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Thread: Capped Archer Mage

  1. #1

    Default Capped Archer Mage

    How viable is an archer mage at cap?

    Since mages can only 1x Ranged, can they generate enough AS to hit capped critters?

    Thanks!


  2. #2

    Default

    Whirlin would probably have a strong opinion on this subject....

    (The short answer is yes)

  3. #3
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    Default

    Viable. Fun. More viable if you invest more heavily in gear/enhancives. Not mutually exclusive to casting.


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  4. #4

    Default

    Quote Originally Posted by Whirlin View Post
    Viable. Fun. More viable if you invest more heavily in gear/enhancives. Not mutually exclusive to casting.
    How about against greater constructs with a 4x bow and ebladed arrows?
    I am slogging through getting 3x HP, and then looking for something else to train.

    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 20 4
    Combat Maneuvers...................| 201 101
    Multi Opponent Combat..............| 50 10
    Physical Fitness...................| 201 101
    Arcane Symbols.....................| 302 202
    Magic Item Use.....................| 302 202
    Spell Aiming.......................| 302 202
    Harness Power......................| 351 251
    Elemental Mana Control.............| 302 202
    Spirit Mana Control................| 140 40
    Elemental Lore - Air...............| 160 60
    Elemental Lore - Earth.............| 105 25
    Elemental Lore - Fire..............| 150 50
    Elemental Lore - Water.............| 145 45
    Survival...........................| 201 101
    Perception.........................| 302 202
    Climbing...........................| 201 101
    Swimming...........................| 201 101
    First Aid..........................| 302 202
    Trading............................| 140 40

    Spell Lists
    Major Elemental....................| 127

    Spell Lists
    Minor Elemental....................| 75

    Spell Lists
    Wizard.............................| 101

    I am considering archery because of the inability to drag with constructs in the room, and I do not always have the 200 mana left to drop their magic barrier.

    For now I carry a few charged crystal wands and I have a 1x major sanctuary item if need be, sometimes they will move off while the sanctuary is up.

    Last edited by Askip; 05-21-2017 at 02:35 PM.

  5. #5
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    Default

    Quote Originally Posted by Askip View Post
    How about against greater constructs with a 4x bow and ebladed arrows?
    I am slogging through getting 3x HP, and then looking for something else to train.
    Your Air Lore is a few ranks too low, but it looks like you have capacity to take it a little higher. I think it's 66 for longbow aimed in 1s.
    Start enchanting a bow up to 7x now if you plan in training ranged.
    Constructs are easy!


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  6. #6

    Default

    Thanks for the advice. It looks like you answered my next question too, which was what type of bow.


  7. #7

    Default

    Quote Originally Posted by Askip View Post
    Thanks for the advice. It looks like you answered my next question too, which was what type of bow.

    Non-longbows are for suckers.

  8. #8
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    Default

    Was thinking about this when driving... depending on your STR and race, the Air Lore Requirement I quoted earlier may be much less. 66 is just when you only have +5 STR Bonus


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  9. #9

    Default

    Quote Originally Posted by Whirlin View Post
    Was thinking about this when driving... depending on your STR and race, the Air Lore Requirement I quoted earlier may be much less. 66 is just when you only have +5 STR Bonus
    Dark Elf:
    Gender: Male Age: 1021 Expr: 22571394 Level: 100
    Normal (Bonus) ... Enhanced (Bonus)
    Strength (STR): 84 (17) ... 84 (17)
    Constitution (CON): 88 (14) ... 88 (14)
    Dexterity (DEX): 100 (35) ... 100 (35)
    Agility (AGI): 100 (30) ... 100 (30)
    Discipline (DIS): 100 (15) ... 100 (15)
    Aura (AUR): 100 (35) ... 100 (35)
    Logic (LOG): 100 (25) ... 100 (25)
    Intuition (INT): 100 (30) ... 100 (30)
    Wisdom (WIS): 100 (30) ... 100 (30)
    Influence (INF): 100 (20) ... 100 (20)

    I will test with my current skills but as you noted there is room for more lore.

    Thanks again!

    Last edited by Askip; 05-22-2017 at 08:48 AM.

  10. #10

    Default

    You fire a wooden arrow at a water moccasin!
    AS: +111 vs DS: +33 with AvD: +33 + d100 roll: +45 = +156
    ... and hit for 38 points of damage!
    The water moccasin is stunned!

    ** As you hit, your arrow sucks away the air! **

    ... 15 points of damage!
    Back strains under sudden decompression!
    The water moccasin is sliced neatly in two.
    The scintillating white light surrounding the arrow fades some.
    Glancing shot. The wooden arrow flips over, landing behind a water moccasin.
    Roundtime: 5 sec.

    This is with 535 active, 1 rank ranged, aim left eye, 0x bow, ebladed arrow, not encumbered.
    Last edited by Askip; 05-22-2017 at 09:54 AM.

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