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Thread: Official: Ebon Gate 2017 Teasers

  1. #51
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    Quote Originally Posted by GM Palvella
    Toasting steins will be returning this year.

    Unlocking will be available allowing a choice pre-approved messaging. Raffle wins will include a custom toast.


    Quotes from GM Liia regarding her magical item charging services:


    Quote Originally Posted by GM Liia


    this is to the new limit of "full", 40 (or potentially 35 [30, 25, et cetera] if the item has previously been merchant-charged) charges, regardless of spell, correct?

    For standard magic items, yes. If the item isn't a standard item, it will let me know, and I will let you know so you can make an educated decision.


    if the entry fee is per character, shouldn't the service be by that?

    Some special services have pre-determined approvals. This is one of them.




    ~Liia
    Last edited by Fallen; 09-26-2017 at 01:42 PM.
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  2. #52
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    Quote Originally Posted by GM Valyrka
    There will be a chance to make that special enhansive item non-crumbly!

    ~ Valyrka ~
    Ta'Illistim
    Elves
    Dark Elves
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  3. #53
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    Quote Originally Posted by GM Flannihan
    <Sorry if this is common knowledge but are the jars in Baubles of the sea 20-count for 100 shells, 50-count for 250, and 100-count for 1000?>

    There are 4 descriptions of 20 count jars in the chest. These are no different than the standard jar sold in all town alchemy shop, just with a fancier sea glass description. These sell for 1000 silvers. Little higher than the alchemy shop, but heck, I had to work with all that molten sea glass!

    There are also 4 descriptions for the 50 count jars. More rare, to be sure, and these sell for 100 seashells.

    In addition, two special bottles can also be purchased which hold 100 of your little pretties and these sell for 250 seashells.


    Flannihan
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  4. #54
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    Also, I missed a bunch of teasers and clarifications of EG stuff, so please don't take this thread as the definitive list of offerings at the festival. I'd suggest you either look on the Officials, or poke around on the wiki as is your preference.
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  5. #55
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    Quote Originally Posted by GM Haliste
    some tattered muddy brown gloves
    * A thick layer of dried mud covers his/her hands.

    some icy blue gloves
    * A ring of icy orbs encircles his/her hands.

    some fiery crimson gloves
    * A ring of flaming orbs encircles his/her hands.

    a pair of wart-encrusted gloves
    * His/Her hands are covered with clusters of warts.

    some flour-covered gloves
    * His/Her hands are covered in a light dusting of flour.

    some bloodstained gloves
    * His/Her hands are covered in a thin layer of bright red blood.

    These items are similar to the illusion pins seen at Duskruin, except that these descriptions appear above the "hands" line. Each item has special wear/remove messaging. The item will be hidden upon wearing it. These may not be altered in any way.

    You see Twingle.
    She appears to be an Aelotoi.
    She is average height. She appears to be wizened with age. She has blue-black eyes and fair skin. She has shoulder length, brunette hair. She has an angular face. She has a pair of dark blue wings.
    She is in good shape.
    A thick layer of dried mud covers her hands.
    She is holding a mithril sword in her right hand.
    She is wearing a deep yellow rose and a lace-edged silk dress.

    ~ Haliste ~
    The Forest Gnome of Silverwood Manor
    SGM, Events
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  6. #56
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    Quote Originally Posted by GM Mikos
    Definition
    Eisenruck (EYE-zen-rook): This is a gnomish term generally applied to a rigid-sided backpack-type container, most often formed with sheet metal sides, lid, and bottom.

    History/Background
    The nature of Burghal gnomish pursuits has, over time, led to the creation of a rigid-sided back-worn container similar in size and general application to the traditional backpack. The incorporation of rigid -- often sheet metal -- walls produces a container which can be advantageous given the race's focus on mechanical construction, embellishment, and maintenance tasks, which involves oddly shaped, sharp-edged, and sharp-cornered tools, supplies, and materials.

    Usage
    Eisenrucks provide the additional structure necessary when hauling an assortment of differently shaped mechanical components, and many also incorporate one or two fold-down “wings.” Each wing can be deployed as a serviceable work surface atop the seated mechcrafter's thigh, thus enabling them to work anywhere they can find a seat. Additionally, the rigid sides of the eisenruck are sometimes inlaid with contoured niches for retaining the diverse hand tools commonly employed by those who choose to wear the slab-sided containers.

    Construction
    Eisenrucks are defined by their rigid sides, but aside from rigidity, the choice of the material used for an eisenruck can be as unique as the individual who designs it. Virtually any inflexible metal, hard wood, or even boiled leather can be found as a prominent material in an eisenruck's construction, although glaes is an uncommon component due to its weight.

