Duskruin Finds and Random Crap
Selling off a few of the items that looked decent that I pulled from the Arena or Sewers during Duskruin. Also throwing some other random stuff at the bottom, because it's there.
Enhancives:
1. a star emerald studded bronze ring - MB: 200k CB: 250k to Allen SOLD
You sense a faint aura of magic surrounding the ring. From the pitch of the vibration you determine that the purpose of the ring is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the sorcerer's sphere. It has 8 charges.
The studded bronze ring contains the spell Eye Spy, from the Sorcerer circle.
The ring resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 7 to Influence.
This enhancement may not be used by adventurers who have not trained 19 times.
It provides a bonus of 4 to Max Mana.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 3 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 20 times.
The ring looks to have a fair amount of charges remaining.
You sense that the studded bronze ring will crumble into dust after its last enhancive charge has been expended.
You sense that the studded bronze ring will persist after its last magical charge has been expended.
2. a gleaming beryl tiara - MB: 250k CB: 300k to Ricer SOLD
You sense a faint aura of magic surrounding the tiara. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the tiara is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the beryl tiara, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 5 to Polearm Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 15 times.
The tiara looks to have quite a few charges remaining.
You sense that the beryl tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the beryl tiara will disintegrate after its last magical charge has been expended.
3. a topaz-inset platinum torc - MB: 100k. CB: 100k to kthule SOLD
You sense a faint aura of magic surrounding the torc. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the torc is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the platinum torc, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Wisdom.
This enhancement may not be used by adventurers who have not trained 2 times.
The torc looks to have a lot of charges remaining.
You sense that the platinum torc will persist after its last enhancive charge has been expended.
You sense that the platinum torc will persist after its last magical charge has been expended.
4. a glitering diamond barrette - MB: 35k
You sense a faint aura of magic surrounding the barrette. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the barrette is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the diamond barrette, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The barrette resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Spell Aiming Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The barrette looks to have a huge number of charges remaining.
You sense that the diamond barrette will crumble into dust after its last enhancive charge has been expended.
You sense that the diamond barrette will disintegrate after its last magical charge has been expended.
5. a carved golden topaz stickpin - MB: 35k CB: 55k to Ghost SOLD
You sense a faint aura of magic surrounding the stickpin. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the stickpin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the golden topaz stickpin, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 1 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The stickpin looks to have more than your average giantman could count charges remaining.
You sense that the golden topaz stickpin will persist after its last enhancive charge has been expended.
You sense that the golden topaz stickpin will persist after its last magical charge has been expended.
6. a moonstone inset gold armband - MB: 100k CB: 150k to Dazmar SOLD
You sense a faint aura of magic surrounding the armband. You also feel a faint drawing sensation from it, as though it may be able to hold more power. From the pitch of the vibration you determine that the purpose of the armband is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
From the rapid vibrations of the inset gold armband, you determine it has no spell within it now, but could be imbedded with one, in the proper hands. You estimate that it can contain an average amount of mana.
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
It provides a bonus of 2 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The armband looks to have a fair amount of charges remaining.
You sense that the inset gold armband will crumble into dust after its last enhancive charge has been expended.
You sense that the inset gold armband will persist after its last magical charge has been expended.
7. a gold and blue dreamstone pin - MB: 35k CB: 35k to Bigpun SOLD
You sense a faint aura of magic surrounding the pin. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the pin is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a tappable item, which casts spells from the Elemental sphere. It has several charges.
The blue dreamstone pin contains the spell Elemental Wave, from the Minor Elemental circle.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Ambush Bonus.
This enhancement may not be used by adventurers who have not trained 6 times.
The pin looks to have a fair amount of charges remaining.
You sense that the blue dreamstone pin will persist after its last enhancive charge has been expended.
You sense that the blue dreamstone pin will persist after its last magical charge has been expended.
Weapons:
8. a thin-bladed rolaren naginata - MB: 250k CB: 400k to Barble SOLD
The first thing that strikes you about the naginata is the weight, which is about 9 pounds. In your best estimation, it's worth about 3,250,000 silvers. You can also tell that the rolaren naginata is predominantly crafted of rolaren.
