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Thread: More Reim with Reim Defense, Reim Bounties, and a scoreboard!

  1. #1
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    Default More Reim with Reim Defense, Reim Bounties, and a scoreboard!

    Hello everyone, I’m pleased to announce the newest updates to Reim including the brand new, Reim Fortress Defense! These are ALPHA release notes and this will be available for testing on the TEST server in early May. The details released here are subject to change as things will be adjusted over the next month until testing. Once it reaches the test server it will be moved into a BETA phase. During this time, things will be tweaked and changed as well.

    Reim Fortress Defense

    The Consortium of Ethereal magic was formed to help study and further understand Reim and the mysteries within. The Consortium operates out of a mysterious structure in an unknown region known as, the Empyrean Tower. The Consortium is conducting a new series of research that involves placing a Crystal Pylon within the heart of Fortresses within Reim. However, they lack the power to defend themselves while conducting said research. It is your job, with up to 5 of your friends, to protect the pylon at all costs!

    You will be able to find a new portal at the south end of the Reim Base Camp to gain admittance to the Empyrean Tower. Once inside the tower you will be able to join forces with other adventurers and seek out chambers. Once inside a chamber, prepare yourselves and initiate the QUEST by going through the portal. The instance scales to the highest level person in the party, and by the number of participants. Players can hang around and get a brief summary of how the event works or proceed in. Players will have 3 minutes to get ready for the upcoming defense. Once the portal is opened, the chamber outside will close, barring further access to stragglers. After the 3 minutes is up, the portal will also stop allowing players to enter.

    The event itself lasts for 30 minutes and will spawn waves of creatures whenever the players finish the previous waves. Waves come from 4 directions, 4 gates, and the waves increase in difficulty per round. Each wave, there is a small chance a sapper will spawn, these sappers race for the core and blow themselves up, damaging the core and any players nearby. Once every five waves, a Boss will spawn from a new and exciting array of denizens. You will also need to defend yourselves against the onslaught of catapult fire from the attackers.

    You will be able to SEARCH the supplies rooms within the quest. You and your party will be able to search both rooms once every few minutes. This will give you traps you can use against the creatures.

    Traps include:
    Plasma Trap - Damages everything in the room after a short period.
    Fire Trap - Damages everything in the room after a short period.
    Immobilize Trap - Immobilizes everything in the room after a short period.
    Bucket of Tar - Used in Cauldrons, can be pushed on creatures in the room below.
    Barricade - The barricades can be placed near a gate to block all creatures from advancing from this direction.


    If all players die, the quest will end. If the pylon takes 20 points of damage, the quest will end.
    If players make it 30 minutes, they win. Scoring is handled based on a number of factors and includes randomization. At this time, you will be rewarded with Reim Scrip and Reim Reputation. You will also be able to earn exciting new titles and achievements. Track and compare your results and hard work!

    Entry is handled by using the same Reim Orbs used for entering the Settlement. However, there will be no freemium access to this quest.

    Special thanks to the fantastic people who have helped so far!
    Haliste, Elidi, Thandiwe, Necios, Tamuz, Kynlee, Elidi, Mazreth, Coase, Wyrom, Modrian, Sleken, Kaikala


    Reim Updates

    Reim Tasks

    Included in this update we are introducing REIM bounties. Currently, there are two types of bounties, Kill Count, and Rare hunting. The rare hunting is unique to the Settlement of Reim. The kill count quests work for both Reim Instances. There will be a third type of task available to players in a future update, called “Sight Seeing.” This gives players a clue to a room in the Settlement of Reim and they must find it. Once there, players relive a vision of the room and clue and are assaulted by wave after wave of creatures. After managing to survive all the waves, you will have successfully completed your task.

    There is a new “Bounty Board” in the tavern at the Reim Base Camp. This will allow people to GET Bounties(Reim Tasks) from the board and complete them. It also tracks who recently got a task from the board.

    Reim Scoreboard

    New with this update is a 30 day kill count scoreboard. This will allow players to compete for 30 days at a time to see who can cull the most Denizens of Reim. This will be viewable within the Tavern at the Reim Base Camp.

    Reim Invasions

    Re-enabling invasions has been held behind these other pending updates and will be available again with this release.


    Retser, ASGM

    This message was originally posted in Paid Events: Adventures, Quests, and SimuCoins, The Settlement of Reim. To discuss the above, follow the link below.
    http://forums.play.net/forums/19/218/3305/view/718



    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  2. Default

    So, unless I'm reading this incorrectly, premium access to Reim doesn't count for the Reim Fortress Defense.

  3. #3
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    Quote Originally Posted by Tyronebiggums View Post
    So, unless I'm reading this incorrectly, premium access to Reim doesn't count for the Reim Fortress Defense.
    Correct... but we'll see if that will change as it gets further along...
    Personally, I'd prefer to see the 1 entry per day apply as 1 entry to either quest... but maybe if the community makes the argument, we'll see that happen during testing.

    Also hoping they increase the scaling to up to 50 participants. Because, our runs are awesome.


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  4. #4
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    Default

    Rogues have been asking for trap laying abilities for decades and they release it as something you can only do in this paid only event?

    I sincerely hope it's just a beta test of releasing it game wide, or I am going to be very disheartened, given how shit the rogue's guild and general manuever options are in general already.
    Last edited by m444w; 04-13-2017 at 03:29 PM.
    Discord: Ondreian#3875

    I have turned PMs off on these forums, if you want to chat, use Discord to contact me.

    knifty

  5. #5

    Default

    Quote Originally Posted by m444w View Post
    Rogues have been asking for trap laying abilities for decades and they release it as something you can only do in this paid only event?

    I sincerely hope it's just a beta test of releasing it game wide, or I am going to be very disheartened, given how shit the rogue's guild and general manuever options are in general already.

    More skills and abilities for Rogues sounds good to me! +9001!

  6. #6

    Default

    waiting to see how much script you get, sounds interesting in concept, not sure how it translates in game. Also going to need communication and setup I'm sure, larger groups etc etc.

  7. Default

    Quote Originally Posted by m444w View Post
    Rogues have been asking for trap laying abilities for decades and they release it as something you can only do in this paid only event?

    I sincerely hope it's just a beta test of releasing it game wide, or I am going to be very disheartened, given how shit the rogue's guild and general manuever options are in general already.
    I bet you were a trapsin in D2.

    Last edited by Tyronebiggums; 04-13-2017 at 04:57 PM.

  8. #8
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    Quote Originally Posted by chalion View Post
    waiting to see how much script you get, sounds interesting in concept, not sure how it translates in game. Also going to need communication and setup I'm sure, larger groups etc etc.
    Current version is 6 max. Hopefully that'll be raised


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  9. #9
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    Quote Originally Posted by Tyronebiggums View Post
    I bet you were a trapsin in D2.

    I have no idea what that means
    Discord: Ondreian#3875

    I have turned PMs off on these forums, if you want to chat, use Discord to contact me.

    knifty

  10. Default

    Quote Originally Posted by Whirlin View Post
    Current version is 6 max. Hopefully that'll be raised
    If the reward is ~1000 GB for defending 30 minutes, I'll be ok with 6 for the difficulty of it, if the reward is less, more people.

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