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Thread: UAC Wizard?

  1. #11

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    Quote Originally Posted by Methais View Post
    Yeah I have 101 ranks MOC.

    Katars are edged? I never paid much attention to anything with brawling other than watching someone fumble a Voln Fu kick and kicked himself in the head and died years ago. I'm only runestaff trained right now anyway.
    Katars are edged and brawling
    The only rude person I met was a taxi driver in kagoshima. I was going from the train station to the ferry to take it over to an island and was showing him my papers and he was like "oh, climb mountain?" and I'm like "hai, yep!" and he made a muscle pose(bent arm, whatever you call it) laughed, and rubbed my belly.. like "oh, no, you fat american fuck, you no get up there", but whatever - Japhrimel

  2. #12

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    Katars are edged?
    As Alashir said, you need OHE and Brawling to use a katar.
    I was suggesting using a katar if you already had OHE training and was going to pick up brawling as well.

    Otherwise, you're stuck with tiger-claws, which are not particularly great to use. The reason that brawling bards do decently with AS based brawling attacks is the sonic flares and the speed with Tonis. Even if you use e-bladed weapons, it won't be nearly as interesting or spectacular as sonic flares.
    Last edited by Maerit; 08-29-2017 at 05:50 PM.

  3. #13

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    Mind posting your skills and stats? I'm interested in this approach for my mid 70's wizard.

  4. #14
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    Quote Originally Posted by Maerit View Post
    I've been playing a UAC warmage since level 0, and the wizard is level 65 now. He can get perfect arena runs around 70% of the time as well.

    The primary reason I went this route was my severe dislike of the disarm mechanics in the game, and I wanted a character that was fun - melee oriented - but immune to disarm while being self-sufficient. This warmage hunts entirely self-spelled, and can up-hunt easily (been fighting level 70+ fire mages on Teras).

    Another nice thing is that is frees up some CMAN points. Right now, he's rank 4 in feint and rank 4 in DIRTKICK. You'd think Dirtkick is a sub-par CMAN to use, but the reality is that it drops their EBP by 30%. Add to that the additional 6% I get from using 909 (stomped), and it makes them incredibly easy to hit.

    One more point in the favor of UAC is that you can easily hit targets that are "turtled". While I do make use of feint, it isn't necessary. I can still hit targets very easily, stun them, and kill them, while they're in full defensive stance. Fire mages are a good example of a tough target to attack with conventional AS mechanics because they can generate with wizard's shield and have a plethora of powerful defensive spells. In the end, they're super easy to kill with UAC.

    UAC is better than most other forms of warmagery early on because of it's extremely low Air Lore requirements. You need around 50 ranks of air lore to swing a claidhmore (assuming you can already swing one in 5s) in 1s. You'll need around 60 ranks for a Lance. Similarly, you need close to 60ish ranks to fire a long bow in 1 second. None of that is aiming either. That's just straight attacks.

    At 0 ranks of Air Lore, you can Jab/Punch/Grapple in 1 second and Kick in 2 seconds.
    At 10 ranks of Air Lore, you can now Kick in 1 second as well.
    At 20 ranks of Air Lore, you can AIM your Jab/Punch/Grapple and Kick in 1 second.

    This makes it very easy to access for a fast combat style. Kicking also has incredibly low crit kill thresholds for head/neck/abdomen and chest attacks. Stomp (909) to knock over, kick their head repeatedly (2-3 times), and they'll die.

    Heavier weapons are harder to aim. Only ranged weapons are easier to aim for warmages due to being able to 2x into perception. The lack of reasonable access to Ambush training makes it incredibly hard to aim heavy weapons, but UAC is not so hard to aim because it's technically "the lightest weapon class". It's also a very easy weapon skill to improve with some enhancives. You can get +10 to Ambush RANKS and now you'll rarely miss aimed attacks.

    One annoyance is 902. 902 is a very useful ability, but you have to remove the item, prep 902, evoke, then re-equip the item. I had to write a script to manage 902 for combat with UAC because, unlike other weapon styles, you aren't holding the equipment. Additionally, you have to keep 902 on both your hand and feet equipment.

    In the end, I strongly advise UAC for starter warmages. Just kick spam with 10 ranks in Air Lore. A level 10 warmage can actually get perfect arena scores using UAC because it costs next to no mana, your UAF will be plenty high to hit targets, and kick spam decimates things easily. You won't be able to swing a claid/lance/maul or shoot a bow nearly as quickly as you can kick spam - and it WILL kill fast.
    This is very helpful. Do you imagine this is still a good tactic at cap?


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  5. Default

    Yeah, my warmage was probably 80 by the time they changed 506, so I had my RT at 1 second with a lance much sooner than you could these days. I could definitely see the benefits of UAC at lower levels.

    One cool thing about the UAC wizard is that you could get away with a halfling or gnome, since UAF is a mix of AGL and STR.

  6. #16

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    My bard while spamming attacks just didn't seem to tier up fast enough to justify brawling versus almost anything else. It was boring albeit far more devastating to just spam lance attacks in 2s.

