand?

  4. #4

    Default

    It is fairly complicated to estimate enhancive values, and even more difficult with the current silvers volatility. Enhancives have value based upon the current properties they possess, the properties they could possess given known services, and the scarcity of the slot in which they are worn.

    Not long ago you could break enhancives into two categories, usable, or fodder. Fodder could be turned into enhancive orbs by the fusion shaman but the new version of orbs degrade and the value of fodder items has plummeted.

    An example would be a composite bow with +10 Thrown Weapons bonus. The item type/stat combo is useless as it is, in a weapon type viewed as sub-optimal. Add the changes in fusion and few people would pay much for the item.

    If the same +10 to thrown weapons bonus was in a neckworn item, it would have significant value. The same +10 in a pinworn slot would be of even greater value as more functional pinworn slots are available than functional neckworn, so the pool of buyers completing their own personal jigsaw of enhancives is larger.

    If the necklace also had +4 Strength Stat the value would be even higher as Strength and thrown are complimentary in the sense that a character looking to max one would likely want to max both.

    If instead the necklace paired thrown weapons bonus with swimming ranks the value would actually decrease. Ranks cost more to recharge than bonus and swimming is not an obvious pairing with thrown weapons.

    The other big factor some people don't consider is what can be swapped at Sylinars Spire (assuming it ever fully returns). Dexter, Disc, Agi, and Con can all be swapped so if a necklace had +2 Con Stat, +5 Agi Stat and +2 Disc Bonus that could be turned into a +11 Con necklace. For items with tempting swap possibilities the value can soar.

    This is rambling on, might try organizing this into something more readable later on. TLDR is no simple point to value ratio across item types is feasible.

  5. Default

    Thanks Nephelem, appreciate the feedback

  6. Default

    I appreciated you going into that detail as well. It helps when deciding what enhancives to seek and what to pay for them.

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