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Thread: How to Beat Lumnis (Into Submission)

  1. #11

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    If you've ever fletched or put stuff in the trash while belled and on Lumnis/RPA, you might notice it. Fletching is 5 xp/arrow but you'll absorb 10/15/etc. Trash is 1 exp, but you'll get 2/3/etc.

    If want be 100% sure, fry all the way but don't saturate, absorb one pulse, then use a mind-clearer to see how much was left in your bucket.

  2. #12
    Join Date
    Feb 2012
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    EVERYWHERE FOR I AM YOUR LORD
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    Quote Originally Posted by Zarston View Post
    Common sense.
    Come on give us the advanced tips.
    Guro Inosanto - Filipino Martial Arts Demo at the Smithsonian
    https://www.youtube.com/watch?v=tKKZuS8c7rM

  3. #13

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    Recommend we sticky this. Some solid tips here.

  4. #14

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    Added some advanced tips for IWH. It's really overkill, but I do do all of them when I'm gifting.

  5. #15

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    Thanks for posting what has worked for you. Im curious how the contest will end up

  6. #16

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    Quote Originally Posted by Zarston View Post
    Hey guys, my character's in game name is Zarston. My credentials are Wyrom confirming that I regularly make the top 10 Lumnis earners. I'm writing this to give everyone the information they need to help keep the average nice and high post Lumnis contest.

    If you want to maximize your Lumnis Bonus, then the general gist is that you need to:

    1. Be on a Super Node as long as possible.
    1. Stay Saturated as long as possible
    2. Be in a Group as much as possible.

    It's that simple. Obviously the most important points are the top two, so in order to keep that rolling, you need to be gaming the Adventurer's Guild system. I'll go into a few tips and tricks that will tweak these to optimal efficiency, but those three points are really all you need to follow.

    Pre-Lumnis Setup

    You want to have as high of a logic bonus as you can. Certain races are blessed with higher natural logic bonuses and they'll have an advantage because of this, but everyone can get their hands on Logic Enhancives up to +40 Stat or +20 Bonus. Rangers can also boost their logic with Assume Aspect, while Monks have access to Perfect Self.

    Know what kinds of bounties you'll get based on your level and area, and try to stock up appropriately. If you get skinning bounties, have some bundles ready to turn in right away. Stash some gems away on a locker or a mule.

    Consider moving to a spot where you'll get easier to complete bounties. Yeah, the Landing is where everything happens, but maybe you'll be able to kill things in one shot in Ta'Illistim while it will take you a couple of minutes to plink the huge stone monster to death.

    You will want to have a friend or a mule that you can at least join every time you're sitting on the node. It's not much, but we're squeezing out every experience point we can, and this one is easy and cheap to grab.

    Lastly, due to the new changes in experience absorption offline, you're going to want to take your bounty in as few chunks as you can. Logging off will drag your mind back down to the non-saturated Danger Zone, Lana. You don't want to be in the Danger Zone.

    Bounties

    BOOST BOUNTY is your best friend with benefits during your gift. It will let you pick and choose the most optimal bounties, and keep them rolling for 6 hours. Obviously if you can get a good bounty on the timer, then just roll with it, but more often then not RNG is a bitch and you gotta put her in check with a BOOST BOUNTY.

    Remember, your goal is to stay saturated as long as possible. This means that unless you have a bounty ready to turn in as soon as you go from Saturated to Fried, then you're not working hard enough and Lumnis is sitting up there snickering at your pathetic little bonus.

    The best bounties to keep you sitting on your butt if you've stocked up properly are Gems, Skins, and Herbs. Coincidentally, these are also the ones you can hire other people to complete for you. If you have deep enough pockets, they should be what you're aiming for every time.

    The next tier of bounties depend on your profession/skills. If you are a killing machine then Bandit bounties are your best bet. You can generally gather a group quickly, knock them all out, and be back on your node in a handful of minutes. Be warned that the group thing can backfire if you have a low number of bandits to kill and someone ends up with a high number keeping you off the node to help them complete the bounty, but in the end its safer in numbers and nothing will hurt your Lumnis boost as badly as an untimely death.

    Searching heirlooms are also a great bet if you have a way of sanctifying the area or access to a bodyguard.

    Anything after that is subject to double RNG, with you needing the specific monster to spawn, then the effect to trigger after the monster dies (ie heirloom drops, child pops out). While culling and heirloom hunts can be completed in decent enough time, definitely avoid the child bounties as the time it takes to guide one back hurts your time on the node.

