Redux Information Part 2
I was trying to remember the formula for how redux affects crit divisors and finally found this post from Mark in the officials, and I don't want to lose it.
The correct term is total damage reduction, since both raw damage and crit damage are reduced.
There is still a remnant of DFredux in the new system but this has to do with weapon damage factor reduction for crit divisor calculations.
A character with 50% redux does not get a 50% reduction in the crit divisor. (see note below for a further explanation)
As a level 31 rogue, you should already have redux, unless this character is following a non-conventional training path. There is nothing that you have to do to increase redux other than gaining ranks in the specific physical skills required for redux.
Basically, redux acts behind the scenes to reduce the amount of damage that your character takes in AS/DS resolutions. You can consider it a combination of both hidden damage and crit padding. You don't need to be wearing any special items to qualify for redux.
There are three ways to determine if your character has redux:
1. At least level 21 with 109 redux points and no spells.
2. When you check out of an inn and you do NOT receive the following message.
>Current skills bonus is insufficient to gain DF reduction.
3. When your character takes damage and that damage is less than the calculated damage for a non-redux character. (This must be computed using weapon damage factor and crit tables.)
Redux points are gained from the following skills:
1. Primary: Physical Fitness - 1 pt per rank
2. Secondary: CM, MOC, TWC, ambush, armor, shield, dodge - .4 pts per rank
3. Tertiary: weapon skill - .3 pts per rank
There is no player derived chart/table that can tell you how much redux your character has at a particular level with a given number of redux points. This can be roughly approximated at best.
The old redux calculators are now obsolete since the formula has changed. The calculator removes crit damage from the hp damage portion which is now incorrect. Crit damage needs to be added back in and then you need to recalculate manually. You will have an inflated value from Xygon's calculator.
Spell knowledge will reduce redux. Once a character has 2 spells per level then redux is reduced to zero. It is believed that 1 spell per 20 levels will have no effect on redux. This is probably true. My best estimate for characters with 1 spell per level (mostly semi's) is a penalty of approximately 37% to their redux factor.
E.g. A level 100 character with 600 redux points will have about 58% redux, if that character has no spells. With 100 spell ranks the redux percent would be reduced by 37% yielding a redux factor of .58 * .67 = .389 RF.
There is also a level penalty to redux. A level 100 character with 400 redux points will have a higher redux factor than a level 70 character with 400 points. The exact values for this penalty are not known but it is not very large.
Note: Crit divisors (Order of Mark)
Each character with a given number of redux points and at a specific level will have a non-variable redux factor (DFredux), conventionally called RF1. This value will increase the amount of damage required for each crit rank because it reduces the weapon damage factor for crit rank determination, but it is less than what would be expected. This is a carry-over from the old model and most players do not understand how this works, or that it even exists.
In order to find this non-variable redux factor you need to determine the lowest endroll that will cause a rank 1 crit. You can reverse engineer an approximate value by using the more common redux factor and multiplying it by .667.
How does this affect the crit divisor?
A character with 50% redux (RF .500) will have total damage reduction of approximately 50% for any given hit. But, the crit divisor is not reduced by 50%. It is only reduced by 33%. (.50 * .667) = .333 RF1
How does this translate to the crit divisor?
A character in full plate without redux would need 10.5 pts of damage before sustaining a rank 1 crit. It would seem logical that a character with 50% redux would require 21 pts of damage before taking a rank 1 crit (21 * .5 = 10.5). However, this proves not to be the case. In fact it only takes 15.75 pts of damage.
The formula for this reduced crit divisor (RF1) can be approximated if a player already has a known redux value. The players redux value is RF. The formula for RF1 is, therefore: (2RF/3).
For a character with RF .500 (50% redux) their RF1 is ~.333 and this value can then be used to determine the minimum amount of damage required for any crit rank with any armor using the following formula: Crit rank damage/ (1 - RF1)
Let's say this character wanted to know the amount of damage required to cause a rank 5 crit in hauberk. The minimum amount of damage for a rank 5 in hauberk is 44.5 for a non-redux character. For this character it would be (44.5/.333) = 66.72. So, 66.72 is the minimum amount of damage required for a rank 5 crit for a character with 50% redux wearing hauberk.
Still the thug that you love to hate