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Thread: Random (official) GM posts

  1. #71

    Default Redux Information Part 2

    I was trying to remember the formula for how redux affects crit divisors and finally found this post from Mark in the officials, and I don't want to lose it.

    The correct term is total damage reduction, since both raw damage and crit damage are reduced.

    There is still a remnant of DFredux in the new system but this has to do with weapon damage factor reduction for crit divisor calculations.

    A character with 50% redux does not get a 50% reduction in the crit divisor. (see note below for a further explanation)

    As a level 31 rogue, you should already have redux, unless this character is following a non-conventional training path. There is nothing that you have to do to increase redux other than gaining ranks in the specific physical skills required for redux.

    Basically, redux acts behind the scenes to reduce the amount of damage that your character takes in AS/DS resolutions. You can consider it a combination of both hidden damage and crit padding. You don't need to be wearing any special items to qualify for redux.

    There are three ways to determine if your character has redux:

    1. At least level 21 with 109 redux points and no spells.

    2. When you check out of an inn and you do NOT receive the following message.
    >Current skills bonus is insufficient to gain DF reduction.

    3. When your character takes damage and that damage is less than the calculated damage for a non-redux character. (This must be computed using weapon damage factor and crit tables.)

    Redux points are gained from the following skills:

    1. Primary: Physical Fitness - 1 pt per rank
    2. Secondary: CM, MOC, TWC, ambush, armor, shield, dodge - .4 pts per rank
    3. Tertiary: weapon skill - .3 pts per rank

    There is no player derived chart/table that can tell you how much redux your character has at a particular level with a given number of redux points. This can be roughly approximated at best.

    The old redux calculators are now obsolete since the formula has changed. The calculator removes crit damage from the hp damage portion which is now incorrect. Crit damage needs to be added back in and then you need to recalculate manually. You will have an inflated value from Xygon's calculator.

    Spell knowledge will reduce redux. Once a character has 2 spells per level then redux is reduced to zero. It is believed that 1 spell per 20 levels will have no effect on redux. This is probably true. My best estimate for characters with 1 spell per level (mostly semi's) is a penalty of approximately 37% to their redux factor.

    E.g. A level 100 character with 600 redux points will have about 58% redux, if that character has no spells. With 100 spell ranks the redux percent would be reduced by 37% yielding a redux factor of .58 * .67 = .389 RF.

    There is also a level penalty to redux. A level 100 character with 400 redux points will have a higher redux factor than a level 70 character with 400 points. The exact values for this penalty are not known but it is not very large.

    Note: Crit divisors (Order of Mark)

    Each character with a given number of redux points and at a specific level will have a non-variable redux factor (DFredux), conventionally called RF1. This value will increase the amount of damage required for each crit rank because it reduces the weapon damage factor for crit rank determination, but it is less than what would be expected. This is a carry-over from the old model and most players do not understand how this works, or that it even exists.

    In order to find this non-variable redux factor you need to determine the lowest endroll that will cause a rank 1 crit. You can reverse engineer an approximate value by using the more common redux factor and multiplying it by .667.

    How does this affect the crit divisor?

    A character with 50% redux (RF .500) will have total damage reduction of approximately 50% for any given hit. But, the crit divisor is not reduced by 50%. It is only reduced by 33%. (.50 * .667) = .333 RF1

    How does this translate to the crit divisor?

    A character in full plate without redux would need 10.5 pts of damage before sustaining a rank 1 crit. It would seem logical that a character with 50% redux would require 21 pts of damage before taking a rank 1 crit (21 * .5 = 10.5). However, this proves not to be the case. In fact it only takes 15.75 pts of damage.

    The formula for this reduced crit divisor (RF1) can be approximated if a player already has a known redux value. The players redux value is RF. The formula for RF1 is, therefore: (2RF/3).

    For a character with RF .500 (50% redux) their RF1 is ~.333 and this value can then be used to determine the minimum amount of damage required for any crit rank with any armor using the following formula: Crit rank damage/ (1 - RF1)

    Let's say this character wanted to know the amount of damage required to cause a rank 5 crit in hauberk. The minimum amount of damage for a rank 5 in hauberk is 44.5 for a non-redux character. For this character it would be (44.5/.333) = 66.72. So, 66.72 is the minimum amount of damage required for a rank 5 crit for a character with 50% redux wearing hauberk.
    Still the thug that you love to hate

  2. #72

    Default TITLE SHOW update.

