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Thread: Atlas

  1. #11

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    I did a download with another character and it workd.. go figure....lol

  2. #12

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    Quote Originally Posted by deadly
    Love this thing so far, one request make the database searchable by level?
    Absolutely something that would be useful. I've had some issues with the updating GTK combo boxes not working as I'd expect, but let me give it a shot.

    Quote Originally Posted by Stavman
    I did a download with another character and it workd.. go figure....lol
    Weird, but glad you were able to download it.

  3. #13

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    v2017.10.01.01

    Changes:
    • Added level based filtering (both creatures and areas page)
    • Added ability to delete defined areas
    • Fixed window title

    Next:
    • Add ability to add/edit areas

  4. #14

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    awesome looks good, now hopefully you can add critters from ta'vaalor, illistim?

  5. #15

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    Quote Originally Posted by deadly View Post
    awesome looks good, now hopefully you can add critters from ta'vaalor, illistim?
    Pretty much all the creatures in the game should be present already. If you mean hunting areas, I'm unlikely to ever to Ta'Vaalor as I never have characters that hunt there. Ta'Illistim I'd likely add next time I have someone hunting that area. That said, I'll post the update tonight that allows users to add/remove/edit hunting areas, so it isn't something that really requires me to add them =-D

    If folks wanted to post areas to this thread as a way to get them into the version of the DB on the repo, I could do that as well.

  6. #16

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    v2017.11.01.01

    Changes:
    • Add ability to add/edit areas
    • Some code cleanup


    Next:
    • Probably changing the widget used to display creatures in an area to be more usable than a combobox

  7. #17

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    v2017.12.01.02

    Changes:
    • Better display for creatures in an area


    Next:
    • Code cleanup
    Last edited by Jymamon; 01-13-2017 at 12:06 AM.

  8. #18
    Join Date
    May 2010
    Location
    With your mom
    Posts
    4,660

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    Quote Originally Posted by Jymamon View Post
    v2017.12.01.02

    Changes:
    • Better display for creatures in an area


    Next:
    • Code cleanup
    This has been very useful. Thanks!

  9. #19

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    Seems like something broke?

    >;atlas
    --- Lich: atlas active.
    --- Lich: error: undefined method `include' for #<Scripting:0x18298020>
    atlas:1104:in `script'

  10. #20

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    Quote Originally Posted by zephyrii View Post
    Seems like something broke?

    >;atlas
    --- Lich: atlas active.
    --- Lich: error: undefined method `include' for #<Scripting:0x18298020>
    atlas:1104:in `script'
    What version of lich.rbw do you have? I just checked with the 4.6.31 (where I forked off locally) and the 4.6.49 (latest from the repository) and this is working okay for me. Does it make any difference if you run ;atlas first thing (before any other script)?

    If I get time tonight, I'll try a clean install in another directory to see if that makes any difference.

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