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    Even if there was no restriction on enchanting a...

    Even if there was no restriction on enchanting a material with a difficulty of -999 (Coraesine, Krodera, Kroderine, Urglaes, Urnon and Zelnorn) it would not be possible for a wizard to generate a...
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    The problem is ubiquitous. Mark

    The problem is ubiquitous.



    Mark
  3. Thread: Max Locks

    by Riltus
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    243

    For reference, this is an Ildran post from over...

    For reference, this is an Ildran post from over 10 years ago.

    http://forum.gsplayers.com/showthread.php?27322-Ildran-on-Max-Possible-Traps-Locks&p=631187#post631187



    Mark
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    Crit weighting doesn't randomize. Even though...

    Crit weighting doesn't randomize. Even though full weighting is always added for max crit rank determination, the 10x perfect will often outperform the 5x claid but not always, especially at lower...
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    Skills: No Stats: ?, but probably not. Mark

    Skills: No
    Stats: ?, but probably not.

    Mark
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    Favor gained = .ceil((character level/15) *...

    Favor gained = .ceil((character level/15) * creature level). Symbol use favor cost is level dependent. It is relatively more expensive to both advance and use symbols at low levels. A level 15...
  7. The experience midpoint (3,786,250) to cap is...

    The experience midpoint (3,786,250) to cap is Level 63 + 43.25k experience.

    This is one scenario for DE Wizard max stats at level 100 (limited to 8 stats of 100 at cap). These stats are not...
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    The first is not a GM post. That was posted by...

    The first is not a GM post. That was posted by SDEMASK (message #964) and it is quoting the officials.

    403
    For manual lockpicking, success factors include the caster's level, the caster's Pick...
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    Official spell description states that level is...

    Official spell description states that level is factor for both 403 and 404.

    This result was from an LFM picking contest. I had tested this character's max lock with and without lore. You can use...
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    Generally, no. The ensorcell d100: +100 + second...

    Generally, no. The ensorcell d100: +100 + second roll is not a standard open roll.

    Open Roll

    Mark
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    The wiki article defines a needs a miracle open...

    The wiki article defines a needs a miracle open roll as [(d100: +100) + (d100: +N)] which would preclude any chance of success when the messaging indicates beyond your abilities since the caster...
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    https://gswiki.play.net/Adventurer%27s_Guild#Heirl...

    https://gswiki.play.net/Adventurer%27s_Guild#Heirloom_.28search.29


    Mark
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    Impact (earth) is slightly better than vacuum...

    Impact (earth) is slightly better than vacuum (void) because of R5 HEAD and NECK fatal criticals. Impact is also a bit better than the other damage types when creature specific and environmental...
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    It appears that the RT penalty does not stack on...

    It appears that the RT penalty does not stack on itself but refreshes. Tested with two back-to-back R11 Grapple Back criticals (20 sec RT each) on a golem. Whether or not it stacks with other RT...
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    I don't think it's a bug. UAC criticals have...

    I don't think it's a bug. UAC criticals have ranges based on position (Decent R1 to R5), (Good R4 to R8), (Excellent R7 to R11). I think, because of this arbitrary limiting factor, a modified damage...
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    Redux and Unarmed Combat

    Formula:


    UAC Damage Taken = (1- Redux Factor) * Total Calculated Damage

    Example


    UAF: 154 vs UDF: 116 = 1.327 * MM: 100 + d100: 81 = 213
    ... and hit for 106 points of damage!
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    Success Factors Primary Level: ??? Sorcerer...

    Success Factors

    Primary
    Level: ???
    Sorcerer Spell Ranks: +2 per rank up to level, +1 per rank above level (uncapped)
    Wisdom: +1 per stat bonus
    Intuition +1 per stat bonus

    Secondary:...
  18. Thread: Fixstat Stats?

    by Riltus
    Replies
    12
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    926

    Stat|Lev 0|Lev 87|Lev 100 CON|58|96|100...

    Stat|Lev 0|Lev 87|Lev 100
    CON|58|96|100
    DEX|68|96|100
    DIS|70|94|98
    LOG|88|98|100
    INT|36|78|81
    STR|30|93|100
    AGI|68|96|100
    INF|78*|100*|100
    WIS|82|98|100
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    Enchanter's Bonuses Level: +100 Stats: +155...

    Enchanter's Bonuses

    Level: +100
    Stats: +155 (AUR,LOG,INT)
    Skill: +219 (AS, MIU, EMC)
    Spells: +428 (303 wizard ranks)
    WS+Fam: +80 (assuming guild or CHE workshop w/familiar)
    ________________
    ...
  20. Thread: Stat Advice

    by Riltus
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    There is no RT adder penalty up to 4%...

    There is no RT adder penalty up to 4% encumbrance. Above 4% the penalty is +1 second RT adder for each 5% encumbered body weight.

    Example: 200 lb. character

    >0 to 8 lbs encumbrance: 0 RT adder...
  21. Thread: Pure Bard DS

    by Riltus
    Replies
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    1,201

    Your character currently has 331 total magic...

    Your character currently has 331 total magic ranks which is 5.6 ranks per level (331/59). This translates to a weapon ranks conversion factor of ~0.75. You need 472 total magic ranks for 8 ranks per...
  22. Thread: Enchant Formula

    by Riltus
    Replies
    1
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    395

    Enchant Formula

    The base penalty for every enchant is -100. With each successive tier there is an additional penalty derived from the sequence of integers squared -{2^2, 3^2, 4^2...20^2} added to the base. Eg., an...
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    If you're asking about CHEs, ie. Paupers...

    If you're asking about CHEs, ie. Paupers Workshop, they are tier II and have the same bonus as the wizard guild workshops (+60).

    Mark
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    Although I haven't tested a non-noded workshop...

    Although I haven't tested a non-noded workshop that's also my understanding. Only the workshop bonus activates without penalty.



    Mark
  25. Replies
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    Those are the correct numbers now. Familiar...

    Those are the correct numbers now. Familiar summoned and not in the room is a -20 penalty. I added them to the positive/negative factors table on the wiki 925 article. Familiar in the room stacks...
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