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Thread: Spell Aim enhancive Armor pieces

  1. #1

    Default Spell Aim enhancive Armor pieces

    Entertaining offers on these items. Almost done rearranging my enhancive collection. I am lacking in higher end dexterity bonus and aura bonus items and would be open to purchase/trade. I prefer bloodscrip if offering to purchase outright or in combination with trade.

    1. a scratched ora helm set with a row of spikes down the center
    Infused with a disintegrating substance.
    a bonus of 14 to Spell Aiming Bonus to those trained 63 times.
    a bonus of 4 to Logic Bonus to those trained 14 times.
    2. an embossed imflass aventail
    It is moderately resistant to crushing attacks.
    a bonus of 4 to Spell Aiming Bonus to those trained 6 times.
    a bonus of 2 to Shield Use Bonus to those traned trained 2 times.

    This aventail has saved me from a neck crit MANY times.
    3. some embossed spiked vultite leg greaves
    It provides a bonus of 9 to Max Mana to those trained 27 times.
    It provides a bonus of 2 to Aura Bonus to those trained 13 times.
    It provides a bonus of 6 to Arcane Symbols Bonusto those trained 17 times.
    It will crumble into dust after its last charge is depleted.
    4. a sphere-capped dark veined scepter - 6x 2 slot fusion runestaff
    From the dulled imflass tip, dark veins run the length of the scepter, twisting into intricate runes at a time worn hand grip midway up the scepter. The runes continue on the highly polished rowan, intertwining their way to the top, culminating into three prongs where a silver crystal sphere rests. Within the crystal ball, ambient lighting flits with shadows in the murky transluscence creating what appears to be churning fog. You see nothing unusual, except for a small enchanter's glyph. Two spherical depressions adorn the dark veined scepter, approximately the size and shape of a small gem. All of the gem chambers are currently empty.
    5. a dark spidersilk tunic embroidered with rows of jagged runes - 7x 2 slot fusion robes with 2 orbs
    It provides a bonus of 10 to Spell Aiming Bonus to those trained 9 times.
    It provides a bonus of 5 to Dexterity Bonus to those trained 33 times.
    6. some hooded brown linen robes banded with bronze silk along the sleeves - O/C - holds 200 lbs - 5 lbs and max L/D. Currently, you are able to use RUB, STAND, TURN, and NUDGE. A very few talented merchants are able to unlock this robes further.
    It provides a bonus of 5 to Spell Aiming Bonus.
    It provides a bonus of 1 to Dexterity Bonus.
    7. an amethyst inset eonake bracer - Persist/Persist
    It could probably handle the imbedding of an entirely new spell, if handled with care.
    It provides a bonus of 5 to Spell Aiming Bonus to those trained 15 times.
    It provides a bonus of 2 to Spiritual Lore - Summoning Bonus to those trained 5 times.
    8. a glyph-etched ora ring - PERSISTS
    It provides a bonus of 9 to Elemental Mana Control Bonus to those trained 45 times.
    It provides a bonus of 5 to Elemental Lore - Earth Bonus to those trained 25 times.
    It provides a bonus of 2 to Influence Bonus to those trained 7 times.
    It provides a bonus of 3 to Spell Aiming Bonus to those trained 6 times.
    9. a round-cut fire opal earring - Persist/Persist
    It could probably handle the imbedding of an entirely new spell, if handled with care.
    a bonus of 4 to Spell Aiming Bonus to those trained 10 times.
    10. a delicate imflass earcuff - Persist/Persist
    It could probably handle the imbedding of an entirely new spell, if handled with care.
    a bonus of 6 to Spell Aiming Bonus to those trained 21 times.
    11. an engraved silver ring - Persist/Persist
    a faint drawing sensation from it, as though it may be able to hold more power.
    It could probably handle the imbedding of an entirely new spell, if handled with care.
    a bonus of 1 to Aura Bonus to those trained 7 times.
    a bonus of 3 to Influence Bonus to those trained 14 times.
    12. an opal-inset gold pendant - Persist/Persist
    It could probably handle the imbedding of an entirely new spell, if handled with care.
    It provides a bonus of 5 to Mental Lore - Transformation Bonus to those trained 25 times.
    It provides a bonus of 4 to Spell Aiming Bonus to those trained 10 times.
    a studded leather gorget (neck worn and persistent)
    It provides a bonus of 3 to Physical Fitness Bonus.
    It provides a bonus of 2 to Constitution.
    It provides a bonus of 3 to Max Health.
    This enhancive item may not be used by adventurers who have not trained 50 times.
    13. perfect mithril short-sword - 7x
    14. a sleeveless black tunic trimmed in gold and embroidered with a golden-scaled cobra
    6x with Heavy Crit Padding
    15. a well-balanced glowbark long bow - 6x with 6 pts of sighting
    16. a pair of circular faenor-framed spectacles with domed glass lenses

