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Thread: Official: Crit and Damage weighting Changes

  1. #41

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    hrm.... I wonder if that means you'll be able to add weighting to armor with TD now. /plots.
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  2. #42

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    This whole fucking idea is a mess, they only did this to increase the upper limit on gear since people are getting toward massive crit weighting high enchant already.

  3. #43

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    Quote Originally Posted by hello View Post
    This whole fucking idea is a mess, they only did this to increase the upper limit on gear since people are getting toward massive crit weighting high enchant already.
    Stop being cancer.
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  4. #44

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    It does seem like it would bring the value of Undead Bane down slightly considering the primary motivation people have for getting UB is to make their 1 favorite weighted weapon capable of striking any enemy. That isn't a bad thing though. UB will still be more valuable than any other bane considering it will effect a much larger category of targets than any other bane, but it won't be 3-4x more valuable (which was always a little ridiculous).

  5. #45

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    Quote Originally Posted by Maerit View Post
    It does seem like it would bring the value of Undead Bane down slightly considering the primary motivation people have for getting UB is to make their 1 favorite weighted weapon capable of striking any enemy. That isn't a bad thing though. UB will still be more valuable than any other bane considering it will effect a much larger category of targets than any other bane, but it won't be 3-4x more valuable (which was always a little ridiculous).
    Like Wyrom said, can and will are different things. This feels more like they are just streamlining item properties / creation, which in turn makes it easier to design / work with items. They've already started this with the whole "subscript" (rot flares, etc.) concept so things were more modular there. So changing a few, large unruly mostly free entry "slots", to slightly more slots but more discreet BOOL / INT fields, just makes things less shitty on the backend I would think.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  6. #46

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    Quote Originally Posted by Donquix View Post
    Like Wyrom said, can and will are different things. This feels more like they are just streamlining item properties / creation, which in turn makes it easier to design / work with items. They've already started this with the whole "subscript" (rot flares, etc.) concept so things were more modular there. So changing a few, large unruly mostly free entry "slots", to slightly more slots but more discreet BOOL / INT fields, just makes things less shitty on the backend I would think.
    Wyrom likes to tinker with how things work. Most of the time it works out for the better, but sometimes there are some "what the hell just happened" side effects.
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  7. #47

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    Maybe changing padding/weighting to it's own spot is going to allow 925 to work on those types of items?
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  8. #48

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    Quote Originally Posted by SashaFierce View Post
    Maybe changing padding/weighting to it's own spot is going to allow 925 to work on those types of items?
    They've all but officially said on the forums that padding/weighting will eventually make its way to 925. And I have full expectations that they will make it more hassle than it's worth.
    Last edited by Methais; 08-07-2017 at 07:43 PM.
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  9. #49

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    Quote Originally Posted by Archigeek View Post
    Wyrom likes to tinker with how things work. Most of the time it works out for the better, but sometimes there are some "what the hell just happened" side effects.
    Are we talking about gemstone or his sex life?

    The answer is yes.

    Quote Originally Posted by Methais View Post
    They've all but officially said on the forums that padding/weighting will eventually make its way to 925. And I have full expectations that they will make it more hassle than it's worth.
    1 pretemper pour per point of weighting per enchant. Requires 252 ranks of EL:E and 64 ranks of GLD potion ranks to make.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!

  10. #50

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    Quote Originally Posted by Donquix View Post
    1 pretemper pour per point of weighting per enchant. Requires 252 ranks of EL:E and 64 ranks of GLD potion ranks to make.
    Plus a special potion that can only be purchased with Simucoins.
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    Quote Originally Posted by time4fun
    No, actually, Back is not an idiot.
    Quote Originally Posted by Back
    I am a retard. I'm disabled. I'm poor. I'm black. I'm gay. I'm transgender. I'm a woman.

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