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Thread: Enhancive Stuff for Sale

  1. #1
    Join Date
    Dec 2003
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    Paradise
    Posts
    1,254

    Default Enhancive Stuff for Sale

    Everything is 50k MB
    Delivery to Landing, Solhaven, Mule, Teras or FWI

    Look for Teiana for pick ups.



    WAITING FOR PICK UP:

    1. some shadowy black cloth robes - CB: 150k Versin sold
    8lbs
    +15 DS
    +4 TD
    The harmonics generated tell you that the robes serves to protect from magical attacks.
    The robes resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Dexterity.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The robes looks to have several charges remaining.

    The robes resonates with your voice, revealing some details of its temporary enhancement:
    The robes's enhancement will degrade when the wearer is struck in combat.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will simply return to normal.

    As your song penetrates the orange woolen robes, you determine that it is slightly resistant to fiery attacks and moderately resistant to impact attacks.
    You sense that the orange woolen robes will persist after its last enhancive charge has been expended.


    DELIVERED ITEMS:

    2. an elegant rowan runestaff - CB: 50k jtyler sold
    2lbs
    +5
    The harmonics generated tell you that the runestaff has been infused with the power of an earth elemental.
    The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Health Recovery.
    This enhancement may not be used by adventurers who have not trained 20 times.
    It provides a bonus of 8 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The runestaff looks to have several charges remaining.
    You sense that the rowan runestaff will persist after its last enhancive charge has been expended.

    8. a wyrwood composite bow - CB: 50k Wakahashi sold
    2lbs
    +24
    The harmonics generated tell you that the bow assists its bearer with aiming attacks at range and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
    The bow resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 1 to Constitution Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The bow looks to have more than your average giantman could count charges remaining.
    You sense that the composite bow will persist after its last enhancive charge has been expended.

    9. an orase-hafted eonake war hammer - CB: 50k Fesok sold
    4lbs
    +20
    Temp masterfully crit weighted
    The harmonics generated tell you that the hammer inflicts more fearsome wounds when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
    The hammer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 8 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 22 times.
    The hammer looks to have more than your average giantman could count charges remaining.

    The hammer resonates with your voice, revealing some details of its temporary enhancement:
    The hammer's enhancement will degrade when it scores a successful strike.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its special ability.
    You sense that the eonake war hammer will persist after its last enhancive charge has been expended.

    11. a mithril-edged rhimar warblade - CB: 500k Fesok sold
    5lbs
    +10
    The harmonics generated tell you that the warblade has been infused with the power of an ice elemental.
    The warblade resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Multi Opponent Combat Bonus.
    This enhancement may not be used by adventurers who have not trained 54 times.
    It provides a bonus of 14 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 63 times.
    It provides a bonus of 3 to Stamina Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 2 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 9 times.
    The warblade looks to have a lot of charges remaining.
    You sense that the rhimar warblade will persist after its last enhancive charge has been expended.

    12. a cracked eonake falchion - CB: 550k zhetswai sold
    4lbs
    +20
    Decently damage weighted
    The harmonics generated tell you that the falchion does extra damage when it strikes and has been sanctified for use by a Cleric or Paladin in the fight against the undead.
    The falchion resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Strength Bonus.
    This enhancement may not be used by adventurers who have not trained 28 times.
    It provides a bonus of 4 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 7 to Stalking and Hiding Bonus.
    This enhancement may not be used by adventurers who have not trained 11 times.
    The falchion looks to have a lot of charges remaining.
    You sense that the eonake falchion will persist after its last enhancive charge has been expended.

    13. a vaalorn dagger - CB: 450k SashaFierce sold
    1lb
    +18
    The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 14 to Intuition.
    This enhancement may not be used by adventurers who have not trained 42 times.
    The dagger looks to have a lot of charges remaining.

    The dagger resonates with your voice, revealing some details of its temporary enhancement:
    The dagger's enhancement will degrade when it scores a successful strike.
    It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
    When its enhancement has degraded away, the item will lose its special ability.
    You sense that the vaalorn dagger will persist after its last enhancive charge has been expended.

    14. a glaes-edged ora dagger - CB: 400k Fesok sold
    1lb
    +15
    The harmonics generated tell you that the dagger inflicts more fearsome wounds when it strikes.
    The dagger resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 27 times.
    It provides a bonus of 6 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 13 times.
    The dagger looks to have a lot of charges remaining.
    You sense that the ora dagger will persist after its last enhancive charge has been expended.

