So, I've decided to roll up a Wizard because I was feeling nostalgic about the one I used to play. The Warmage style really appeals to me in the early stages, especially since I set his stats for growth long-term. Also rolled up a sorcerer who is pretty awesome but can't decide between the two, such is my curse. Enchanting isn't a real goal for this character, I'm mainly looking to play him for fun and RP.
Basically, what I'd like to know is...
1.) Combat Maneuvers. Is it worth training in early on considering all I'd have to give up? 902 already grants an additional +10 skill on top of my 4x weapon.
2.) Armor Use. Currently I've stopped at fulls since it is so prohibitive to go any further, and I feel as though I'll switch over to pure before this becomes an issue for a war mage. Should I bite the bullet and go for doubles anyways? What should I give up to do so?
3.) Stats are set up to be beastly starting around 50, but all that aren't 100 will be over 90 at cap. Would it be wiser to shoot for TPs instead?
4.) Mana could be an issue, as it is at level. I understand war mages don't cast much, especially early on, but would bumping Aura up to compensate really make that much of a difference?
For clarity, here's the list of stats and skills:
Code:
Name: Someguy Race: Sylvankind Profession: Wizard (shown as: Spellbinder)
Gender: Male Age: 450 Expr: 178212 Level: 12
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 91 (20) ... 91 (20)
Constitution (CON): 87 (18) ... 87 (18)
Dexterity (DEX): 64 (17) ... 64 (17)
Agility (AGI): 74 (17) ... 74 (17)
Discipline (DIS): 84 (12) ... 84 (12)
Aura (AUR): 63 (11) ... 63 (11)
Logic (LOG): 68 (9) ... 68 (9)
Intuition (INT): 58 (4) ... 58 (4)
Wisdom (WIS): 67 (8) ... 67 (8)
Influence (INF): 56 (3) ... 56 (3)
Mana: 38
Code:
Someguy (at level 12), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Two-Handed Weapons.................| 66 14
Physical Fitness...................| 66 14
Arcane Symbols.....................| 62 13
Magic Item Use.....................| 62 13
Spell Aiming.......................| 108 26
Harness Power......................| 58 12
Elemental Mana Control.............| 62 13
Elemental Lore - Air...............| 62 13
Perception.........................| 62 13
Climbing...........................| 50 10
Swimming...........................| 15 3
Spell Lists
Major Elemental....................| 12
Spell Lists
Minor Elemental....................| 2
Spell Lists
Wizard.............................| 13