    The last type of bounty are escort bounties, and you should avoid them like the plague. Not only are you forced to spend a lot of time travelling off of a node, you can't even keep your mind empty during the journey because bandits will jump out and give you some experience. While this can be managed with immediate uses of BOOST ABSORBs, it isn't worth the hassle in the long run since you'll end the journey on an empty head.

    That's all I can think of for now. If you have any questions, hit me up on lnet or on here, and I'll answer as best I can. Here's to hoping the average rises nicely!

    Advanced Tips for the people willing to wring the bonus bone-fucking-dry

    I didn't add these at first because the above set of common sense is all you need to score high. Also, I should add that you really should only play like this during your gift. You lose some efficiency playing the normal way, but trying to keep this up all week will burn you out (and you'll run out of bounty boosts/vouchers for when you really want them).

    As long as we do get a way to flag off offline experience, make sure you are saturated with a bounty ready to turn in before your gift starts, then log off and don't log on again until your gift starts. Even if we don't get a way to flag off offline experience, make sure you at least have a bounty ready to turn in from the get go.

    Alter the ;errand script to do anything that will take you off of the node. Deposit coins, swap bounties, even Logging off. I got a couple of questions about this, so I mean to change the line,

    start_script 'go2', [script.vars[0]] ---> start_script script.vars[0]

    This lets you do things like ;errand deposit, which will start the script ;deposit once you have an experience pulse. Personally I just have scripts like ;giftdeposit, which are carbon copies of ;errand with 'deposit' in place of 'go2', but you probably don't want to go that far.

    Also as long as we get to flag off offline experience, you can use the game clock to get new bounties instead of burning boosts/vouchers. Once you have a shit bounty, use an altered ;errand to quit, then log back in in 15 minutes, use an altered ;errand to swap bounties. Repeat process if the bounty still sucks.

    If you're self-reliant enough don't interact with anyone for 6 hours. LNET is fine since you can still do what you need to do, but IC interactions can slow you down. Let them think you're an AFK-bot. You don't want to lose a minute of being fried instead of saturated while you RP back and forth. If you have no way of dealing with boxes on your own, don't pick them up. Hell, I give selling duty to my other character for my gift, even though only my main has maxed trading ranks.

    Have multiple characters around the same level? Consider staggering their gifts so that you can use one as an additional bounty grabber, trading until he hits gold for your gifter in the form of bandits.
    Dreaven's post Lumnis changes to beating Lumnis into submission:

    Step 1: Wait for Zarston to set the standard.
    Step 2: Go about your daily business.
    Step 3: ???
    Step 4: Profit

  7. #17

    Default

    Quote Originally Posted by Tgo01 View Post
    Dreaven's post Lumnis changes to beating Lumnis into submission:

    Step 1: Wait for Zarston to set the standard.
    Step 2: Go about your daily business.
    Step 3: ???
    Step 4: Profit
    So true :P

  8. #18

    Default

    Someone sticky this shit!

  9. #19
    Join Date
    Feb 2012
    Location
    EVERYWHERE FOR I AM YOUR LORD
    Posts
    2,172

    Default

    Quote Originally Posted by Zarston View Post
    Added some advanced tips for IWH. It's really overkill, but I do do all of them when I'm gifting.
    How LORDLY of you.
    Guro Inosanto - Filipino Martial Arts Demo at the Smithsonian
    https://www.youtube.com/watch?v=tKKZuS8c7rM

  10. #20

    Default

    Quote Originally Posted by Zarston View Post
    Hey guys, my character's in game name is Zarston. My credentials are Wyrom confirming that I regularly make the top 10 Lumnis earners. I'm writing this to give everyone the information they need to help keep the average nice and high post Lumnis contest.

    If you want to maximize your Lumnis Bonus, then the general gist is that you need to:

    1. Be on a Super Node as long as possible.
    1. Stay Saturated as long as possible
    2. Be in a Group as much as possible.

    It's that simple. Obviously the most important points are the top two, so in order to keep that rolling, you need to be gaming the Adventurer's Guild system. I'll go into a few tips and tricks that will tweak these to optimal efficiency, but those three points are really all you need to follow.

    Pre-Lumnis Setup

    You want to have as high of a logic bonus as you can. Certain races are blessed with higher natural logic bonuses and they'll have an advantage because of this, but everyone can get their hands on Logic Enhancives up to +40 Stat or +20 Bonus. Rangers can also boost their logic with Assume Aspect, while Monks have access to Perfect Self.

    Know what kinds of bounties you'll get based on your level and area, and try to stock up appropriately. If you get skinning bounties, have some bundles ready to turn in right away. Stash some gems away on a locker or a mule.