    [B]16. a sparkling blue sapphire torc - CB: 100k jtyler sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Pickpocketing Ranks.
    This enhancement may not be used by adventurers who have not trained 49 times.
    It provides a bonus of 3 to Spirit Mana Control Ranks.
    This enhancement may not be used by adventurers who have not trained 20 times.
    The torc looks to have a lot of charges remaining.
    You sense that the blue sapphire torc will crumble into dust after its last enhancive charge has been expended.
    You sense that the blue sapphire torc will disintegrate after its last magical charge has been expended.

    17. an onyx-inlaid alexandrite torc - CB: 50k ktig sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The torc resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Max Mana.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The torc looks to have a huge number of charges remaining.
    You sense that the alexandrite torc will persist after its last enhancive charge has been expended.
    You sense that the alexandrite torc will persist after its last magical charge has been expended.

    20. a tear-cut pink sapphire clasp - CB: 50k khorpulent sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Dodging Ranks.
    This enhancement may not be used by adventurers who have not trained 34 times.
    The clasp looks to have more than your average giantman could count charges remaining.
    You sense that the pink sapphire clasp will crumble into dust after its last enhancive charge has been expended.
    You sense that the pink sapphire clasp will disintegrate after its last magical charge has been expended.

    21. an amethyst inset pewter clasp - CB: 50k Jaeck sold
    The inset pewter clasp contains the spell Cloak of Shadows, from the Sorcerer circle. It has 8 charges.
    The clasp resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to First Aid Ranks.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 1 to Disarming Traps Ranks.
    This enhancement may not be used by adventurers who have not trained 3 times.
    The clasp looks to have a lot of charges remaining.
    You sense that the inset pewter clasp will crumble into dust after its last enhancive charge has been expended.
    You sense that the inset pewter clasp will persist after its last magical charge has been expended.

    23. a lapis-inlaid gold alloy pin - CB: 8m Goat sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Shield Use Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 5 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The pin looks to have more than your average giantman could count charges remaining.
    You sense that the gold alloy pin will crumble into dust after its last enhancive charge has been expended.
    You sense that the gold alloy pin will persist after its last magical charge has been expended.

    26. a sapphire-set imflass stickpin - CB: 50k khorpulent sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Magic Item Use Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    It provides a bonus of 3 to Constitution.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a bonus of 1 to Arcane Symbols Ranks.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The stickpin looks to have several charges remaining.
    You sense that the imflass stickpin will persist after its last enhancive charge has been expended.
    You sense that the imflass stickpin will persist after its last magical charge has been expended.

    27. a filigreed gold alloy stickpin - CB: 50k Fesok sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 3 to Disarming Traps Bonus.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 6 to Survival Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The stickpin looks to have a huge number of charges remaining.
    You sense that the gold alloy stickpin will crumble into dust after its last enhancive charge has been expended.
    You sense that the gold alloy stickpin will persist after its last magical charge has been expended.

    28. a malachite and bloodjewel stickpin - CB: 50k ktig sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Blunt Weapons Ranks.
    This enhancement may not be used by adventurers who have not trained 4 times.
    The stickpin looks to have a huge number of charges remaining.
    You sense that the bloodjewel stickpin will persist after its last enhancive charge has been expended.
    You sense that the bloodjewel stickpin will persist after its last magical charge has been expended.

    29. a chiseled diamond earcuff - CB: 50k beldannon5 sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 6 to Max Stamina.
    This enhancement may not be used by adventurers who have not trained 21 times.
    It provides a bonus of 4 to Max Health.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The earcuff looks to have more than your average giantman could count charges remaining.
    You sense that the diamond earcuff will crumble into dust after its last enhancive charge has been expended.
    You sense that the diamond earcuff will disintegrate after its last magical charge has been expended.

    31. a glyph-etched gold earring - CB: 50k Fesok sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The earring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 15 times.
    The earring looks to have quite a few charges remaining.
    You sense that the gold earring will crumble into dust after its last enhancive charge has been expended.
    You sense that the gold earring will persist after its last magical charge has been expended.

    33. a chiseled pink tourmaline crown - CB: 50k Itachi sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The crown resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Brawling Ranks.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The crown looks to have almost innumerable charges remaining.
    You sense that the pink tourmaline crown will persist after its last enhancive charge has been expended.
    You sense that the pink tourmaline crown will persist after its last magical charge has been expended.

    35. a bone-inlaid mithril tiara - CB: 50k Roiken sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Ambush Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The tiara looks to have a fair amount of charges remaining.
    You sense that the mithril tiara will persist after its last enhancive charge has been expended.
    You sense that the mithril tiara will persist after its last magical charge has been expended.

