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Thread: Enchanting data points

  1. Default Enchanting data points

    Not sure if it's even desirable information for anyone, but I thought I would toss this up here in case anyone is wanting to keep up with these things. Looks like I got pretty close to the 3% fumble.

    Final cast on an empty 7x fusion item.

    Your spell is ready.
    >cast at my spear
    You gesture at an elven infantry spear.
    You sense that the spear is one of your own projects, and it is ready to be enchanted. Unless you are horribly unlucky, you should have no trouble enchanting an elven infantry spear.
    Cast Roundtime 3 Seconds.
    >
    Gesturing with subtle yet precise hand movements, you are surrounded by an air of charged energy as you call upon the elements in preparing Enchant Item.
    Your spell is ready.
    >chan at my spear
    You channel at an elven infantry spear.
    You make a horribly poor attempt! Success!

    Visible wisps of essence dance across the surface of the elven infantry spear as you chant quietly, your sure gestures guiding them to slowly coalesce into a pair of small softly glowing runic symbols. The two lone runes flicker momentarily, the intensity of their glow increasing as their form sharpens into crisp, clean edges. Suddenly, the symbols erupt in a cascade of tiny prismatic motes of light, encompassing the spear to form a shimmering layer over its surface. Slowly, the radiant shell sinks into the spear, leaving behind a faint, fading aura.
    Roundtime: 20 sec.
    Cast Roundtime 3 Seconds.

    Relevant factors:
    In workshop with familiar present, capped wizard
    AU: 100 (30)
    IN: 100 (25)
    LO: 100 (25)
    AS: 302 (202)
    MIU: 302 (202)
    EMC: 302 (202)
    MjE: 122
    MnE: 80
    Wiz: 101

    Also of note, the mod when pouring the ayveneh potion is 150.

  2. Default

    Also for extrapolating difficulty.

    You remove an ayveneh potion from in your wizard's bag.
    >pour pot on my warb
    You pour your potion on the warblade.
    1d100: 58 + Modifiers: 160 == 218

    For a 4x-5x on an enhancive weapon.

    It provides a bonus of 7 to Edged Weapons Bonus.
    This enhancement may not be used by adventurers who have not trained 17 times.
    __________________________________________________ ___________________
    ETA:
    Oddly enough, the modifier on the ayveneh dropped after the first cast was completed:

    You pour your potion on the warblade.
    1d100: 29 + Modifiers: 159 == 188
    __________________________________________________ ___________________
    EATA:
    Final cast on this weapon:

    In workshop, unencumbered with familiar present:

    Unless you are horribly unlucky, you should have no trouble enchanting a curved elven warblade.
    Last edited by Sighisoara; 05-01-2017 at 09:56 AM. Reason: adding info

  3. Default

    You're a man after Whirlin's own heart.
    ~@~The Alliance of High Elven Society's GSWiki Page~@~
    ~@~Support the Alliance: Check Out Our Endowment Shop~@~
    ~@~Ensorcelling Services - Enchanting Services - Sheath Making~@~
    ~@~COMING SOON: Forging Services - Cobbling Services - Fletching Services~@~

  4. Default

    I do what I can

  5. #5
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    Default

    So... This is interesting. I'm working on a low enchant of a super difficult item:
    OUT OF WORKSHOP, 65% encumbrance, w/ Familiar:
    You will likely need a miracle to complete this enchantment.

    IN WORKSHOP, 65% encumbrance, w/ Familiar:
    You are more likely than not to succeed on your cast, but you will need some luck.


    OUT OF WORKSHOP, 30% encumbrance, w/ Familiar:
    This enchantment will be very difficult for you under these conditions.


    IN WORKSHOP, 30% encumbrance, w/ Familiar:
    Unless you are horribly unlucky, you should have no trouble enchanting a pair of elegant black leather gloves stitched with black silk thread.

    You make a passable attempt. Success!


    I will likely burn my annual fixskills to do some testing on enchanting... I recommend others to do the same! Get a variety of items!


    >forage for snapdragon stalk
    d100(Open): -251
    You stumble about in a fruitless attempt at foraging.

