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Thread: Armor, padded, enhancives, permanent ranger boxes, some runestaffs

  1. #1
    Join Date
    Aug 2003
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    Ice Mule Trace
    Posts
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    Default Armor, padded, enhancives, permanent ranger boxes, some runestaffs

    Armor, padded, enhancives, permanent ranger boxes, some runestaffs

    1 - a pair of dirty bloodstained hand-wraps - +20 brawling, light crit weighting, scripted -

    You analyze your bloodstained hand-wraps and sense that the item is largely free from merchant alteration restrictions.

    The creator has also provided the following information:
    The noun must remain handwraps or hand-wraps only. The material must be cloth (of some type) or leather.
    This item is fully unlocked. You sense you could WEAR, REMOVE, PUSH, PULL, TOSS, BEG, RUB, and CLEAN the bloodstained hand-wraps.

    >wear hand
    You slowly wrap your hands with cloth and then tie off the ends to form a secure binding.

    >push hand
    You run your cloth-wrapped hands through your amber hair, momentarily drawing your shoulder length tresses from your amber eyes.

    >pull hand
    You tug your cloth hand-wrappings into place around your fingers.

    >toss hand
    You toss your hands in the air in exasperation, the loose ends of your wrappings flapping in the breeze your motion creates.

    >beg hand
    You hold out your hand and display the dirty palm of your cloth-wrapped hand. Tapping the palm with your free hand, you turn your eyes pleadingly upward.

    >rub hand
    You sniffle loudly and rub your cloth-wrapped hands under your nose.

    >clean hand
    You briskly rub your cloth-wrapped hands across your face in an attempt to clean it but only end up smearing the dirt around.

    >remove hand
    You carefully loosen the bindings on each of your hand-wraps and they easily unravel into your waiting hands.




    2 - some ancient vaalorn leathers veined with kelyn and silver - 11 pds, +20 double leather - CB 750k - Soulance - SOLD~




    3 - some antiqued dwarven full plate - 75 pds, can be lightened, +20, scripted - CB 300k - AntiLongIsland - SOLD~

    This script traps WEAR, REMOVE, PULL, DUST and RUB. There is nothing to unlock.

    It looks like this item has been mainly crafted out of vultite.

    You don your dwarven full plate, deftly adjusting its fastenings for a sure fit.

    >pull plate
    You tug on the fastenings of your dwarven full plate, testing their strength.
    >dust plate
    You dust off your dwarven full plate, removing any debris of battle.
    >rub plate
    You buff your dwarven full plate until it gleams.

    You undo the fastenings of your plate and remove it.




    5 - a polished vultite chain hauberk - +20, 22 pds, sanctified - SOLD 50k - Insodus~

    You sense a faint aura of magic around the vultite chain hauberk. You sense that this is some type of holy item. From the pitch of the vibration you determine that the purpose of the hauberk is as some type of defensive garment.

    The harmonics generated tell you that the hauberk has been sanctified for use by a Cleric or Paladin in the fight against the undead.

    I'm not sure what that does for you exactly, but I'm guessing it's useful? What do they do, whip 'em on the head with it?




    6 - some polished mithril-linked brigandine - +10, 25 pds, permanent fair crit padding - CB 100k - Versin - SOLD~





    8 - some vaalin-etched battle-armor inscribed with arcane runes - +25, reinforced leather, 15 pds, permanent somewhat crit padded - CB 3m - Izalude - SOLD




    9 - a carmiln composite bow - 3 pds, +6, enhancive +8 armor use bonus, +5 max health - mb 50k

    Maybe good for a warrior to hold while they're trying to assess armor




    10 - a mithril-edged feras longsword - enhancive, could make a decent orb if you like influence or Religion - mb 75k

    It provides a bonus of 15 to Influence.
    This enhancement may not be used by adventurers who have not trained 48 times.
    It provides a bonus of 10 to Spiritual Lore - Religion Bonus.
    This enhancement may not be used by adventurers who have not trained 55 times.
    It provides a bonus of 2 to Combat Maneuvers Bonus.
    This enhancement may not be used by adventurers who have not trained 2 times.
    The longsword looks to have a lot of charges remaining.

    You sense that the feras longsword will persist after its last enhancive charge has been expended.




    11- an illthorn runestaff - +25, 3 pds - Flat 100k - SOLD Soulance~




    14 - a small ironwood lockbox with a polished rolaren dial - permanent ranger box - CB 250k - crooksncastles - SOLD~

    This ironwood lockbox will work with imbued amulets. It will produce "a carved ironwood pendant".
    Long description: "a carved ironwood padlock pendant"




    15 - an engraved mistwood box - permanent ranger box - mb 250k

    This mistwood box will work with imbued wands and rods. It will produce "a slender mistwood wand or rod".