    General Restrictions
    While the fabrication and use of eisenrucks tends to be favored by Burghal gnomes and some enclaves of more mechanically inclined dwarves, there is nothing innately restrictive in the nature of their design or construction beyond the prominent reliance upon a rigid material for the container's exterior surfaces.



    As part of Ebon Gate's offerings, look for a debut selection of scripted eisenrucks in the shop of Chisel, Peen and Chamfer, Esqs. later today.

    - Mikos
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  7. #57
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    Quote Originally Posted by GM Mikos
    The establishment of Chisel, Peen and Chamfer, Esqs. is pleased to open its doors.

    Look for it on the High Plateau, where you see, "Descending from high above and disappearing deep into the cobblestone path, a large ragged fissure..."

    There is now, also, "a coral-encrusted building."

    The shop features several gnomish items, but its primary offerings are a gnomish toolbelt and a gem-eating eisenruck.

    >analyze my toolbelt
    You analyze your brown leather toolbelt and sense that the creator has provided the following information:

    Looking over the toolbelt and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/toolbelt". The item's article and adjective CAN be changed, but "toolbelt" is the only valid noun.

    This is a Gnomish Repair Toolbelt, which means it is scripted to interact both with run-of-the-mill, generic items and with items which have "damaged" text strings stored in them. This toolbelt provides standard messaging when working on generic items, and specific messaging when working on items which are part of the Gnomish Repair System. Items can be set up with "damaged" text strings so that they can interact with the Gnomish Repair System without being scripted. IF SCRIPTED, such items will state in their analysis text that they are part of the system.

    If you were to play with the toolbelt, then you'd find that you can analyze, wear, remove, clean, pinch, poke, pull, and twist it.

    Clean, pinch, poke, and pull provide standard interactions for generic items. G.R.S items need to be "damaged" in order for the toolbelt to interact with them. TWIST will set a G.R.S. item's long description to one of its four damaged descriptions. When a G.R.S. item is damaged, the same verbs will provide specific messaging as the item is "repaired."

    NOTE: This toolbelt currently supports interaction with a limited variety of generic items. These include: shields, goggles, crossbows (mechanical and otherwise), longbows, composite bows, short bows, runestaffs, swords, and axes.

    SCRIPT NAME: Gnomish Repair Toolbelt

    You might be able to have a talented merchant lighten the brown leather toolbelt for you or deepen its pockets.


    >glance
    You glance down to see a brass framed eisenruck with maroon cuirbouilli panels in your right hand and nothing in your left hand.

    G>look eisenruck
    You're holding a brass framed eisenruck with maroon cuirbouilli panels, which appears to be a rigid-sided, back-worn container similar to a backpack. Despite its sturdy, utilitarian design, gaps between its panels provide a glimpse of clockwork enhancements, and small louvered vents are set into several of the eisenruck's flat surfaces.

    The eisenruck's left strap bears a bronze plate with:
    Two diamond sockets, which are both open.
    One ruby socket, which is open.
    One sapphire socket, which is open.

    >wear eisen
    You swing the eisenruck around behind you and lift it to settle its leather-padded rests on your shoulders, then pull the straps down and hook them to the eisenruck's two sidebars.

    >push eisen
    The eisenruck feels a bit uncomfortable, and you realize that you'll need to wear it 23 hours and 59 minutes longer before it will become fully functional.

    >push eisen
    You push your uncut diamond into the empty socket on your eisenruck, and it clicks into place.

    An inner glow fills the diamond briefly, before a spiderweb of fractures flash across its surface with a sharp CRACK, and it turns to dust. Immediately, gears whirr within the eisenruck, and oddly enough, your eisenruck feels a bit lighter.

    >glance
    You glance down to see an uncut ruby in your right hand and nothing in your left hand.

    >push eisen
    As you are about to push the ruby into the eisenruck's socket, you realize you're not really all that chilled. If you wish to trigger the plumes of steam anyway, just push the eisenruck again within 15 seconds.

    >push eisen
    You push your uncut ruby into the empty socket on your eisenruck, and it clicks into place.

    An inner glow fills the ruby briefly, before a spiderweb of fractures flash across its surface with a sharp CRACK, and it turns to dust. Immediately, gears whirr within the eisenruck, and dense plumes of steam gush from the eisenruck's bottom, sides, and lid to envelop you completely! Within seconds you feel like a poached egg, as the cloud begins to evaporate.

    Taking a breath of steam-free air, you realize that you weren't really chilled in the first place. Oh well...

    >look eisen
    Since the eisenruck is on your back, you can't really get a good look at it. However, its leather-padded shoulder rests and straps are easy to examine.