    You analyze your circular spectacles and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    You sense that a talented merchant may work on the spectacles, but the noun MUST remain "spectacles."

    You can try to PUSH, PULL, OPEN, CLOSE, RUB, and TILT the spectacles. You can also POINT them at an item, person, or creature when wearing them (POINT spectacles AT (target).

    You get no sense of whether or not the spectacles may be further lightened.

    You carefully inspect your circular spectacles.

    You determine that you could wear the spectacles anywhere on your body.

    It looks like this item has been mainly crafted out of faenor.
    17. a wolf-capped haon cane inlaid with silver scrollwork
    You analyze your haon cane and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    This is a "Shoe Stick" that works with or without "Tall Shoes."

    This stick can be altered with a long description or a show, as long as the noun remains STICK, STAFF, or CANE.

    This stick is currently: Tier 1 (off-the-shelf) and traps RUB, LEAN, PUSH, TAP.

    You get no sense of whether or not the cane may be further lightened.
    J>lean cane
    You lean heavily on your haon cane, taking a moment to rest.

    sJ>push cane
    Using your haon cane as leverage, you slowly get to your feet.
    Roundtime: 5 sec.
    18.a tall and slender kakore runestaff with bronze-toned spidersilk wound about its shaft
    You see nothing unusual, except for a small enchanter's glyph. The slender kakore runestaff is capped with an apparatus of two interlocked rings and three triangular segments that come together at a sharp angle. The springs appear to be in a flawless and undamaged state. The tip is currently empty, revealing a deep recess in the center of the runestaff.

    J>inspect my rune
    You carefully inspect your slender kakore runestaff.

    After a careful inspection you determine that a tall and slender kakore runestaff with bronze-toned spidersilk wound about its shaft requires skill in twohanded weapons to use effectively. It appears to be a modified rune staff.

    It looks like this item has been mainly crafted out of kakore.
    17. a hooded greatcloak fashioned from the full hide of a grizzly bear
    You analyze your hooded greatcloak and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

    The creator has also provided the following information:
    The hooded greatcloak is designed to hide soft leather, rigid leather, chain mail and plate mail armor which covers torso, arms and legs.

    This garment should be designed in such a manner to convey that ALL these areas are completely covered.


    You carefully analyze your hooded greatcloak and sense that there are some alteration restrictions. The greatcloak can have either a long or a show description.

    Any outer garment noun may be used for armor concealers as long as they are loose fitting and fully cover the appropriate areas of protection (tunics do not cover legs, so they may not cover leg worn armor, a shawl would not be appropriate at all, etc.).

    Armor concealers that cover the head MUST have a hood/cowl in the base (15/15/15) and in any long descriptions.

    Armor concealers can be made out of any material that is not see-through.

    Racial clothing nouns are approved as follows:
    Ruhan ~ This garment is knee-length or shorter and should not have a hood, so it cannot cover armor with leg or head protection. This concealer cannot be pocketed.
    Toque ~ This noun is approved for any armor and may have a hood.
    Cotehardie ~ This noun may be used but must clearly be an outer garment that falls to the knees (so it cannot cover armor with leg protection) and is not-tight fitting. It should be used as an elven outer garment, not a gown.
    Apotl/Apotla ~ These are fine for concealers, but since it is a waist-length cloak, it only covers torso and arms.
    Atanika/Ataniki ~ These nouns are approved for concealers but should not have a hood.