    16 - a pale grey ash box - permanent ranger box - mb 250k

    This grey ash box will work with imbued bracelets and anklets. It will produce "a pale dried wiregrass bracelet or anklet".




    18 - some crimson invar plate mail with a ruby affixed to the chest - 71 pds, +17, I think that's lighter than normal - CB 75k - SoulSeer - SOLD




    21 - a thick imflass ring set with a single blue sapphire - Voln master enhancive jewelry - mb 75k

    The ring resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 2 to Discipline.
    It provides a bonus of 5 to Max Mana.
    A thick imflass ring set with a single blue sapphire can only be used by a Master of the Order of Voln.
    The ring looks to have more than your average giantman could count charges remaining.

    You sense that the imflass ring will crumble into dust after its last enhancive charge has been expended.



    22 - a wide silver wristcuff adorned with chips of hematite from in your sack - Voln master enhancive jewelry - CB 75k - barbarous - SOLD~

    The wristcuff resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 5 to Max Mana.
    It provides a bonus of 1 to Mana Recovery.
    A wide silver wristcuff adorned with chips of hematite can only be used by a Master of the Order of Voln.
    The wristcuff looks to have more than your average giantman could count charges remaining.

    You sense that the silver wristcuff will crumble into dust after its last enhancive charge has been expended.



    23 - a heavy chain of black iron links from in your sack - Voln master enhancive jewelry - mb 75k

    The chain resonates with your voice, indicating that it enhances its owner in the following ways:
    It provides a bonus of 1 to Wisdom.
    It provides a bonus of 1 to Magic Item Use Ranks.
    A heavy chain of black iron links can only be used by a Master of the Order of Voln.
    The chain looks to have more than your average giantman could count charges remaining.

    You sense that the heavy chain will crumble into dust after its last enhancive charge has been expended.



    24 - a pair of polished black boots - teleport boots, wear them to set the spot, tap them to teleport back to that spot - CB 100k - barbarous - SOLD~

    You tap a pair of polished black boots, which is in your right hand.
    >wear boot
    You put a pair of polished black boots onto your feet.
    >e
    [Icemule Trace, East Road]
    Short, sturdy buildings line both sides of the road here, providing homes to the merchants of Icemule Trace. A gnarled and twisted tree guards the south edge of the road, its roots snaking along the dirt road underfoot. Beneath the tree, a scattering of leaves litter the ground.
    Obvious paths: east, south, west
    >e
    [Icemule Trace, East Gate]
    A layer of dust swirls around the ground, stirred up by the trampling feet of the crowds passing in and out of a tall gate. A group of halfling children play a game by the gate, daring each other to run out into the wilds beyond. You also see an old beer barrel.
    Obvious paths: west

    >tap boot
    When you tap the heels of your boots on the ground, your stomach leaps into your throat as you feel yourself drop into the ground! A heartbeat later, you spring out of the earth, finding yourself in a different place...

    [Icemule Trace, East Road]
    A pair of guards lean back against the archway of the bright blue building housing the Icemule Trace branch of the First Elanith Bank. One guard seems to be dozing on his stool, while the other keeps a close and wary eye on the traffic flowing past. You also see an old beer barrel with some stuff on it.
    Obvious paths: east, south, west
    >

    >look at boot
    These enchanted polished black boots glisten with reflecting little pinpoints of light that flash when the polished black boots are in motion.
    >




    Buyout offers considered
    Will try and finish quickly
    Last edited by everan; 03-06-2016 at 08:24 PM.
    everan

    trouble is a friend of mine

  2. #2

    Default

    1mil on 8
    [LNet]-GSIV:Nitefallz: "wait whats a poop sock"

    [Merchant]-GSIV:Skoll: "Some say the customer is always right, some say the customer is a bitch ass loser and needs to shut up"

    [Private]-GSIV:Warclaidh: "what is booty percs"


  3. #3

    Default

    MB 3, 6 please

  4. #4

    Default

    3 - some antiqued dwarven full plate - 150k

  5. Default

    3- 200k

  6. #6

    Default

    MB on #2 please.

  7. #7

    Default

    250k #3

  8. #8

    Default

    200k on 2

  9. #9

    Default

    Mb on 14

  10. #10

    Default

    Mb boots
    GSIV:Jhacen: "raise me you stupid bitch"

    discord: vusit#6092

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