Self Charging items
1. a stained matte kelyn rod - casts floating disk 4x a day, must deplete before recharging - 15m
I've found it to be handy in the rift. It's easier than always needing to worry about having a black crystal.
2. a dark urnon key - disarms and unlocks a box every 12 hours - 20m
has a cute little loresong
As you sing, you feel a faint resonating vibration from the dark urnon key in your hand, and you learn something about it...
This is a small item, under a pound. You tremble and can barely hold onto the dark urnon key. You estimate it must be worth over a hundred million silvers! You can also tell that there is some type of metal in the structure of the dark urnon key.
You sense a faint aura of magic around the dark urnon key. From the pitch of the vibration you determine that the purpose of the key is to open locks.
As you sing, you sense resonant vibrations coming from the key, matching pitch with yours. Soon a harmony is achieved, and a brilliant display begins to materialize before you...
Dark magic swirls in chaotic patterns before your eyes. They begin to coalesce around the key, shifting and pulling at the very material it is made of. For a brief moment, the key turns molten, pliable in your hands, then suddenly flashes bright, as if full of energy!
3. a enruned gold key - same as above, just not fancy urnon and the word a instead of an - 13m
This is a self charging item that opens any normal box regardless of trap or lock difficulty. It does not open things like enruned and such.
Once you use it, it has to charge 12 hours.
Here's an example of my little bard opening a box with no lockpicking skill. He's opened Lost Soul boxes for me with it before.
>sit
You sit down.
>skill
xxxxxxxx (at level 27), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 86 19
Shield Use.........................| 99 23
Combat Maneuvers...................| 70 15
Edged Weapons......................| 146 46
Physical Fitness...................| 70 15
Dodging............................| 70 15
Magic Item Use.....................| 90 20
Harness Power......................| 93 21
Elemental Mana Control.............| 40 8
Mental Mana Control................| 25 5
Mental Lore - Divination...........| 74 16
Perception.........................| 145 45
Climbing...........................| 50 10
Swimming...........................| 15 3
Trading............................| 86 19
Spell Lists
Minor Elemental....................| 7
Spell Lists
Bard...............................| 19
Training Points: 588 Phy 69 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)
You remove a dark urnon key from in your deep crimson cape.
>unlock my coffer
As you insert your key into the coffer there is a slight flash of light. You can feel the key turn slightly liquid in your grasp, as it molds itself to the lock on the coffer.
You hear a click as it unlocks.
>open my coffer
You open a scratched brass coffer.
>get coin
You gather the remaining 1693 coins from inside your brass coffer.
Roundtime: 1 sec.
As always, feel free to make an offer by PM if you don't like the price.
Last edited by everan; 05-05-2016 at 02:58 PM.
everan
trouble is a friend of mine