    You get no sense of whether or not the greatcloak may be further lightened.
    >inspect my great
    You carefully inspect your hooded greatcloak.

    You determine that you could wear the greatcloak around your chest. The greatcloak appears to serve some purpose.

    You determine that the hooded greatcloak is an armor concealing garment that will hide soft leather, rigid leather, chain mail and plate mail armor which covers torso, arms and legs when it is worn.
    Old style fusion orbs:
    an arrow-marked hoarfrost white orb - 2 to Ranged Weapons Bonus.
    a heron-marked moonlit silver orb - 7 to Edged Weapons Ranks.
    a heron-marked hoarfrost white orb - 5 to Edged Weapons Bonus.
    a heron-marked hoarfrost white orb - 6 to Edged Weapons Bonus.
    a dragon-marked hoarfrost white orb - 6 to Edged Weapons Bonus.
    a heron-marked hoarfrost white orb - 8 to Edged Weapons Bonus.
    a bone-marked hoarfrost white orb - 11 to Blunt Weapons Bonus.

    a sun-marked dark indigo orb - 6 to Stamina Recovery.
    a wave-marked hoarfrost white orb - 4 to Elemental Lore - Water Bonus.

    an apple-marked sunset orange orb - 1 to Aura Bonus.
    an apple-marked sunset orange orb - 2 to Aura Bonus.
    an ivy-marked sunset orange orb - 2 to Influence Bonus.
    a star-marked sunset orange orb - 2 to Strength Bonus.
    a cross-marked sunset orange orb - 3 to Constitution Bonus.
    a demon-marked cardinal red orb - 6 to Dexterity.
    a demon-marked cardinal red orb - 8 to Dexterity.
    a demon-marked sunset orange orb - 4 to Dexterity Bonus.
    an aegis-marked cardinal red orb - 10 to Agility.
    a moon-marked cardinal red orb - 14 to Logic.
    an imp-marked cardinal red orb - 17 to Intuition.
    Chrism holders:
    A dull iron clasp
    a gold-hinged rosewood kit painted with coins on the cover - Gambling Kit
    You analyze your rosewood kit and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:

    The rosewood kit is unlocked, but not fully unlocked.

    This item must stay a case or kit of some sort. When altering, keep in mind that the kit's messaging references it having a small, large, and secret compartment, a cubbyhole, and a narrow slot. The table (on top) cannot be deepened.

    You can tell that the kit is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

    You carefully inspect your rosewood kit.

    You estimate that a gold-hinged rosewood kit painted with coins on the cover can store a medium amount with enough space for any number of items of small size.

    You determine that you could wear the kit, slinging it across your shoulders and back. The kit appears to serve some purpose.

    It looks like this item has been mainly crafted out of wood.
    Send any questions my way.

    I am looking for:

    2 sets of 1x fulls with at least heavy crit padding.
    1 fully unlocked gnomish lockpick bracer
    Mirtokh potions with minimum wait times
    Cross realm teleportation

    Thanks! Send any questions my way!
    Last edited by Boora; 12-01-2017 at 07:06 AM. Reason: Updated items and options.
    Boora's General Store

    a gear-marked grey stone edifice with two gears covering the top

    Wehnimer's Landing
    Lich ID: 5631
    Map ID: 19

  2. #2

    Default

    Updated.
    Boora's General Store

    a gear-marked grey stone edifice with two gears covering the top

    Wehnimer's Landing
    Lich ID: 5631
    Map ID: 19

  3. #3

    Default

    i want about 10 of the items ya selling but not getting a response . i dont have any Dex or Aura items but i have plenty of BS to pay fer it
    I started out with nothing , and I still have most of it left !

  4. #4

    Default

    infused mirtokh potions are character-bound. No point in trading for those.

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