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Thread: UAC Wizard?

  1. #1
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    Default UAC Wizard?

    Are UAC wizards any good? I figured with celerity you could get 1 sec punches.

    Has anyone done this build and gone far with it? I would imagine with the UAC system being different than AS/DS, a wizard could go all the way to cap?


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  2. #2

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    I did it with my tonis bard for 1s everything and it was very underwhelming.
    The only rude person I met was a taxi driver in kagoshima. I was going from the train station to the ferry to take it over to an island and was showing him my papers and he was like "oh, climb mountain?" and I'm like "hai, yep!" and he made a muscle pose(bent arm, whatever you call it) laughed, and rubbed my belly.. like "oh, no, you fat american fuck, you no get up there", but whatever - Japhrimel

  3. Default

    I've heard some people swear by it, but when I've played around with it on my warmage on the test server it was unimpressive. If wizards could get punch/kick mastery, it might be a different story.

    Since a wizard can swing a heavy weapon in 1 second anyhow, you're not getting anywhere near the full benefits from 506.

    The one advantage is is that it's easier to connect with stuff with UAC than it is with a regular melee weapon. Since AS vs DS is usually a significant problem for warmages, I imagine it's helpful in some situations to be able to bypass DS through using UAC. But still, punching something with a higher UDF, you're still just plinking.

    And along with that, I imagine your own DS would be a problem, too. My warmage gets knocked around enough with a lance and a least a little parry DS -- going around open handed seems problematic.

    So yes, you COULD probably go all the way to cap, but it might not be very awesome.
    Last edited by khorpulent; 08-29-2017 at 08:26 AM.

  4. #4

    Default

    I've been playing a UAC warmage since level 0, and the wizard is level 65 now. He can get perfect arena runs around 70% of the time as well.

    The primary reason I went this route was my severe dislike of the disarm mechanics in the game, and I wanted a character that was fun - melee oriented - but immune to disarm while being self-sufficient. This warmage hunts entirely self-spelled, and can up-hunt easily (been fighting level 70+ fire mages on Teras).

    Another nice thing is that is frees up some CMAN points. Right now, he's rank 4 in feint and rank 4 in DIRTKICK. You'd think Dirtkick is a sub-par CMAN to use, but the reality is that it drops their EBP by 30%. Add to that the additional 6% I get from using 909 (stomped), and it makes them incredibly easy to hit.

    One more point in the favor of UAC is that you can easily hit targets that are "turtled". While I do make use of feint, it isn't necessary. I can still hit targets very easily, stun them, and kill them, while they're in full defensive stance. Fire mages are a good example of a tough target to attack with conventional AS mechanics because they can generate with wizard's shield and have a plethora of powerful defensive spells. In the end, they're super easy to kill with UAC.

    UAC is better than most other forms of warmagery early on because of it's extremely low Air Lore requirements. You need around 50 ranks of air lore to swing a claidhmore (assuming you can already swing one in 5s) in 1s. You'll need around 60 ranks for a Lance. Similarly, you need close to 60ish ranks to fire a long bow in 1 second. None of that is aiming either. That's just straight attacks.

    At 0 ranks of Air Lore, you can Jab/Punch/Grapple in 1 second and Kick in 2 seconds.
    At 10 ranks of Air Lore, you can now Kick in 1 second as well.
    At 20 ranks of Air Lore, you can AIM your Jab/Punch/Grapple and Kick in 1 second.

    This makes it very easy to access for a fast combat style. Kicking also has incredibly low crit kill thresholds for head/neck/abdomen and chest attacks. Stomp (909) to knock over, kick their head repeatedly (2-3 times), and they'll die.

    Heavier weapons are harder to aim. Only ranged weapons are easier to aim for warmages due to being able to 2x into perception. The lack of reasonable access to Ambush training makes it incredibly hard to aim heavy weapons, but UAC is not so hard to aim because it's technically "the lightest weapon class". It's also a very easy weapon skill to improve with some enhancives. You can get +10 to Ambush RANKS and now you'll rarely miss aimed attacks.

