Quote Originally Posted by GM Cyraex
Greetings Paladins of Elthania!

Thank you all for the feedback that you provided upon the initial release of Divine Incarnation. Based upon your feedback, we have made the following updates to address some of the issues that were brought to our attention. Please let me know if you have any questions or concerns, enjoy!

Divine Incarnation (1650) has received the following three updates.

1. The lore benefit for the INCARNATE SMITE ability has been changed to provide a Spiritual Lore Religion Ranks / 1.5 = Chance for a second Smite strike at no divine energy cost.

2. The INCARNATE ZEAL ability has been updated to no longer cost any divine energy to activate. Now, one divine energy will be drained when a ZEAL flare actually occurs. The 30 second duration of the INCARNATE ZEAL ability still applies. In addition, the lore benefit of INCARNATE ZEAL has also been updated to provide a chance for a ZEAL flare to occur at no divine energy cost. The chance for a free flare is calculated using a seed 1 summation of Spiritual Lore Summoning Ranks.

3. Lastly, Divine Incarnation has been updated to provide a cooldown reduction based upon the amount of unused divine energy. The rate of the cooldown reduction will be 10 seconds for each unused divine energy point remaining from the base 30 pool. Additional divine energy earned through training in Spiritual Mana Control is NOT counted for cooldown reduction.

-GameMaster Cyraex
This message was originally posted in Paladins, Paladin Spells. To discuss the above, follow the link below.

http://forums.play.net/forums/19/238/2659/view/1393