I haven't played a rogue since I think right before GS3 became GS4. I always did like picking my own boxes so I've decided to create one. He's a half-krolvin at level 5 right now but this is his stats and training plan.
Level 0 Stats for Daelayor, Half-Krolvin Rogue
Strength (STR): 58
Constitution (CON): 62
Dexterity (DEX): 59
Agility (AGI): 50
Discipline (DIS): 75
Aura (AUR): 85
Logic (LOG): 77
Intuition (INT): 62
Wisdom (WIS): 88
Influence (INF): 44
Daelayor (at level 5), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 40 8
Armor Use..........................| 30 6
Combat Maneuvers...................| 30 6
Edged Weapons......................| 58 12
Brawling...........................| 58 12
Ambush.............................| 58 12
Physical Fitness...................| 30 6
Dodging............................| 58 12
Disarming Traps....................| 58 12
Picking Locks......................| 58 12
Stalking and Hiding................| 58 12
Perception.........................| 58 12
As more points become available I intend to take him to at least 1.5x in CM and I think 1.8x was what I managed at level 100 in TWC. Armor will be doubled in from about 40 on to to get to Haub as soon as possible. Can rogues get by on 1.5 CM or do they really need to be 2x? AS, HP, Spells will come as points are freed up. I have a pocket wizard that can give him the elementals.
edit: I'll be grabbing MO when I can as well.