    One annoyance is 902. 902 is a very useful ability, but you have to remove the item, prep 902, evoke, then re-equip the item. I had to write a script to manage 902 for combat with UAC because, unlike other weapon styles, you aren't holding the equipment. Additionally, you have to keep 902 on both your hand and feet equipment.

    In the end, I strongly advise UAC for starter warmages. Just kick spam with 10 ranks in Air Lore. A level 10 warmage can actually get perfect arena scores using UAC because it costs next to no mana, your UAF will be plenty high to hit targets, and kick spam decimates things easily. You won't be able to swing a claid/lance/maul or shoot a bow nearly as quickly as you can kick spam - and it WILL kill fast.

  5. #5

    Default

    This is an example of what UAC looks like for a warmage:

    Code:
    cman dirtkick #10380208
    You set yourself up to roll out of the black dobrem's way!
     [Roll result: 273 (open d100: 233) Penalties: 0]
    You manage to kick a large clump of dust at a muscular black dobrem!
    Score!  Direct hit to a muscular black dobrem's face!
    Roundtime: 3 sec.
    Roundtime changed to 1 second.
    You are now targeting a muscular black dobrem.
    
    You attempt to jab a muscular black dobrem!
    You have decent positioning against a muscular black dobrem.
      UAF: 466 vs UDF: 417 = 1.117 * MM: 98 + d100: 85 = 194
      ... and hit for 16 points of damage!
      Flurry of jabs to the ribs leaves the black dobrem winded!
      Strike leaves foe vulnerable to a followup jab attack!
     ** Necrotic energy from your matte black gloves overflows into you! **
       You feel energized!
    Your matte black gloves fades some.
    Roundtime: 2 sec.
    Roundtime changed to 1 second.
    
    You attempt to jab a muscular black dobrem!
    You have good positioning against a muscular black dobrem.
      UAF: 471 vs UDF: 417 = 1.129 * MM: 98 + d100: 43 = 153
      ... and hit for 10 points of damage!
      Strong push to chest unbalances foe.
     ** Your matte black gloves release a blast of vibrating energy! **
       ... 25 points of damage!
       Nice blow to chest!
       The black dobrem is stunned!
    Your matte black gloves fades some.
    You feel the unnatural surge of necrotic power wane away.
    Roundtime: 2 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a muscular black dobrem!
    You have good positioning against a muscular black dobrem.
      UAF: 441 vs UDF: 417 = 1.057 * MM: 103 + d100: 27 = 135
      ... and hit for 52 points of damage!
      Sweeping side kick brings full weight to land against the black dobrem's chest!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a muscular black dobrem!
    You have good positioning against a muscular black dobrem.
      UAF: 441 vs UDF: 417 = 1.057 * MM: 103 + d100: 71 = 179
      ... and hit for 72 points of damage!
      Rapid twisting kick deals nasty double strike to lower right leg!
       The black dobrem yelps loudly as he collapses to the ground in obvious pain and favors his mangled right hind leg.
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a muscular black dobrem!
    You have good positioning against a muscular black dobrem.
      UAF: 441 vs UDF: 321 = 1.373 * MM: 113 + d100: 35 = 190
      ... and hit for 88 points of damage!
      Quickly descending axe kick shatters several ribs!
    The black dobrem rolls over and dies.
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    And a more difficult opponent:

    Code:
    You gesture at a thickset orc champion.
    A wave of dark ethereal ripples moves outward from you.
    A thickset orc champion is buffeted by the dark ethereal waves and is knocked to the ground.
    Cast Roundtime 3 Seconds.
    (Forcing stance down to guarded)
    You set yourself up to back pedal out of the orc champion's way!
    
    As you stomp your foot sharply, the floor shakes wildly!
    The ground begins to shake violently, making it hard to stand.
    A thickset orc champion bounces along the floor as the tremors shake.
    
    You remove a drake yierka-spur from in your knapsack.
    [Roll result: 90 (open d100: 50) Penalties: 0]
    You feint to the left, the orc champion almost buys the ruse, but recovers just in time.
    Roundtime: 3 sec.
    Roundtime changed to 1 second.
    
    You put a drake yierka-spur in your knapsack.
    
    You're now no longer aiming at anything in particular.
    You are now in an offensive stance.
    
