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Thread: Pre-L20 Stat/Skill Checkin - TWC Half-Krolvin Bard

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    I checked Whirlin's Bard guide, as I remembered some DS calculations there that were broken down by build.

    https://gswiki.play.net/Guides_by_Wh...pon_Bard_Guide

    Polearm seems to have worse DS than TWC, though I'm not sure if this is taking into account whatever bonus a main gauche in the off-hand has.

    I think I'm going to stick it out with the TWC OHB for now, as it fits my character fairly well. If it becomes really dire later on, I can burn my free FIXSKILLS to go OHB/shield.

    I still have to decide whether to focus on Air lore or Telepathy lore, though, and whether to try to fit in some MMC ranks at some point. I admit I'd never considered using Song of Unravelling.

    As to Climbing/Swimming - I know 10 ranks or so of each are usually suggested, though I can't think of any hunting grounds I usually frequent under L30 where a Climb/Swim check is required. I was considering picking up ranks on an as-needed basis.

  2. Default

    Quote Originally Posted by LivderaDeralleur View Post
    I checked Whirlin's Bard guide, as I remembered some DS calculations there that were broken down by build.

    https://gswiki.play.net/Guides_by_Wh...pon_Bard_Guide

    Polearm seems to have worse DS than TWC, though I'm not sure if this is taking into account whatever bonus a main gauche in the off-hand has.

    I think I'm going to stick it out with the TWC OHB for now, as it fits my character fairly well. If it becomes really dire later on, I can burn my free FIXSKILLS to go OHB/shield.

    I still have to decide whether to focus on Air lore or Telepathy lore, though, and whether to try to fit in some MMC ranks at some point. I admit I'd never considered using Song of Unravelling.

    As to Climbing/Swimming - I know 10 ranks or so of each are usually suggested, though I can't think of any hunting grounds I usually frequent under L30 where a Climb/Swim check is required. I was considering picking up ranks on an as-needed basis.
    For me even as sword and board and my TWC build wasn't too bad I focused on air lore using quick weapons for the potential double flares. 50 of climbing and swimming is suggested at cap and I think that's where whirlin was saying you haven't made any allocation for it yet. I think you can get by with a minimum of 25 each but it's been almost 10 years since I've played and I'm not sure how much that's changed. I'll just shut up. Not sure if I even know what the hell I'm talking about anymore.

  3. #13

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    Climb/Swim is entirely dependent on where you hunt. I have a warmage in the 60s that has 10 ranks in climb / perception and 20 in swimming, and he just hunts out on Teras where you don't need any points at that level. My 90s sorcerer has to have 60+ ranks in swimming to get to Nelemar reliably, and around 50 ranks previously to get into the Stronghold.

    Climb/Swim really only matter when you're looking at hunting grounds at 70+. There's plenty of places you can go to hunt before then that doesn't rely on these stats. Plus, they're really cheap enhancives. You could probably get to 35 ranks in climb/swim relatively cheap from enhancives. Then you can also be in GoS and get Sigil of Resolve. After all, GoS is a great society for a physical bard. It will also help mitigate some of the defensive problems by giving you free HCP that stacks with any additional padding from other armor, or adds padding to your sonic armor.

  4. #14

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    I play a giantman bard, and my biggest regret about my initial stat placement was putting logic so low. That stat grows so painfully slowly, and combined with the negative racial bonus I was feeling the pain every single pulse. It doesn't matter much for survivability, but is huge in terms of quality of life.

    You may also want to fool around with a stat calculator to look for little niggles that can get you a free stat point here and there (the most common trick: If you start a stat at one less than a multiple of its growth interval, it'll grow twice in a row early on, meaning that you essentially catch up for free. In your case, you can drop both Wisdom and Discipline by a point and get it back by level 4

  5. #15

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    Quote Originally Posted by hello View Post
    I wish Bards can use instruments as weapons, almost like a runestaff. What about ranged using bows? pew pew?
    You swing a flaming guitar at a greater construct!
    AS: +524 vs DS: +194 with AvD: +7 + d100 roll: +91 = +428
    ... and hit for 61 points of damage!
    Whoosh! Several ribs driven into lungs.
    The shimmering gold aura surrounding the greater construct flickers momentarily.

    ** Your flaming guitar unleashes a blast of sonic energy at a greater construct! **
    ... 15 points of damage!
    Nice blow to left leg!

    ** With a loud snap, a blast of energy bursts from your flaming guitar! **
    ... 60 points of damage!
    Strike to abdomen ruptures internal organs!
    Roundtime: 4 sec.
    Roundtime changed to 1 second.
    Make Shattered a $5 stand-alone subscription!

    [Shattered]-GSF:Wiggles: "How come all the groups that make enemies with Ifor end up quitting Shattered once he decides to eliminate them? I'm not saying he's a secret GM, but if he was a secret GM...."

  6. #16

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    That is awesome

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