What are some common post-cap sorcerer goals?
Driving Sorcerer spell ranks up further? Work on combat maneuvers? Elemental Lores?
I have a forest gnome sorcerer that, approaching cap, is in doubles, working on the +50-whatever sorcerer, no spell aim, 1x MIU/AS/HP, 1.5x Necro lore (Rotflares). Mainly use 702/3/9/19.
Maneuver defense feels to be my biggest weakness now. What are the CMANs recommended? Disarm, Feint, Cdef?
Would love to hear everyone's thoughts.
Thanks!