    1/6/2014: Setheve completes the promotion ritual and says, "Congratulations, Whirlin, for achieving Guild Master status! We trust you'll serve your guild well."
    1/11/2014: Grandmaster Alchemist
    1/14/2014: Capped, and got Loralaii killed by a GM.
    7/11/2016: Founded the Hand of the Arkati
    9/20/2016: T5 on my bow (Thanks to Isola)... Managed as far as T4 myself.

  6. Default

    First pour on an empty fusion runestaff, 6x-7x.

    You pour your potion on the runestaff.
    1d100: 41 + Modifiers: 149 == 190

    I take this to mean that a 7x cast on an empty fusion item is about as difficult to enchant as the 5x cast on the +7 edged enhancive referenced above.

  7. #7

    Default

    Has anyone done any testing yet to see what the new enchant time is vs. the old for 6x and 7x projects using max water lore? Or is this already more or less known? I haven't seen many posts about it yet and would like to get an idea of how big of difference it's going to make.

  8. #8

    Default

    The water lore doesn't directly help pour times. It lets you gather mana points to infuse pots to reduce pour times by an amount set by the amount of mana points you infuse into a potion, up to 95% time reduction.
    The real question was "just how many new 6x+ projects would kick off and for how long now that the item destruction fear is gone" and will it last at that rate?

  9. #9

    Default

    >pour my pot on my plate
    You pour your potion on the platemail.
    1d100: 86 + Modifiers: 279 == 365
    You estimate that the polished steel platemail should be ready to enchant in about 7 to 8 days.

    3rd pour of 6x enchant. Voln armor, sisfu pot.
    Strength (STR): 98 (9) ... 98 (9)
    Constitution (CON): 70 (20) ... 70 (20)
    Dexterity (DEX): 100 (40) ... 100 (40)
    Agility (AGI): 67 (18) ... 67 (18)
    Discipline (DIS): 80 (10) ... 80 (10)
    Aura (AUR): 100 (20) ... 100 (20)
    Logic (LOG): 100 (30) ... 100 (30)
    Intuition (INT): 90 (30) ... 90 (30)
    Wisdom (WIS): 90 (20) ... 90 (20)
    Influence (INF): 85 (12) ... 85 (12)

    No familiar, in CHE workshop, no encumbrance.
    Skill Name | Current Current
    | Bonus Ranks
    Armor Use..........................| 78 17
    Physical Fitness...................| 164 64
    Arcane Symbols.....................| 206 106
    Magic Item Use.....................| 206 106
    Spell Aiming.......................| 244 144
    Harness Power......................| 192 92
    Elemental Mana Control.............| 195 95
    Elemental Lore - Air...............| 10 2
    Elemental Lore - Earth.............| 10 2
    Elemental Lore - Fire..............| 54 11
    Elemental Lore - Water.............| 191 91
    Survival...........................| 78 17
    Perception.........................| 173 73
    Climbing...........................| 146 46
    Swimming...........................| 147 47
    First Aid..........................| 96 22
    Trading............................| 58 12
    Pickpocketing......................| 5 1

    Spell Lists
    Major Elemental....................| 50

    Spell Lists
    Minor Elemental....................| 31

    Spell Lists
    Wizard.............................| 70
    Last edited by chalion; 05-08-2017 at 12:21 PM.

  10. #10

    Default

    I'd also like to know do these changes make it worth it to consider re-specing a 38 level wizard to be more enchant oriented or not? Considering you have to earn xp in order to gain the infusable mana points, fixskilling a level 38 wizard to have enough water lore to make a difference may have a lot more impact on hunting ability vs. a level 75+ wizard. Would also like to know maybe at what amount of water lore it's worth starting to consider a build change. For example, if you had 18 ranks of water lore in order to bank 3 mana per 30 base XP absorbed, then would you have to hunt so much to really bank enough mana to make a difference that it may not greatly help you in reducing your pour times. But maybe at 95 ranks it starts to make it worth it? I'm just throwing those examples out there, I really have no idea, but would like to.

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