    A thickset orc champion thrusts with a spear at you!
      AS: +413 vs DS: +366 with AvD: +28 + d100 roll: +85 = +160
       ... and hits for 23 points of damage!
       Minor puncture to the right arm.
    You are now targeting a thickset orc champion.
    
    You attempt to jab a thickset orc champion!
    You have decent positioning against a thickset orc champion.
      UAF: 446 vs UDF: 353 = 1.263 * MM: 97 + d100: 23 = 145
      ... and hit for 2 points of damage!
      Hits right elbow, but lacks force.
      Strike leaves foe vulnerable to a followup punch attack!
    Your matte black gloves fades some.
    Roundtime: 2 sec.
    Roundtime changed to 1 second.
    
    You attempt to punch a thickset orc champion!
    You have good positioning against a thickset orc champion.
      UAF: 446 vs UDF: 353 = 1.263 * MM: 96 + d100: 75 = 196
      ... and hit for 46 points of damage!
      Fast, painful strike to lower back.
     ** Necrotic energy from your matte black gloves overflows into you! **
       You feel healed!
     ** Your matte black gloves release a blast of vibrating energy! **
       ... 15 points of damage!
       Nice blow to right hand!
    Your matte black gloves fades some.
    Roundtime: 3 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have good positioning against a thickset orc champion.
      UAF: 441 vs UDF: 353 = 1.249 * MM: 84 + d100: 54 = 158
      ... and hit for 40 points of damage!
      Hook kick connects with left thigh, fracturing the hip!
      The orc champion is knocked to the ground!
      The orc champion starts to favor his wounded leg!
     ** Necrotic energy from your leather boots overflows into you! **
       You feel energized!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have good positioning against a thickset orc champion.
      UAF: 461 vs UDF: 331 = 1.392 * MM: 94 + d100: 73 = 203
      ... and hit for 66 points of damage!
      Front kick to midsection doubles the orc champion over!
    Your leather boots fades some.
    You feel the unnatural surge of necrotic power wane away.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have good positioning against a thickset orc champion.
      UAF: 441 vs UDF: 331 = 1.332 * MM: 95 + d100: 41 = 167
      ... and hit for 57 points of damage!
      Front kick to midsection doubles the orc champion over!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have good positioning against a thickset orc champion.
      UAF: 441 vs UDF: 331 = 1.332 * MM: 95 + d100: 74 = 200
      ... and hit for 60 points of damage!
      Low axe kick drives into side of right knee, shattering the joint!
      The orc champion starts to favor his wounded leg!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have good positioning against a thickset orc champion.
      UAF: 441 vs UDF: 320 = 1.378 * MM: 102 + d100: 15 = 155
      ... and hit for 34 points of damage!
      Leaping kick smashes into right shoulder!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 441 vs UDF: 320 = 1.378 * MM: 104 + d100: 65 = 208
      ... and hit for 72 points of damage!
      Flying kick connects with left knee and continues through to the other side!
     ** Necrotic energy from your leather boots overflows into you! **
       You feel healed!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    Your heightened awareness of your foes fades away.
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 431 vs UDF: 306 = 1.408 * MM: 101 + d100: 58 = 200
      ... and hit for 113 points of damage!
      Amazing kick goes through abdomen without slowing, sending stomach flying out through the back!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 431 vs UDF: 299 = 1.441 * MM: 110 + d100: 49 = 207
      ... and hit for 59 points of damage!
      Quick flying kick utterly shatters the right wrist!  A handy strike!
    The champion screams and grasps at his mangled right claw as his spear falls to the ground.
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 431 vs UDF: 345 = 1.249 * MM: 112 + d100: 40 = 179
      ... and hit for 100 points of damage!
      Rapid spin brings leg around with immense power, caving in the orc champion's entire torso in the process!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 431 vs UDF: 345 = 1.249 * MM: 106 + d100: 47 = 179
      ... and hit for 92 points of damage!
      Powerful front kick connects with a sickening *CRUNCH*, shattering bones and rupturing internal organs!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You feel fully energetic again.
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 431 vs UDF: 338 = 1.275 * MM: 111 + d100: 82 = 223
      ... and hit for 119 points of damage!
      Devastating reverse roundhouse sends the orc champion flying, only to land in a crumpled heap!
     ** Necrotic energy from your leather boots overflows into you! **
       You feel energized!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 451 vs UDF: 338 = 1.334 * MM: 110 + d100: 4 = 150
      ... and hit for 41 points of damage!
      Axe kick drops rapidly, handily smashing the left wrist.
      The orc champion starts to favor his wounded arm!
    Your leather boots fades some.
    You feel the unnatural surge of necrotic power wane away.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    
    You attempt to kick a thickset orc champion!
    You have excellent positioning against a thickset orc champion.
      UAF: 431 vs UDF: 288 = 1.496 * MM: 115 + d100: 9 = 181
      ... and hit for 100 points of damage!
      Rapid spin brings leg around with immense power, caving in the orc champion's entire torso in the process!
    [You have earned 90 prestige points.]
    A thickset orc champion breathes his last gasp and dies.
     ** Necrotic energy from your leather boots overflows into you! **
       You feel energized!
    Your leather boots fades some.
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    Last edited by Maerit; 08-29-2017 at 11:59 AM.

