1. a tear-cut ruby armband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Spiritual Lore - Religion Bonus.
This enhancement may not be used by adventurers who have not trained 35 times.
It provides a bonus of 6 to Dexterity.
This enhancement may not be used by adventurers who have not trained 21 times.
The armband looks to have a lot of charges remaining.
You sense that the ruby armband will crumble into dust after its last enhancive charge has been expended.
You sense that the ruby armband will disintegrate after its last magical charge has been expended.
mb 50k cb 500k to Fleurs going sold
2. an elegant amethyst bracelet
The bracelet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The bracelet looks to have a huge number of charges remaining.
You sense that the amethyst bracelet will crumble into dust after its last enhancive charge has been expended.
mb 50k cb 300k to fluers sold
3. an agate-inset platinum circlet
The platinum circlet contains the spell Elemental Defense III, from the Minor Elemental circle.
The circlet resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The circlet looks to have more than your average dwarf could count charges remaining.
You sense that the platinum circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum circlet will persist after its last magical charge has been expended.
mb 50k
4. a polished star emerald crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The crown looks to have a huge number of charges remaining.
You sense that the star emerald crown will persist after its last enhancive charge has been expended.
You sense that the star emerald crown will persist after its last magical charge has been expended.
mb 50k ma 50k to 23 Versin sold
5. a topaz-inset copper crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 9 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 30 times.
It provides a bonus of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
It provides a bonus of 6 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 14 times.
The crown looks to have a lot of charges remaining.
You sense that the copper crown will crumble into dust after its last enhancive charge has been expended.
You sense that the copper crown will persist after its last magical charge has been expended.
mb 50k
6. a tooled platinum crown
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The crown resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The crown looks to have a lot of charges remaining.
You sense that the platinum crown will crumble into dust after its last enhancive charge has been expended.
You sense that the platinum crown will persist after its last magical charge has been expended.
mb 50k cb 50k to stugatz sold
7. an ivory and pink sapphire earcuff
The earcuff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 8 to Max Health.
This enhancement may not be used by adventurers who have not trained 24 times.
It provides a bonus of 3 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The earcuff looks to have a lot of charges remaining.
You sense that the pink sapphire earcuff will persist after its last enhancive charge has been expended.
mb 50k cb 50k to ksb223 going sold
8. a chased sterling silver medallion
The sterling silver medallion contains the spell Consecrate, from the Paladin circle.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 6 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 2 to Max Mana.
This enhancement may not be used by adventurers who have not trained 3 times.
The medallion looks to have more than your average dwarf could count charges remaining.
You sense that the sterling silver medallion will crumble into dust after its last enhancive charge has been expended.
You sense that the sterling silver medallion will persist after its last magical charge has been expended.
mb 50k cb 50k to fluers sold
9. a green garnet inset pewter medallion
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The medallion resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to First Aid Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The medallion looks to have a lot of charges remaining.
You sense that the inset pewter medallion will persist after its last enhancive charge has been expended.
You sense that the inset pewter medallion will persist after its last magical charge has been expended.
mb 50k cb 50k to ksb223 going sold
10. a fine copper necklace
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The necklace resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Polearm Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The necklace looks to have almost innumerable charges remaining.
You sense that the copper necklace will crumble into dust after its last enhancive charge has been expended.
You sense that the copper necklace will persist after its last magical charge has been expended.
mb 50k
11. a sapphire inset copper pendant
The inset copper pendant contains the spell Spirit Barrier, from the Minor Spiritual circle.
The pendant resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Disarming Traps Bonus.
This enhancement may not be used by adventurers who have not trained 10 times.
The pendant looks to have a huge number of charges remaining.
You sense that the inset copper pendant will crumble into dust after its last enhancive charge has been expended.
You sense that the inset copper pendant will persist after its last magical charge has been expended.
mb 50k cb 100k to Eurial going sold
12. an etched gold alloy pin
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The pin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Intuition.
This enhancement may not be used by adventurers who have not trained 7 times.
It provides a bonus of 5 to Spiritual Lore - Summoning Bonus.
This enhancement may not be used by adventurers who have not trained 25 times.
The pin looks to have more than your average dwarf could count charges remaining.
You sense that the gold alloy pin will crumble into dust after its last enhancive charge has been expended.
You sense that the gold alloy pin will persist after its last magical charge has been expended.
mb 50k cb 1 million to Fleurs sold
13. an enruned gold alloy stickpin
The gold alloy stickpin contains the spell Limb Repair, from the Empath circle.
The stickpin resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Max Health.
This enhancement may not be used by adventurers who have not trained 7 times.
The stickpin looks to have a huge number of charges remaining.
You sense that the gold alloy stickpin will persist after its last enhancive charge has been expended.
