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Thread: Ebon Gate and Microtransactions

  1. #191
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    Quote Originally Posted by Tgo01 View Post

    I also wonder why the GMs had all of this doom and gloom about DR being in trouble at Simucon because they were losing so many players yet according to that link DR only has about 100 fewer active accounts than GS and GS is still in pretty good shape.
    What were they saying?
    You had better pay your guild dues before you forget. You are 113 months behind.

  2. #192
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    Quote Originally Posted by Tgo01 View Post
    Also interesting that Simu's EBITDA margin is 34% which must include paying all of their employees who work on other games and even fire extinguisher expenses. GS is a fucking cash cow.
    This has always been my problem with GS in general. It generates a lot of money, but seemingly little of it is returned to the game itself. It just goes on to fund other ventures.
    Vote for Gemstone Once a Day at The Mud Connection & Top Mud Sites

  3. #193

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    Quote Originally Posted by Steve View Post
    But they're struggling and need to introduce microtransactions into every new and existing system on top of the most expensive subscription model of any game OR THEY'LL GO OUT OF BUSINESS!
    I better double my number of accounts right away!

    Quote Originally Posted by subzero View Post
    It was probably about ten years outdated when they were finished with it.
    But it was the first game to have dragon riding mechanics! Or something.

    Quote Originally Posted by Taernath View Post
    What were they saying?
    Whereas the GS GMs (Well...Estilid...) were taking questions the DR GMs only discussed ways to get more new people (legit new players and not alts) to play DR because their current model wasn't working and DR won't survive at the rate they're going. The main chick specifically said DR isn't losing money or anything like that but stressed that something needed to change because they are losing existing players much faster than they are gaining new players.

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    Quote Originally Posted by Fallen View Post
    This has always been my problem with GS in general. It generates a lot of money, but seemingly little of it is returned to the game itself. It just goes on to fund other ventures.

  5. #195
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    Quote Originally Posted by Fallen View Post
    This has always been my problem with GS in general. It generates a lot of money, but seemingly little of it is returned to the game itself. It just goes on to fund other ventures.
    You'd think they'd feed their golden goose every once in a while.
    You had better pay your guild dues before you forget. You are 113 months behind.

  6. #196
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    Quote Originally Posted by Tgo01 View Post


    Whereas the GS GMs (Well...Estilid...) were taking questions the DR GMs only discussed ways to get more new people (legit new players and not alts) to play DR because their current model wasn't working and DR won't survive at the rate they're going. The main chick specifically said DR isn't losing money or anything like that but stressed that something needed to change because they are losing existing players much faster than they are gaining new players.
    It has got to suck going to Simucon and being told that.
    You had better pay your guild dues before you forget. You are 113 months behind.

  7. #197
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    Quote Originally Posted by Taernath View Post
    You'd think they'd feed their golden goose every once in a while.
    I guess Wyrom drawing a salary is an example of that.

    Sounds like DR needs a Wyrom.
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  8. #198

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    Quote Originally Posted by Fallen View Post
    I guess Wyrom drawing a salary is an example of that.

    Sounds like DR needs a Wyrom.
    Wyrom can't fix DR. DragonRealms' problems are much more deeply ingrained and is systemic, aka one of the parts of the holy trinity in game design for RPGs is completely broken (combat, loot, leveling).. and it's definitely not combat or loot both of which is easily arguable as being superior to GS.

    DR's experience system is broken, while it is expected for a Gemstoner with regular 2 hours of play a day to reasonably cap in 5 years (especially with the new EXP changes like Lumnis, long term exp gain), in DR you couldn't even hit the theoretical cap in 5. Even if you hit circle 150, the power curve just keeps growing and growing (a level 155 in DR would utterly destroy a level 150.. like the same diff between a level 0 and level 100 in GS). In GS you do get a power bump especially with semi classes but overall it's more horizontal progression (versatility) and less vertical I can kill 10 people just 5 levels below me.

    Which brings me to the last tidbit. DR is toxic like you wouldn't believe. It's sole purpose in terms of mechanics is not to climb the critter ladder (like it is in GS) but to "PWN" people of lower skills or circles below you. Thus in GS you get this happy harmony between players with groups like 'Hand of the Arkati' appearing with the sole purpose of helping each other finish quests or REIM dungeons what have you, plus classes are designed with spells and skills to help other players. So, in that way it runs like a traditional mmo.

    In DR killing creatures or the creatures themselves might as well not exist.There's no point to them apart from finding 4 to dance with and set a script to. It's all about the PvP (the only outlet in terms of actually "playing" the game) which usually ends up being toxic and pushing people away.

    So, as a wrap up, I'll quote what a wise man once said, "Yeah, it's fucked."

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    Quote Originally Posted by Tgo01 View Post
    Simu couldn't even get a quarter of a million in a Kickstarter to get Dragons of Elanthia off the ground. The noobs.
    Well that game wasn't very good, extremely awkward controls, Everquest-level graphics, etc.
    You slap Walkar's cheek, hard.
    He continues, "I've decided that I'm not going to let you serve community service, so don't get your hopes up. To this aim, you may either pay the fine of 50000000 silvers plus any other outstanding debts you may owe, or serve a total of 120 minutes of incarceration. You may ANSWER me either FINE or INCARCERATION as your choice. But I digress. Choose quickly, now, lest I hold you in contempt of court for wasting my time."

  10. #200
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    Quote Originally Posted by Jhynnifer View Post
    Well that game wasn't very good, extremely awkward controls, Everquest-level graphics, etc.
    I sorta get it working "okay" when I remapped it to an XBox controller. It was still pretty bad though.

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