How viable is an archer mage at cap?
Since mages can only 1x Ranged, can they generate enough AS to hit capped critters?
Thanks!
How viable is an archer mage at cap?
Since mages can only 1x Ranged, can they generate enough AS to hit capped critters?
Thanks!
Whirlin would probably have a strong opinion on this subject....
(The short answer is yes)
Viable. Fun. More viable if you invest more heavily in gear/enhancives. Not mutually exclusive to casting.
>forage for snapdragon stalk
d100(Open): -251
You stumble about in a fruitless attempt at foraging.
1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
1/11/2014: Grandmaster Alchemist
1/14/2014: Capped, and got Loralaii killed by a GM.
7/11/2016: Founded the Hand of the Arkati
9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.
How about against greater constructs with a 4x bow and ebladed arrows?
I am slogging through getting 3x HP, and then looking for something else to train.
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Combat Maneuvers...................| 201 101
Multi Opponent Combat..............| 50 10
Physical Fitness...................| 201 101
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 351 251
Elemental Mana Control.............| 302 202
Spirit Mana Control................| 140 40
Elemental Lore - Air...............| 160 60
Elemental Lore - Earth.............| 105 25
Elemental Lore - Fire..............| 150 50
Elemental Lore - Water.............| 145 45
Survival...........................| 201 101
Perception.........................| 302 202
Climbing...........................| 201 101
Swimming...........................| 201 101
First Aid..........................| 302 202
Trading............................| 140 40
Spell Lists
Major Elemental....................| 127
Spell Lists
Minor Elemental....................| 75
Spell Lists
Wizard.............................| 101
I am considering archery because of the inability to drag with constructs in the room, and I do not always have the 200 mana left to drop their magic barrier.
For now I carry a few charged crystal wands and I have a 1x major sanctuary item if need be, sometimes they will move off while the sanctuary is up.
Last edited by Askip; 05-21-2017 at 02:35 PM.
>forage for snapdragon stalk
d100(Open): -251
You stumble about in a fruitless attempt at foraging.
1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
1/11/2014: Grandmaster Alchemist
1/14/2014: Capped, and got Loralaii killed by a GM.
7/11/2016: Founded the Hand of the Arkati
9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.
Thanks for the advice. It looks like you answered my next question too, which was what type of bow.
Was thinking about this when driving... depending on your STR and race, the Air Lore Requirement I quoted earlier may be much less. 66 is just when you only have +5 STR Bonus
>forage for snapdragon stalk
d100(Open): -251
You stumble about in a fruitless attempt at foraging.
1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
1/11/2014: Grandmaster Alchemist
1/14/2014: Capped, and got Loralaii killed by a GM.
7/11/2016: Founded the Hand of the Arkati
9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.
Dark Elf:
Gender: Male Age: 1021 Expr: 22571394 Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 84 (17) ... 84 (17)
Constitution (CON): 88 (14) ... 88 (14)
Dexterity (DEX): 100 (35) ... 100 (35)
Agility (AGI): 100 (30) ... 100 (30)
Discipline (DIS): 100 (15) ... 100 (15)
Aura (AUR): 100 (35) ... 100 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 100 (30) ... 100 (30)
Wisdom (WIS): 100 (30) ... 100 (30)
Influence (INF): 100 (20) ... 100 (20)
I will test with my current skills but as you noted there is room for more lore.
Thanks again!
Last edited by Askip; 05-22-2017 at 08:48 AM.
You fire a wooden arrow at a water moccasin!
AS: +111 vs DS: +33 with AvD: +33 + d100 roll: +45 = +156
... and hit for 38 points of damage!
The water moccasin is stunned!
** As you hit, your arrow sucks away the air! **
... 15 points of damage!
Back strains under sudden decompression!
The water moccasin is sliced neatly in two.
The scintillating white light surrounding the arrow fades some.
Glancing shot. The wooden arrow flips over, landing behind a water moccasin.
Roundtime: 5 sec.
This is with 535 active, 1 rank ranged, aim left eye, 0x bow, ebladed arrow, not encumbered.
Last edited by Askip; 05-22-2017 at 09:54 AM.