Yep I could, but I have a vision of who my character is. An old, one foot in the grave, the other on a banana peel, man. Too old and weak to carry much but his mind is sharp as a tack and the only thing left that is still working well (ok, it's me). Piling extra weight on him is something he/I would dislike (I also have a very bad back). It's just my little way of rping something, I have decided I won't be fighting in the big group battles far from the city because I hate walking. So I'll guard the town, or rather the porch steps while you young folk do all the heavy lifting. I will sit back and bitch about how you are doing.
Then I'll holler at you to "get off my lawn." Just a half crazed old wizard, 19 years of imprisonment will do that to you, nothing to pay any attention to. Sort of a cross between Fizban and Rincewind.
Besides, these robes seem to be doing a helluva job of keeping me alive, even in the Bowels.
I think armour is over rated if you're a pure, however robes in GSIV are very lacklustre compared to every other RPG out there and need to be looked at. I remember when people used to carry around quaterstaves from the weapon shop because sword/board were so out of place for a caster then runestaves were introduced which changed all of that, the same imagination need to be applied to robes.
That definately should be an option for them along with blunt and shield. If it were up to me I would do away with starting mana completley as it doesn't grow with stat increases like stamina, then have robes add mana equal to their ds enchant but it still contributes to the +50 mana cap from items.
edit- the robe change would have to be available to everyone in the same way the staff change was.
Last edited by Winter; 07-19-2017 at 06:54 PM.
Funny, I can't remember a single wizard/sorc who used a quarterstaff. I personally went for brawling in those early years (hard on tps but kinda fun to have). I do remember bitching a ton about the lack of proper staffs, but hell we were all wearing heavy hide armor in those days, we've come a long way.