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Thread: '40's Noir Detective Outfit - Ghule, Yansio, etc items of a matching theme

  1. Default '40's Noir Detective Outfit - Ghule, Yansio, etc items of a matching theme

    Selling off an old outfit of mine that I call my '40's Noir Detective Outfit. This is being sold as a set. Descriptions of items, analysis, and zest examples to follow. Most of the pieces, all except the suspenders, are Yansio or Ghule

    Yansio: https://gswiki.play.net/mediawiki/index.php/Yansio
    Ghule/Goblyn: https://gswiki.play.net/mediawiki/index.php/Ghule

    Things to note on the set -
    the coat is max deep (140lbs)
    the hat can open/close which is NOT normal for these hats
    The ghule items will interact with each other to some degree or another and also work with fangs, eye flashy rings, etc


    CB: 1.5m to Tohrment SOLD


    a long black wool trench coat - Crafted of thick, finely spun wool and dyed a dark black, the voluminous coat drapes around the wearer. The collar of the coat is turned up, framing the face, before it joins the lapels. Left undone, a matching black wool belt dangles from loops on either side of the coat. - Max deep (140lbs), can be lightened still, Unlocked Ghule/Goblyn zests

    You analyze your wool trench coat and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    You get a strong sense that this coat can be altered by any merchant. However it is altered, it must logically make sense as something that can "billow" out easily (so avoid requesting tight-fitting or super short garments if possible).

    Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the coat. If you happen to have special fangs of a similar build, you'll find that things may look a bit fancier when you use the coat. This coat can be unlocked to a second tier by any willing Ebon Gate Festival merchant and by a handful of merchants outside of that festival.

    [As a note, currently PUSH and PULL are fluff fun and do not truly conceal your features.]

    You can tell that the coat is as light as it can get and that its pockets could not possibly get any deeper.

    Zests:
    >remove coat
    You remove a long black wool trench coat from your shoulders in an elegant sweeping motion that causes it to swirl mysteriously around you.
    >wear coat
    As you drape your wool trench coat from your shoulders, it billows out behind you as if caught upon an unfelt breeze.
    >close coat
    You pull your wool trench coat around yourself tightly, doing your best to conceal your form.
    >open coat
    You throw open your wool trench coat. It billows out behind you like a pair of wings.
    >wave coat
    You catch the edge of your wool trench coat with one arm and sweep it out in front of you until all that is left revealed are your eyes. The coat ripples mysteriously as it moves.
    >bow coat
    Holding the edge of your wool trench coat, you dip an elegant bow. The coat billows out behind you as if caught upon an unfelt breeze. You glance up and flash an evil grin.



    a charcoal grey pinstripe hat - Unlocked Ghule/Goblyn zests - also closes. Ghule hat's don't normally close, but the merchant who altered it asked if I wanted it to close and I said why not. Considering the alterations the guy was doing that night I am 90% sure he was drunk or gave no fucks

    You analyze your pinstripe hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

    The creator has also provided the following information:
    Currently you are able to use TAP, TILT, BOW, KICK, DROP in, and GET from. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the hat. Some merchants may be able to unlock this hat to a higher tier for you.

    You get a strong sense that the aesthetics of hat can be altered by any merchant. It must remain a hat or hat-like item -- something that can be worn on the head but still reasonably store small items and be "tipped." (as in tipping your hat to someone).


    You can tell that the hat is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you.

    Zests:
    >put am in my hat
    You reach up and lift one corner of your hat, then quickly stuff a crystal amulet inside it.
    >get am from my hat
    You reach up and lift one corner of your hat, then rummage around inside it until you find a crystal amulet.
    >tap my hat
    You reach up and tip your hat.
    >tilt my hat
    You reach up and tilt your pinstripe hat so it casts a shadow over your eyes.
    >bow my hat
    You reach up and remove your pinstripe hat, dipping an elegant bow as you sweep it in a wide arc in front of you. You return your hat to your head with a flourish.
    >kick my hat
    You reach up and remove your pinstripe hat, then toss it into the air in front of you. A subtle twist of your shoulders, and the hat lands on the center of your chest, quickly spinning down along the length of your body. When it reaches your foot, you give it a fast kick with your toe, and it arcs up into the air before you, landing perfectly on your head once again.



    a fitted charcoal grey pinstripe vest dangling a silver chain watch fob - VSA, further L/D, unlocked Yansio

    You analyze your grey pinstripe vest and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    With careful examination, you feel that any willing merchant might be able to alter the vest for you. You note that the merchant will assuredly ask that any alterations, however, ensure that nothing contradicts the type of item that the vest is (a sleeveless tunic or vest).

    Currently, you are able to use WEAR, REMOVE, FLIP, PUSH, TICKLE, PULL, and PINCH on the vest. Currently this cannot be unlocked any further.

    You might be able to have a talented merchant lighten the grey pinstripe vest for you or deepen its pockets.