    Consider moving to a spot where you'll get easier to complete bounties. Yeah, the Landing is where everything happens, but maybe you'll be able to kill things in one shot in Ta'Illistim while it will take you a couple of minutes to plink the huge stone monster to death.

    You will want to have a friend or a mule that you can at least join every time you're sitting on the node. It's not much, but we're squeezing out every experience point we can, and this one is easy and cheap to grab.

    Lastly, due to the new changes in experience absorption offline, you're going to want to take your bounty in as few chunks as you can. Logging off will drag your mind back down to the non-saturated Danger Zone, Lana. You don't want to be in the Danger Zone.

    Bounties

    BOOST BOUNTY is your best friend with benefits during your gift. It will let you pick and choose the most optimal bounties, and keep them rolling for 6 hours. Obviously if you can get a good bounty on the timer, then just roll with it, but more often then not RNG is a bitch and you gotta put her in check with a BOOST BOUNTY.

    Remember, your goal is to stay saturated as long as possible. This means that unless you have a bounty ready to turn in as soon as you go from Saturated to Fried, then you're not working hard enough and Lumnis is sitting up there snickering at your pathetic little bonus.

    The best bounties to keep you sitting on your butt if you've stocked up properly are Gems, Skins, and Herbs. Coincidentally, these are also the ones you can hire other people to complete for you. If you have deep enough pockets, they should be what you're aiming for every time.

    The next tier of bounties depend on your profession/skills. If you are a killing machine then Bandit bounties are your best bet. You can generally gather a group quickly, knock them all out, and be back on your node in a handful of minutes. Be warned that the group thing can backfire if you have a low number of bandits to kill and someone ends up with a high number keeping you off the node to help them complete the bounty, but in the end its safer in numbers and nothing will hurt your Lumnis boost as badly as an untimely death.

    Searching heirlooms are also a great bet if you have a way of sanctifying the area or access to a bodyguard.

    Anything after that is subject to double RNG, with you needing the specific monster to spawn, then the effect to trigger after the monster dies (ie heirloom drops, child pops out). While culling and heirloom hunts can be completed in decent enough time, definitely avoid the child bounties as the time it takes to guide one back hurts your time on the node.

    The last type of bounty are escort bounties, and you should avoid them like the plague. Not only are you forced to spend a lot of time travelling off of a node, you can't even keep your mind empty during the journey because bandits will jump out and give you some experience. While this can be managed with immediate uses of BOOST ABSORBs, it isn't worth the hassle in the long run since you'll end the journey on an empty head.

    That's all I can think of for now. If you have any questions, hit me up on lnet or on here, and I'll answer as best I can. Here's to hoping the average rises nicely!

    Advanced Tips for the people willing to wring the bonus bone-fucking-dry

    I didn't add these at first because the above set of common sense is all you need to score high. Also, I should add that you really should only play like this during your gift. You lose some efficiency playing the normal way, but trying to keep this up all week will burn you out (and you'll run out of bounty boosts/vouchers for when you really want them).

    As long as we do get a way to flag off offline experience, make sure you are saturated with a bounty ready to turn in before your gift starts, then log off and don't log on again until your gift starts. Even if we don't get a way to flag off offline experience, make sure you at least have a bounty ready to turn in from the get go.

    Alter the ;errand script to do anything that will take you off of the node. Deposit coins, swap bounties, even Logging off. I got a couple of questions about this, so I mean to change the line,

    start_script 'go2', [script.vars[0]] ---> start_script script.vars[0]

    This lets you do things like ;errand deposit, which will start the script ;deposit once you have an experience pulse. Personally I just have scripts like ;giftdeposit, which are carbon copies of ;errand with 'deposit' in place of 'go2', but you probably don't want to go that far.

    Also as long as we get to flag off offline experience, you can use the game clock to get new bounties instead of burning boosts/vouchers. Once you have a shit bounty, use an altered ;errand to quit, then log back in in 15 minutes, use an altered ;errand to swap bounties. Repeat process if the bounty still sucks.

    If you're self-reliant enough don't interact with anyone for 6 hours. LNET is fine since you can still do what you need to do, but IC interactions can slow you down. Let them think you're an AFK-bot. You don't want to lose a minute of being fried instead of saturated while you RP back and forth. If you have no way of dealing with boxes on your own, don't pick them up. Hell, I give selling duty to my other character for my gift, even though only my main has maxed trading ranks.

    Have multiple characters around the same level? Consider staggering their gifts so that you can use one as an additional bounty grabber, trading until he hits gold for your gifter in the form of bandits.
    Quoting for record purposes.

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