    The eisenruck's left strap bears a bronze plate with:
    Two diamond sockets, one of which is open.
    One ruby socket, which is closed.
    One sapphire socket, which is open.

    You analyze your brass framed eisenruck and sense that the creator has provided the following information:

    Looking over the eisenruck and inspecting its finer details, you realize that it will always need to be "a/n (whatever)/(whatever)/eisenruck". So, the item's article and adjective CAN be changed, but "eisenruck" cannot.

    To insert a gem into the eisenruck, you must be wearing the eisenruck and holding a gem in one hand, then PUSH eisenruck.

    Note 1: The eisenruck must be worn continuously for a minimum of one day before any of its gem-eating abilities will function.

    Note 2: When you LOOK at your eisenruck, if a socket is described as "open," then it is ready to have a gem inserted into it. If a socket is described as "closed," then it is in cooldown.

    Note 3: Although it is not required by the script, this eisenruck is designed to interact with the Gnomish Repair System, which enables the wearer of a scripted Gnomish Repair Belt to alter this eisenruck's appearance to any of several "damaged" descriptions which are pre-stored in the eisenruck's extra text fields. Please keep that in mind if you request an alteration for this item. The "damaged" description texts may also need to be changed by the merchant in order to reflect the changes of your alteration.

    If you were to play with the brass framed eisenruck, then you'd find that you can analyze, wear, remove, pinch, poke, and push it. PUSH won't do anything if the eisenruck has no gem sockets "unlocked" or added.

    This is a fully unlocked, Tier 4 eisenruck. This eisenruck is sold OTS with no tier unlocked.

    SCRIPT NAME: Gem-eater Eisenruck

    You might be able to have a talented merchant lighten the mithril paneled eisenruck for you or deepen its pockets.



    OTS eisenrucks have no gem sockets installed. Each tier of unlocking adds a socket. The customer specifies whether the socket being added/unlocked will be Diamond, Ruby, Sapphire, or Pearl. Each unlocked/added socket remains gem-specific. An uncut diamond provides a 5 pound encum reduction of the eisenruck for 1 hour. An uncut ruby provides removal of a frostbite effect. Any sapphire (750 value or greater) casts Forage. Any pearl (1,000 value or greater) casts Water Walking.

    There is no limit on T1 unlocks during E.G. other than scheduling constraints. Several calendar-scheduled unlocking sessions and impromptu sessions are planned. A specific schedule does not exist at this time.

    - Mikos
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  8. #58
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    Quote Originally Posted by GM Wyrom
    In just a little bit, fishing will begin tracking all your catches.
    This will be a seemingly invisible update, but with this data, you will be starting down the road to earn fishing title achievements!

    Phase one of this update will be the system update. Phase two will be the achievement (title) update.

    I will post here when each phase is live. Phase one won't be long. Phase two will be a little longer.



    Wyrom, PM

    This message was originally posted in Game Design Discussions, Fishing. To discuss the above, follow the link below.

    http://forums.play.net/forums/19/213/3324/view/1
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  9. #59
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    Quote Originally Posted by GM Palvella
    As GM Haliste stated, the Live Games are more closely related to raffle wins than games like digging and diving. Digging and diving games are automated. This is the reason they are grouped with a merchant/services pass instead of a games pass.

    The following live games require a services pass to participate:

    Salvaged by the Sea - A new scavenger hunt/puzzle game which employs some added logic components.

    Sing Me an Epitaph - Create a poem to match various scraps of paper within the 15 minute time limit.

    Anemone Anagrams - Unscramble the words to solve the puzzle (Fun Fact: Anemone is an anagram for "name one.")

    Search and Rescue - A scored game of hide and seek with the residents of Caligos Isle. How many Caligots can you find?

    Entrails Toss - Toss entrails and score points based on hit location.

    Pick Yer Poison - Who doesn't love a drinking game? Be the last one to NOT get a bad drink.



    First, second and third place winners will be escorted into the lighthouse to claim their prize. Note that there is more than one prize list; the prize list MAY be different for different games. Some prizes are able to be redeemed on the spot and some may be delayed services that go through QC.

    ~GM Palvella
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  10. #60
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    Quote Originally Posted by GM Valyrka
    There are a variety of different items in Island Finery. The shirts and blouses can be unlocked further. The other items have some cute actions. There are also armor concealers and they are in a variety of coverages as asked. There will be hood adding during the merchant week.

    Signed, Sealed, Delivered will have signet ring unlocking as well as deepening the stationary boxes.

    Some other services I have are:
    Sonic Alterations
    Weighting/Padding/Sighting
    Enhancive Permanence
    3 signature verbs
    3 custom spell preps

    ~ Valyrka ~
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