    36. an enruned white starstone buckle - CB: 350k khorpulent sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Intuition Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The buckle looks to have a huge number of charges remaining.
    You sense that the white starstone buckle will crumble into dust after its last enhancive charge has been expended.
    You sense that the white starstone buckle will disintegrate after its last magical charge has been expended.

    38. a fine dragonfire opal pendant - CB: 2.5m Hedrik sold
    The dragonfire opal pendant contains the spell Faith's Clarity, from the Paladin circle. It has a few charges.
    The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Physical Fitness Bonus.
    This enhancement may not be used by adventurers who have not trained 30 times.
    It provides a bonus of 2 to Aura Bonus.
    This enhancement may not be used by adventurers who have not trained 21 times.
    The pendant looks to have several charges remaining.
    You sense that the dragonfire opal pendant will crumble into dust after its last enhancive charge has been expended.
    You sense that the dragonfire opal pendant will disintegrate after its last magical charge has been expended.

    39. a copper and blue dreamstone band - CB: 50k Tenser sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Multi Opponent Combat Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The band looks to have a huge number of charges remaining.
    You sense that the blue dreamstone band will persist after its last enhancive charge has been expended.
    You sense that the blue dreamstone band will persist after its last magical charge has been expended.

    41. a delicate platinum ring - CB: 250k Fesok sold
    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 9 to Elemental Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 45 times.
    It provides a bonus of 3 to Spirit Mana Control Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    The ring looks to have more than your average giantman could count charges remaining.
    You sense that the platinum ring will crumble into dust after its last enhancive charge has been expended.

    15. a delicate copper barrette - CB: 50k Rikus sold
    The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 24 times.
    It provides a bonus of 1 to Mana Recovery.
    This enhancement may not be used by adventurers who have not trained 4 times.
    It provides a bonus of 2 to Elemental Lore - Earth Bonus.
    This enhancement may not be used by adventurers who have not trained 5 times.
    The barrette looks to have a lot of charges remaining.
    You sense that the copper barrette will persist after its last enhancive charge has been expended.

    24. an aquamarine studded copper pin - CB: 50k Rikus sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 4 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 7 times.
    It provides a bonus of 2 to Trading Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The pin looks to have a lot of charges remaining.
    You sense that the studded copper pin will crumble into dust after its last enhancive charge has been expended.
    You sense that the studded copper pin will persist after its last magical charge has been expended.

    25. a pearl and dragonfire opal pin - CB: 1m Rikus sold
    The dragonfire opal pin contains the spell Call Wind, from the Wizard circle.
    The pin resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Pickpocketing Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    It provides a bonus of 5 to Discipline.
    This enhancement may not be used by adventurers who have not trained 15 times.
    It provides a bonus of 4 to Harness Power Bonus.
    This enhancement may not be used by adventurers who have not trained 10 times.
    The pin looks to have a lot of charges remaining.
    You sense that the dragonfire opal pin will persist after its last enhancive charge has been expended.
    You sense that the dragonfire opal pin will persist after its last magical charge has been expended.

    37. a green garnet inset silver bracer - CB: 50k Rikus sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The bracer resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Spiritual Lore - Summoning Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 3 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    The bracer looks to have a fair amount of charges remaining.
    You sense that the inset silver bracer will crumble into dust after its last enhancive charge has been expended.
    You sense that the inset silver bracer will persist after its last magical charge has been expended.

    40. a bronze and star emerald band - CB: 50k Rikus sold
    The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
    The band resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Armor Use Ranks.
    This enhancement may not be used by adventurers who have not trained 17 times.
    It provides a bonus of 3 to Influence Bonus.
    This enhancement may not be used by adventurers who have not trained 14 times.
    It provides a bonus of 2 to Survival Ranks.
    This enhancement may not be used by adventurers who have not trained 7 times.
    The band looks to have a fair amount of charges remaining.
    You sense that the star emerald band will crumble into dust after its last enhancive charge has been expended.
    You sense that the star emerald band will persist after its last magical charge has been expended.
    Last edited by Tei; 08-19-2017 at 09:23 PM. Reason: updated 5:02am elven
    Im not in this world to live up to your expectations and youre not in this world to live up to mine.

  2. #2

    Default

    MB 25

  3. #3

    Default

    mb 36

  4. #4

    Default

    mb 38

  5. Default

    Get ready, MB 9, 11, 23, 27, 31, 38, 41. I think that's all.

  6. Default

    200k on 38

  7. #7

    Default

    500k 23
    500k 38
    Last edited by dabuffaro; 07-30-2017 at 06:50 AM.

  8. #8

    Default

    mb 29

  9. #9
    Join Date
    Dec 2008
    Location
    Orange, CA
    Posts
    278

    Default

    MB 39

  10. Default

    11. 250k
    23. 750k

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