Let's start a thread to centralize ideas for Wyrom so in case the LORD decides not to be Omnipresent (Jesus mode) he can glance here.
I'll start with my divinely inspired ideas:
1.
- Make Banditbane work against players of the Rogue class
- Make Giantbane work against giantmen players
- Make Extraplanar bane work against Aelotoi players
2.
New Ranger or Empath skill: Troll aspect (possibly offshoot of Troll's blood)
Player assumes new race (troll) including attributes of trolls. Natural critical padding, fire vulnerability, regeneration, higher strength.
3.
Sticky glove. Could be a common treasure drop. Would amplify coins + gems taken through pickpocketing. Also would run risk of the glove sticking inside a container when pickpocketing. Basically higher risk/higher reward.
4.
Battle roll. A warrior does a cartwheel, somersault into another room, lowering defenses, reducing RT for a cman/wgld attack, or providing reduced RT for an attack. Cannonball option for attacking into rooms from a "down" room, which would cause a knockdown. Or cannonball attack <npc> would cause a flying strike with more RT but considerable crit weighting. Rogues could do it from hiding as an ambush attack.
5. Bandit camp. Warcamp but bandits hideout. They would use the Ithzir Scout pillage mechanic on deaders.
6. King of the hill PVP event. Connecting with a spell/weapon for damage sends the other person reeling down the hill. Last man standing wins. Bonuses to those with a certain amount of knockdowns. Certain spells obviously banned. Very few defensive spells allowed if at all.