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Thread: Another Returning Wizard

  1. #61

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    I do not remember if they stun, but with turtled Ithzir I now plink away with the new 502.

    Have you tried Call Wind?


  2. #62
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

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    I tried it once on a single taint and still couldn't hit it with my fire bolt. I will try call wind on my next attempt to give it another shot.

  3. #63

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    So Tenser, how are the 'ducts treating you?


  4. #64

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    The taints sometimes put up wall of force, so kinda shit out of luck when they do. proning and stancing them with 912 will obviously help but, still sucks.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  5. #65
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

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    So the last few times out my old trick of tap/fire bolt works sometimes, but then I run into the wall of force or a super dodgy gremock.

    Instead, I have found using a quartz orb and leading with 505, followed by a tremor tap and earthen fury has a 90%+ kill rate. I only have issues when it gets swarmy. In those situations I use a core tap with 410, 505, 502, 502, 502, 917. That usually does the trick, but is rough on the mana pool.

    The other night I lost my runestaff in a swarm but made it out alive. Ozzan retrieved the staff for me. I'm glad to have it back, but it's a low value one and all of my decent stuff is locked away while in Otf.

    Tremors+Cone/Bolt seems to be more mana efficient, but not as reliable as 505/Tremors/917 and being on the lower level side of things I'd rather play it safer.
    Last edited by Tenser; 01-23-2017 at 06:49 PM.

  6. #66
    Join Date
    Feb 2006
    Location
    West Coast
    Posts
    1,283

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    If you train as a sword and board, and just use the shield you net a bit more DS, you can eblade a weapon and come out ahead!

  7. #67
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

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    Quote Originally Posted by gs4Pawn View Post
    If you train as a sword and board, and just use the shield you net a bit more DS, you can eblade a weapon and come out ahead!
    Ahead of what?

  8. #68
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

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    So, Tenser is closing in on 82 now. I've tried various strategies and the best seems to be 505/tap tremors/917. I use a heavy quartz orb to get my CS up to where I hardly fail a 505 stun or a 516 mana leech. As soon as it gets swarmy, I do a 950 Core Tap with 410, 505, 502, 502, 502, 917 or if I don't have the mana or I'm on 950 cool down I run away. Been working so far.

    Also, I've stayed super light and only had one gremlock injure me with a garrote, which resulted in a minor wound. I usually try to incapacitate the gremlocks fast, so I've only had 4 or 5 garrote attempts on me so far.

  9. #69
    Join Date
    Dec 2008
    Location
    Bishop, CA
    Posts
    494

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    Here is Tenser at post cap (just over 10m XP).

    Tenser (at level 100), your current skill bonuses and ranks (including all modifiers) are:
    Skill Name | Bonus Ranks
    Armor Use..........................| 20 4
    Physical Fitness...................| 201 101
    Arcane Symbols.....................| 302 202
    Magic Item Use.....................| 302 202
    Spell Aiming.......................| 302 202
    Harness Power......................| 200 100
    Elemental Mana Control.............| 302 202
    Spirit Mana Control................| 50 10
    Elemental Lore - Air...............| 155 55
    Elemental Lore - Fire...............| 90 20
    Elemental Lore - Water...............| 25 5
    Perception.........................| 201 101
    Climbing...........................| 150 50
    Swimming...........................| 150 50

    Spell Lists
    Major Elemental....................| 100

    Spell Lists
    Minor Elemental....................| 75

    Spell Lists
    Wizard.............................| 100

    Not sure where I'm going to go next. Maybe a little water lore (~30 ranks?) and then start getting harness power up. I'd love earth lore for the extra TIME STOP and/or CORE TAP, but 40 and 60 ranks is a lot. I could also resign myself to the 303 spell rank slog, but I'm not quite ready for that.

    Between having crit padded armor, high air lore, and keeping encumbrance low I haven't had many issues with combat manuevers in OTF or the Sanctum. Also, I can solo bandits (but need to be careful). So, given that I don't feel the need for CM ranks at this point.

    Hunting strategies: 909/917 works great still on softly armored opponents, otherwise I use 410 -> 510/518 or 515 -> 903 (steam) depending on the number of opponents in the room. I have almost no issue with mana (thanks to 516) so rarely wrack in the field anymore, but more mana would nevertheless be a nice thing.

    Deaths: In October 2016 I had 96 deeds, now I'm at 69 deeds. That's 27 deaths in 33 months. The deaths have slowed down somewhat, but still almost a death a month on average. I'm sure it would be a lot worse if I were hunting in a more challenging area (instead of OTF).

    Any thoughts on what to train in next?

  10. #70
    Join Date
    Jan 2007
    Location
    Sacramento CA
    Posts
    2,593

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    I’d get swimming to 70 to be nice and safe in nelemar
    Thym, 21 warrior. Coraesine Weapons are my friend.

    Slocan, 100 Ranger

    Jynai, 100 Empath

    -Looking for my old character (Orbstar DE Wizard)

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