You sense that the gold alloy stickpin will persist after its last magical charge has been expended.
mb 50k
14. a simple smoky topaz tiara
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The tiara resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 8 times.
It provides a bonus of 7 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The tiara looks to have a lot of charges remaining.
You sense that the smoky topaz tiara will crumble into dust after its last enhancive charge has been expended.
You sense that the smoky topaz tiara will disintegrate after its last magical charge has been expended.
mb 50k
15. a malachite-set platinum torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 1 to Constitution Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The torc looks to have a huge number of charges remaining.
You sense that the platinum torc will persist after its last enhancive charge has been expended.
You sense that the platinum torc will persist after its last magical charge has been expended.
mb 50k cb 50k to ksb223 sold
16. a sapphire-set silver alloy torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 28 times.
The torc looks to have a huge number of charges remaining.
You sense that the silver alloy torc will crumble into dust after its last enhancive charge has been expended.
mb 50k cb 500k to Originate sold
17. an aquamarine studded gold torc
The studded gold torc contains the spell Benediction, from the Cleric circle.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Sorcerous Lore - Necromancy Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The torc looks to have almost innumerable charges remaining.
You sense that the studded gold torc will persist after its last enhancive charge has been expended.
You sense that the studded gold torc will persist after its last magical charge has been expended.
mb 50k
18. a dented ora backsword +10
The backsword resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 15 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 72 times.
It provides a bonus of 3 to Ambush Ranks.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 3 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 9 times.
It provides a bonus of 2 to Edged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 6 times.
The backsword looks to have a lot of charges remaining.
You sense that the ora backsword will persist after its last enhancive charge has been expended.
mb 50k cb 350k to vantho sold
19. a silver-nocked mesille short bow +15
The harmonics generated tell you that the bow assists its bearer with aiming attacks at range.
The bow resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Stalking and Hiding Ranks.
This enhancement may not be used by adventurers who have not trained 39 times.
It provides a bonus of 4 to Stamina Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 1 to Ranged Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 2 times.
The bow looks to have more than your average dwarf could count charges remaining.
You sense that the mesille short bow will persist after its last enhancive charge has been expended.
mb 50k
20. a ruby-pommeled golvern broadsword +25
The harmonics generated tell you that the broadsword has been sanctified for use by a Cleric or Paladin in the fight against the undead.
You feel that you have reached the end of the broadsword's song.
mb 50k cb 100k to Taenar sold
21. a vaalorn-edged ora handaxe +10
The harmonics generated tell you that the handaxe does extra damage when it strikes.
The handaxe resonates with your voice, revealing some details of its temporary enhancement:
The handaxe's enhancement will degrade when it scores a successful strike.
It should be able to withstand an incredible amount of uses before its enhancement has completely degraded away.
When its enhancement has degraded away, the item will lose its special ability.
mb 50k
22. a burnished golvern mace +25
mb 50k cb 100k to Taenar sold
23. a rough faewood runestaff +25
The harmonics generated tell you that the runestaff has been sanctified for use by a Cleric or Paladin in the fight against the undead.
You feel that you have reached the end of the runestaff's song.
mb 50k cb 50k to shaukul sold
24. a sorrel hoarbeam runestaff +12
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 13 to Harness Power Bonus.
This enhancement may not be used by adventurers who have not trained 55 times.
It provides a bonus of 6 to Max Mana.
This enhancement may not be used by adventurers who have not trained 13 times.
It provides a bonus of 2 to Spirit Mana Control Bonus.
This enhancement may not be used by adventurers who have not trained 2 times.
The runestaff looks to have a lot of charges remaining.
You sense that the hoarbeam runestaff will persist after its last enhancive charge has been expended.
mb 50k
25. a burled faewood runestaff +20
The harmonics generated tell you that the runestaff has been infused with a corrosive substance.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 10 to Magic Item Use Bonus.
This enhancement may not be used by adventurers who have not trained 44 times.
It provides a bonus of 2 to Spiritual Lore - Blessings Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
The runestaff looks to have a lot of charges remaining.
You sense that the faewood runestaff will persist after its last enhancive charge has been expended.
mb 50k
26. a scorched mossbark runestaff +15
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 8 to Influence Bonus.
This enhancement may not be used by adventurers who have not trained 51 times.
The runestaff looks to have more than your average dwarf could count charges remaining.
You sense that the mossbark runestaff will persist after its last enhancive charge has been expended.
mb 50k cb 50k to Haldrik sold
27. a kakore runestaff +10
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Mental Lore - Manipulation Ranks.
This enhancement may not be used by adventurers who have not trained 21 times.
It provides a bonus of 6 to Intuition.
This enhancement may not be used by adventurers who have not trained 9 times.
The runestaff looks to have more than your average dwarf could count charges remaining.
You sense that the kakore runestaff will persist after its last enhancive charge has been expended.
mb 50k