It has a bonus of +20 from a normal naginata, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively. It also has some type of special ability, but you can't tell what yet.
The harmonics generated tell you that the naginata has been infused with a dark substance.
9. an invar-tipped veil iron lance - MB: 250k
The first thing that strikes you about the lance is the weight, which is about 19 pounds. In your best estimation, it's worth about 76,000 silvers. You can also tell that the veil iron lance is predominantly crafted of veil iron.
It has a bonus of +25 from a normal lance, and the way it vibrates in tune with your voice tells you that it requires skill in polearms to use effectively.
Crap From EG Fragments:
10. a small stone oculoth on a chain - MB: 25k. CB: 50k to Flayedangel SOLD
Analysis:
You analyze your stone oculoth and sense that the item cannot be altered in any way.
The creator has also provided the following information:
This item's description/base/look may not be altered in any way.
Available verbs: PEER, GAZE, RUB, STARE, TAP
You get no sense of whether or not the oculoth may be further lightened.
Zests:
>wear my oculoth
You hang the stone oculoth around your neck and it begins to glow a deep green hue.
>rub my oculoth
You lick your thumb and rub industriously at your stone oculoth.
>stare my oculoth
You adjust your stone oculoth so it sits "just so."
>rub my oculoth
You lick your thumb and rub industriously at your stone oculoth.
>tap my oculoth
You exhale on your stone oculoth and spend a moment polishing it.
>peer my oculoth
You peer closely at the stone oculoth... Umm, yep, that's what it is.
>peer my oculoth
You peer at the stone oculoth, perplexed.
>peer my oculoth
You peer at the stone oculoth and can't help but think that if you were a halfling you'd probably be trying to figure out the best way to cook it.
etc
>rem my oculoth
You remove the stone oculoth. Now what are you gonna do with it?
11. a tiny rusted iron tentacle on a bone-linked chain - MB: 25k. CB: 100k to Flayedangel SOLD
Analysis:
You analyze your rusted iron tentacle and sense that the item cannot be altered in any way.
The creator has also provided the following information:
This item's description/base/look may not be altered in any way.
Available verbs: PEER, GAZE, RUB, STARE, TAP
You get no sense of whether or not the tentacle may be further lightened.
Zests:
>wear my tentacle
You hang the rusted iron tentacle around your neck and it begins to glow a dark red hue.
>rub my tentacle
You lick your thumb and rub industriously at your rusted iron tentacle.
>stare my tentacle
You adjust your rusted iron tentacle so it sits "just so."
>tap my tentacle
You exhale on your rusted iron tentacle and spend a moment polishing it.
>gaze my tentacle
You gaze fondly at your rusted iron tentacle.
>peer my tentacle
You peer at the rusted iron tentacle, simply mystified.
>peer my tentacle
You peer at the rusted iron tentacle and can't help but think that if you were a halfling you'd probably be trying to figure out the best way to cook it.
>peer my tentacle
You peer at the rusted iron tentacle and try to recall whether you simply picked it up, or whether you YANKED it loose.
>peer my tentacle
You peer at the rusted iron tentacle, perplexed.
etc
>remove my tentacle
You remove the rusted iron tentacle. Now what are you gonna do with it?
12. a carved dried-mucus chalice - MB: 25k CB: 25k to Vyral SOLD
Once
Inspect:
You carefully inspect your dried-mucus chalice.
You notice that the dried-mucus chalice can hold liquids.
You determine that you could wear the chalice, attaching it to your belt. The chalice appears to serve some purpose.
Analysis:
You analyze your dried-mucus chalice and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
The creator has also provided the following information:
This is a drink container.
You get no sense of whether or not the chalice may be further lightened.
Other Miscellaneous Crap:
13. a long dark-scaled loincloth stained with pallid sanguine blood - MB: 25k. CB: 100k to kaisersoze SOLD
leg worn, from an invasion and has since been "dyed" with gory weapon dye.
Last edited by shad0ws0ngs; 05-06-2017 at 10:23 AM.
Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.
...unfortunately, your heart gives out a moment later.