    Zests:
    >remove vest
    Loosening the fasteners of your grey pinstripe vest, you flip open the garment and slip it off of your arms with ease. After shaking out any wrinkles from the fabric, you fold it neatly.
    >wear vest
    You slip your arms into the sleeveless armholes of your grey pinstripe vest, adjusting the fit over your shoulders and chest with a single tug. Quickly fastening where appropriate, you smooth out any wrinkles in the fabric.
    >flip vest
    Utterly convinced of your devastating good looks in this grey pinstripe vest, you glance about and then casually flip up the hem to flash your astonishing physique beneath. Quite satisfied that anyone who may have witnessed such a thing was outstandingly lucky, you lower the hem and grin to yourself. Damn, you're good looking.
    >push vest
    You smooth out the fabric of your grey pinstripe vest with a palm, then adjust the hem with a brief tug.
    >tickle vest
    You reach up and briefly toy with the stitching on the armholes of your grey pinstripe vest.
    >pull vest
    You roll your shoulders and pull at the fabric of your grey pinstripe vest, adjusting how it lays over your frame.
    >push vest
    You smooth out the fabric of your grey pinstripe vest with a palm, then adjust the hem with a brief tug.



    some sleek black suspenders with silver buckles - pin worn, zested for TURN and PULL

    You analyze your black suspenders and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun."

    The creator has also provided the following information:
    This item may be altered by a talented merchant. The noun must remain "suspenders."

    You can try to TURN and PULL the suspenders.

    You get no sense of whether or not the suspenders may be further lightened.

    Zests:
    >pull sus
    You pull your black suspenders out as far as they will go, and then slowly allow them to return to their original position.
    >turn sus
    You hook your thumbs into your black suspenders and pull them out as far as they will go. They snap back smartly against your chest with a loud **Thwack** as you release them.



    a pair of charcoal grey pinstripe pants with neatly pressed cuffs - Yansio, further unlockable

    You analyze your charcoal pants and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    With careful examination, you feel that any willing merchant might be able to alter the pants for you. You note that the merchant will assuredly ask that any alterations, however, ensure that nothing contradicts the type of item that the pants is (full-length trousers with cuffs).

    Currently, you are able to use PULL, CLEAN, TILT, and RAISE on the pants. A very few talented merchants are able to unlock this pants further.

    You get no sense of whether or not the pants may be further lightened.

    Zests:
    >pull pants
    Glancing down at your charcoal pants, you notice that the creases are not quite right. You tug briefly at the waistband, adjusting the pleats until you are satisfied that the fabric falls properly about your hips.
    >clean pants
    You bend over and examine a smudge in the fabric of your charcoal pants. Brushing at it vigorously with your palm, you manage to clean most of it off. It will have to be laundered, of course, but this will do for now.
    >tilt pants
    You tilt your leg slightly and glance down at the hem of your charcoal pants, ensuring that the cuffs are creased properly and do not drag the ground. After a brief tug on the fabric, you are reassured that they are tailored correctly.
    >raise pants
    Noticing your charcoal pants have fallen down to your hips, you tug at the waistband and readjust it about your natural waistline.



    some storm grey leather shoes with charcoal accents - VSA, further L/D, unlocked Yansio

    You analyze your charcoal shoes and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    With careful examination, you feel that any willing merchant might be able to alter the shoes for you. You note that the merchant will assuredly ask that any alterations, however, ensure that nothing contradicts the type of item that the shoes is (shoes with laces).

    Currently, you are able to use WEAR, REMOVE, TURN, PULL, CLEAN, TILT, and LACE on the shoes. Currently this cannot be unlocked any further.

    You might be able to have a talented merchant lighten the charcoal shoes for you or deepen its pockets.

    Zests:
    >remove shoe
    Reaching down to unfasten the ties of your charcoal shoes, you slip them off one by one and nudge them to the side. Bending down, you gather the shoes and brush off the tops to ensure they are clean.
    >wear shoe
    You slip into your charcoal shoes one at a time, then bend and fasten the ties securely for a sure fit. A brief buffing to the top of the shoes and you are all set.
    >turn shoe
    You turn to the left, sliding your right shoe out for all to see, then repeat the same action on the other side. Satisfied that you have shown off your fancy footwear to the best of your ability, and achieving jealousy in anyone who might have witnessed it of course, you give a smug grin.
    >pull shoe
    You briefly lean down and pull at the tongue of your charcoal shoes, adjusting its fit on your foot.
    >clean shoe
    Noticing a rather large smudge on your charcoal shoes, you stop immediately and bend that leg so that you can reach the offending mark. Quickly, you buff out the smudge using your palm and then nod with satisfaction afterwards. Can't have dirty shoes, after all.
    >tilt shoe
    You pause, bending your leg and tilting your charcoal shoes at an angle so that you can see the heel. Upon locating a small rock lodged into your shoes, you quickly remove it with a flick of your fingers.
    >lace shoe
    You tug on the ties of your charcoal shoes, tightening its fit about your foot with one smooth motion.
    Last edited by shad0ws0ngs; 06-16-2016 at 10:42 AM.
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  2. #2

    Default

    Keeping Modus alive.
    Mithrilschlong, 2015-03-10 to slightly later on 2015-03-10. You will not be forgotten!
    usable Meteor Swarm, late 2020-12-30 to early 2020-12-31. You will also not be forgotten!

  3. Default

    once
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  4. Default

    twice
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

  5. Default

    sold
    Japhrimel takes his black branding iron and jabs the superheated metal into your open wound. You let out a scream as the hot iron sizzles against your flesh, which begins to smoke and burn. The sensation sets your nerves aflame with blinding white agony, but somehow you manage to retain consciousness through the excruciating procedure. At last, the wound is blackened and sealed, but the pain is slow to recede.

    ...unfortunately, your heart gives out a moment later.

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