Sure thing:
Code:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Two Weapon Combat..................| 0 0 0
Armor Use..........................| 70 15 15
Combat Maneuvers...................| 166 66 66
Brawling...........................| 166 66 66
Physical Fitness...................| 166 66 66
Arcane Symbols.....................| 166 66 66
Magic Item Use.....................| 166 66 66
Harness Power......................| 164 64 64
Elemental Mana Control.............| 166 66 66
Elemental Lore - Air...............| 105 25 25
Elemental Lore - Earth.............| 120 30 30
Perception.........................| 166 66 66
Climbing...........................| 90 20 20
Swimming...........................| 50 10 10
Spell Lists
Major Elemental....................| 62 62
Spell Lists
Minor Elemental....................| 53 53
Spell Lists
Wizard.............................| 20 20
I went for Air Lore first, and got it to 25 ranks. This was so I could aim UAC attacks with 1s RT, and I attuned to Air so I could e-blade 1x gloves/boots and have 5x gear with strong air flares. It worked well until I upgraded to 7x gloves (KO and earth flaring) with 6x HCW boots.
Earth lore helps bolster UAF by improving 509, making 909 better - which warmages use frequently - and improving my 520 for those times when a maneuver stuns me while in offensive. Since he is in GOS, wears HCP double leathers, and has 520, I'm walking around in with expert crit padding (10+10+6) and have around Fantastic crit padding when stunned (10+10+16). I think that's how that works... Though if I did it over, I'd probably go VOLN over GOS. This character was started before the 520 changes, so the HCP from sigil of major protection was very attractive. Now that I can have serious padding from my equipment + mage armor, the benefits from GoS are not as noticeable. The lack of access to symbol of blessing, Kai's Strike, and the other Kai passive symbol to fight undead is a bit of a limitation. I may chose to switch this character to Voln at a later date.
The rest is pretty self-explanatory. I did have spell aiming at one point, but bolted maybe once per week and was sad that I had trouble warding things (516 and 501 are handy), so I dumped the SA for more spell ranks. This had the side benefit of adding more UAF due to improving 425 with more MnE ranks. 15 ranks to wear double leathers. The 4% hindrance is annoying, but it only pops up sometimes when refreshing 506 or 902.
Starting Stats - set to be nearly perfect at cap, but I tanked INF to get a boost to AGI (giants aren't very agile):
Code:
Strength (STR): 82
Constitution (CON): 77
Dexterity (DEX): 70
Agility (AGI): 85
Discipline (DIS): 70
Aura (AUR): 54
Logic (LOG): 70
Intuition (INT): 59
Wisdom (WIS): 73
Influence (INF): 20