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Thread: Usin mah fixskill, seeking advice...

  1. #1

    Post Usin mah fixskill, seeking advice...

    So, after I came back to the game from a 2 year break (been back a few months now), I realized I need water lore. My wizard is primarily a support character and enchanter. I hunt with my main (a bard) and my wizard together and the combo is great, can definately reccommend the synergy.

    Right now I have a ton of firelore, likely more than I need. And because I am enchanting quite a bit these days, I am considering my options.

    I am weighing going FULL on water lore, for maximum mana pool gains on enchanting.

    The issue is right now I hunt trolls with my bard mainly because fire wrecks them so hard. We will be looking for a new hunting area soon (currently at marsh keep in RR) so perhaps the switch to water lore will work well in conjunction with finding a new hunting area that hates water/ice. The other question is, do I want to go full water lore, or combine it with earth for some of the benefits or fire for some of the benefits from firelore.

    Also, sanity check on my training for enchanting/hunting purposes would be nice too.

    XXXX (at level 53), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 30 6
    Multi Opponent Combat..............| 5 1
    Physical Fitness...................| 153 53
    Arcane Symbols.....................| 210 110
    Magic Item Use.....................| 210 110
    Spell Aiming.......................| 210 110
    Harness Power......................| 153 53
    Elemental Mana Control.............| 175 75
    Elemental Lore - Fire..............| 155 55
    Perception.........................| 90 20
    Climbing...........................| 140 40
    Swimming...........................| 10 2


    Spell Lists
    Major Elemental....................| 40


    Spell Lists
    Minor Elemental....................| 33


    Spell Lists
    Wizard.............................| 55
    Training Points: 20 Phy 0 Mnt (1634 Phy converted to Mnt)


    Planning also to re-jigger my spell ranks to shift a few ranks from wizard to minor elemental for better AS from elemental targeting. I'm definately keeping the overtraining in EMC, the 4x multicast and spellups are just too nice as a support character right now.

    Thanks in advance on your thoughts.
    Last edited by nocturnix; 08-02-2017 at 01:57 PM.

  2. #2

    Default

    You should probably just split the lore from 55 fire to 25 fire and 20 water. Drop down from 2x AS to 1x AS (unless you're invoking a lot of scrolls?) and use those TPs for spell ranks and to get 1x in perception for maneuver defense. Not sure about the benefit of having 6 vs 4 trains in Armor Use. Might regain a few TPs there too.

  3. #3

    Default

    OK current plan:

    XXX (at level 53), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 4
    Multi Opponent Combat..............| 1
    Physical Fitness...................| 53
    Arcane Symbols.....................| 53
    Magic Item Use.....................| 110
    Spell Aiming.......................| 110
    Harness Power......................| 53
    Elemental Mana Control.............| 75
    Elemental Lore - Water..............| 35
    Elemental Lore - Fire..............| 20
    Perception.........................| 53
    Climbing...........................| 40
    Swimming...........................| 2


    Spell Lists
    Major Elemental....................| 40


    Spell Lists
    Minor Elemental....................| 35 (or so)


    Spell Lists
    Wizard.............................| 53
    Training Points: 20 Phy 0 Mnt (1634 Phy converted to Mnt)

    Is 1x in wizard circle OK for enchanting? From what I understand overtraining is not needed really. I'd just like to be able to do regular 7x enchants easily for now, not looking to do anything fancy.
    Last edited by nocturnix; 08-02-2017 at 02:34 PM.

  4. Default

    Don't forget water lore beefs up acid

  5. #5

    Default

    Yah and never tried cone of elements...

  6. #6
    Join Date
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    Posts
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    Default

    I don't have any fire lore at level 91 and my fire spells still work great. Your plan with 20 fire and 35 water lore looks great. Good enchanting skills with 2x MIU and 1x wizard spells. I am guessing 7x will be a breeze with that.

  7. Default

    The best use for fire lore (offensively) is unlocking steam bolt. Only need 20 fire lore for that. I would go with 20 fire lore and the rest in water lore until you get all the water lore you need/want.

  8. #8

    Default

    Quick easy 3 step plan to improve any Wizard.

    1.) Check in to any Inn.
    2.) Choose 86 on menu.
    3.) Pick Sorcerer.

  9. #9

    Default

    25 air lore(extra disk space + 505 bolt + -1 haste), then if you use steam(great vs robes, shit vs everything else) get 20 fire, then stack water upto the highest seed threshold you can. Acid is great for hunting, best imo except if you are in GoS and laying waste to troll camps. 1x wizard base is good for enchanting, I don't think overtraining helps.
    W3 4R3 4N0NYM0U5.
    W3 4R3 L3610N.
    W3 D0 N07 F0R61V3.
    W3 D0 N07 F0R637.

  10. #10

    Default

    Quote Originally Posted by n0551n3n0m1n3 View Post
    25 air lore(extra disk space + 505 bolt + -1 haste), then if you use steam(great vs robes, shit vs everything else) get 20 fire, then stack water upto the highest seed threshold you can. Acid is great for hunting, best imo except if you are in GoS and laying waste to troll camps. 1x wizard base is good for enchanting, I don't think overtraining helps.
    GoS or CoL best for Wizard, that is the real question..

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