Originally Posted by
Kronius
Or is Simu the winner in that it probably took months and months of subscription fees to even sniff gear of that level, and there will continue to be months and months of subscription fees because it's being used. The more people are invested into this game, the stronger it'll be for the long run.
These new changes offer visibility for novice and intermediate players to obtain high end gear without having to pray for a CCF slot, or try to win a raffle against 500 other people. It's sort of like planning for retirement or simply wishing your lottery ticket comes in. This way, aside from the fact you can now have damage/crit/TD armor, people can at least gameplan for their endgame sets and utilize the currency they have available.
Will it need tweaks? Yes. Is it perfect? Not at all. In the long run will it be more expensive than previous mechanisms? Yes. The game is growing, albeit slowly. You can deny it all you want, but they've got the numbers. A rising tide raises all ships and by giving players visibility and a path forward, to me, that seems like a good way to entice and keep players.
To be honest, I'm already thinking about low level damage padding on MCP fusion leathers, or whenever to press on to Superb crit. The possibilities are certainly drawing me in...