  6. #6

    Default

    I just maxed out MoC and am picking up brawling now, and planning on picking up TWC after that.

    I'm not sure what the numbers will look like, but at least on paper a twc mstrike brawling wizard sounds like it could be fun. Unless it changed at some point, Celerity should still reduce mstrike RT, I would just have to keep recasting it before each mstrike.

    I have no idea if my stamina would hold up though being able to only 1x PT. Anyone less lazy with numbers know if this is doable? I'm not sacrificing any core skills or any of that it's just something to mess with post cap.
    www.twitch.tv/3piecesofbread
    Quote Originally Posted by time4fun
    No, actually, Back is not an idiot.
    Quote Originally Posted by Back
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman.

    Methais highlights & sound configs: https://www.dropbox.com/s/6l4kyu7gqm...thais.rar?dl=0
    Methais sounds: https://www.dropbox.com/s/kajxe7wbgr...ounds.rar?dl=0

  7. #7

    Default

    TWC would only benefit you for the DS, since you won't want to UAC with weapons as a wizard. The MM penalty is too severe, and you'd lose out on significant critical damage potential.

    For a wizard, I'd probably focus on tiering-up before mstriking. Otherwise you'll get one of those 5 pt mstrikes where you jab 3-4x for just 1 pt each. Do some tiering up to get to good/excellent positioning, then mstrike spam.

  8. #8

    Default

    I meant more for "normal" brawling with TWC. Original Ryjex used to do it and it looked super fun. But he was a bard so his AS is way higher than mine would be but I'm running out of things to train. :/
    www.twitch.tv/3piecesofbread
    Quote Originally Posted by time4fun
    No, actually, Back is not an idiot.
    Quote Originally Posted by Back
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman.

    Methais highlights & sound configs: https://www.dropbox.com/s/6l4kyu7gqm...thais.rar?dl=0
    Methais sounds: https://www.dropbox.com/s/kajxe7wbgr...ounds.rar?dl=0

  9. #9

    Default

    Quote Originally Posted by Methais View Post
    I meant more for "normal" brawling with TWC. Original Ryjex used to do it and it looked super fun. But he was a bard so his AS is way higher than mine would be but I'm running out of things to train. :/
    If you have OHE already, then dual-wielding katars would probably be pretty strong. Though, based on DFs for brawling weapons compared to the power of UAC, I'd think UAC is faster unless we're talking 101 ranks in MOC.

  10. #10

    Default

    Yeah I have 101 ranks MOC.

    Katars are edged? I never paid much attention to anything with brawling other than watching someone fumble a Voln Fu kick and kicked himself in the head and died years ago. I'm only runestaff trained right now anyway.
    Last edited by Methais; 08-29-2017 at 04:54 PM.
    www.twitch.tv/3piecesofbread
    Quote Originally Posted by time4fun
    No, actually, Back is not an idiot.
    Quote Originally Posted by Back
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman.

    Methais highlights & sound configs: https://www.dropbox.com/s/6l4kyu7gqm...thais.rar?dl=0
    Methais sounds: https://www.dropbox.com/s/kajxe7wbgr...ounds.rar?dl=0

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