    Hey guys, after seeing some players get confused with titles not showing up, I've made it so that TITLE SHOW will indicate to you what title information you have hidden. Hopefully that should make it obvious why particular pieces aren't showing up.-Ildran

    Your current TITLE display is:

    Mikoguchi Chydenar.
    He appears to be a Human.

    (You are currently hiding your culture.)

  3. #73

    Default

    For Enchanting, Wizard spell ranks are always worth as much or more than Major Elemental spell ranks.

    Of all the factors in success, Wizard spell ranks are weighted the highest in terms of how much they contribute to your overall enchanting skill. Even when diminishing returns for overtraining is considered, one rank of Wizard spell research is never worth less than one unit of anything else.

    Enchanting should be considered one of the Wizardly bits that is meant to encouraging training more heavily in the Wizard base spell circle.

    --
    Naos

  4. #74
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    Default

    Quote Originally Posted by Murp
    >If it's not clear what the problem is from the log, it's not letting me ASSUME the first aspect if I have zero mana, even though the first aspect costs zero mana. -Murp
    This should be fixed now.

    -M.
    Last edited by Fallen; 07-11-2009 at 09:58 AM.
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  5. #75
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    BGHIS
    Pure-Hybrid professions were supposed to use two minor lists; then a decision was made that Emapths could keep a major spell list. Sorcerers have a Minor circle CS penalty because they are hybrids; Empaths don't because, depending the GM you talk to, they may not be hybrids.
    The original announcement of Empaths still being hybrids came from Warden, the Senior GameMaster responsible for all professions. I don't know of incident of another GameMaster contradicting this design, but I can tell you that unless you hear otherwise from Warden, it remains true.

    GameMaster Estild
    Cleric/Empath Team
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  6. #76
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    >>I submitted a bug report, but wanted to also post the log. Cave worms are moving around while stunned.

    This has been fixed. Thanks for reporting it.

    = - GM Oscuro - =

    Rogue Team
    Cleric/Empath Team
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  7. #77
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    Discussion on the Paladin boards concerning Clerics getting Crusade:
    ----
    >>Except crusade looks like it will be vastly superior. Wanna put money on them not stacking?
    They're very different spells. Crusade lasts 60 seconds, which is intentionally not easily maintainable. Arm of the Arkati is easily maintainable. And, yes, they will stack.

    = - GM Oscuro - =

    Rogue Team
    Cleric/Empath Team
    ----
    >>Care to explain why 19 mana per minute is considered "hard to manage" when you're group hunting? I'd have no problem managing that on my paladin who regens less mana then a like level cleric.
    If it's more manageable in a group, then that's fine, as frankly, most things are. However, the main complain from Clerics about it is that cannot easily maintain in while solo hunting, which is intentional.

    >>Right now, unfortunately, it looks like cleric swingers still have more tools (and are getting more) then paladins.

    >>It's to bad none of you see what a slap in the face crusade is to paladins.
    Paladins don't have a monopoly on group spells, even offensive ones. IMO, Paladins, Clerics and Bards are the three classes that are meant to excel at group buffs.

    = - GM Oscuro - =

    Rogue Team
    Cleric/Empath Team
    Last edited by Fallen; 07-11-2009 at 07:50 PM.
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  8. #78

    Default

    I'm so fucking tired of Oscuro and Estild. It's pretty obvious neither of them care about anything other then clerics and empaths having exactly what they want. This linking thing aside. I doubt it makes it live if enough empaths whine.
    Last edited by Jessaril; 07-11-2009 at 10:10 PM.

  9. #79

    Default

    I guess you aren't paying much attention to the official boards but there's a portion of clerics pitching a fit about the change to Divine Wrath and questioning the value of Crusade. The empathic linking is a worthless fucking change; a way to stop vulturing exists in the form of the demeanor verb. That people are too stupid to use it shouldn't be band aided by slapping everyone with a link verb.

    As Crusade stands, it is more valuable to the people in the cleric's group than it is to a cleric himself. If I wanted to blow something out of the water, I'd go for Spirit Slayer and not a bolt enchancer.
    The Nalfein Kitten

  10. #80
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    Professions currently bitching: Empaths, Paladins, Sorcerers.
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