    I don't know if 506 carries less of a penalty for tiering up as tonis does, but imo the lack of tier ups with tonis really killed it for me.

    For what it's worth I completely agree with how enjoyable it is to never worry about disarm mechanics ever again.
    The only rude person I met was a taxi driver in kagoshima. I was going from the train station to the ferry to take it over to an island and was showing him my papers and he was like "oh, climb mountain?" and I'm like "hai, yep!" and he made a muscle pose(bent arm, whatever you call it) laughed, and rubbed my belly.. like "oh, no, you fat american fuck, you no get up there", but whatever - Japhrimel

  7. #17

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    Quote Originally Posted by khorpulent View Post
    Yeah, my warmage was probably 80 by the time they changed 506, so I had my RT at 1 second with a lance much sooner than you could these days. I could definitely see the benefits of UAC at lower levels.

    One cool thing about the UAC wizard is that you could get away with a halfling or gnome, since UAF is a mix of AGL and STR.
    My first UAC wizard was a gnome, and he was a funny little guy. Everything was always knocked down because he wasn't able to hit any other body part except the legs, so jabs and punches to tier-up always knocked my targets over. It was fun because he was extremely good at aiming for the legs - without using AIM!

    These days I am playing a Giant UAC warmage. Mostly for RP reasons. Half-Krol is actually the strongest UAC option, but they're somewhat slow learners...

  8. #18

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    Quote Originally Posted by Maerit View Post
    Half-Krol is actually the strongest UAC option, but they're somewhat slow learners...
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  9. #19

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    Quote Originally Posted by wetsand View Post
    Mind posting your skills and stats? I'm interested in this approach for my mid 70's wizard.
    Sure thing:

    Code:
      Skill Name                         | Actual  Actual
                                         |  Bonus   Ranks      Goals  In-Game Time to Goal
      Two Weapon Combat..................|      0       0          0
      Armor Use..........................|     70      15         15
      Combat Maneuvers...................|    166      66         66
      Brawling...........................|    166      66         66
      Physical Fitness...................|    166      66         66
      Arcane Symbols.....................|    166      66         66
      Magic Item Use.....................|    166      66         66
      Harness Power......................|    164      64         64
      Elemental Mana Control.............|    166      66         66
      Elemental Lore - Air...............|    105      25         25
      Elemental Lore - Earth.............|    120      30         30
      Perception.........................|    166      66         66
      Climbing...........................|     90      20         20
      Swimming...........................|     50      10         10
    
    Spell Lists
      Major Elemental....................|             62         62
    
    Spell Lists
      Minor Elemental....................|             53         53
    
    Spell Lists
      Wizard.............................|             20         20
    I went for Air Lore first, and got it to 25 ranks. This was so I could aim UAC attacks with 1s RT, and I attuned to Air so I could e-blade 1x gloves/boots and have 5x gear with strong air flares. It worked well until I upgraded to 7x gloves (KO and earth flaring) with 6x HCW boots.

    Earth lore helps bolster UAF by improving 509, making 909 better - which warmages use frequently - and improving my 520 for those times when a maneuver stuns me while in offensive. Since he is in GOS, wears HCP double leathers, and has 520, I'm walking around in with expert crit padding (10+10+6) and have around Fantastic crit padding when stunned (10+10+16). I think that's how that works... Though if I did it over, I'd probably go VOLN over GOS. This character was started before the 520 changes, so the HCP from sigil of major protection was very attractive. Now that I can have serious padding from my equipment + mage armor, the benefits from GoS are not as noticeable. The lack of access to symbol of blessing, Kai's Strike, and the other Kai passive symbol to fight undead is a bit of a limitation. I may chose to switch this character to Voln at a later date.

    The rest is pretty self-explanatory. I did have spell aiming at one point, but bolted maybe once per week and was sad that I had trouble warding things (516 and 501 are handy), so I dumped the SA for more spell ranks. This had the side benefit of adding more UAF due to improving 425 with more MnE ranks. 15 ranks to wear double leathers. The 4% hindrance is annoying, but it only pops up sometimes when refreshing 506 or 902.

    Starting Stats - set to be nearly perfect at cap, but I tanked INF to get a boost to AGI (giants aren't very agile):

    Code:
        Strength (STR): 82
    Constitution (CON): 77
       Dexterity (DEX): 70
         Agility (AGI): 85
      Discipline (DIS): 70
            Aura (AUR): 54
           Logic (LOG): 70
       Intuition (INT): 59
          Wisdom (WIS): 73
       Influence (INF): 20
    Last edited by Maerit; 08-30-2017 at 10:35 AM.

  10. #20

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    Do katars require both edged and brawling training? Or just one or the other?
    www.twitch.tv/3piecesofbread
    Quote Originally Posted by time4fun
    No, actually, Back is not an idiot.
    Quote Originally Posted by Back
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman.

    Methais highlights & sound configs: https://www.dropbox.com/s/6l4kyu7gqm...thais.rar?dl=0
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