According to Finros..
Quote:
Monks aren't stealthy. They're about as good as warriors, which is to say that stealth is an option if you really want, but they won't have any tricks like rogues or rangers.
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According to Finros..
Quote:
Monks aren't stealthy. They're about as good as warriors, which is to say that stealth is an option if you really want, but they won't have any tricks like rogues or rangers.
I've seen successful warrior ambushers. Nevertheless, it was just an idea. It won't be necessary if a 12 second kill can be achieved without it relatively easily.
12 seconds for a melee kill is pretty quick, especially at the lower levels.
18 seconds will be a good benchmark for lower levels and as an upper limit for higher ones. 18 seconds is about how long it takes if something went wrong. For example, hide, ambush head, crit randomization says no. Hide, ambush neck, there we go. 18 seconds.
For warriors, the equivalent is ambush leg, ambush head, ambush neck, or swing swing swing/focused mstrike swing swing. At least for OHB/OHE users.
So a square can have a level 1 attack spell, but not the most magical of semis.
I think kills will actually be pretty quick once you learn the system. It's a little complicated, but there's certainly a flow you pick up that leads to more damage. I think particularly at higher levels when you have to ability to start attack sequences at level 2, you'll get more efficient.
Bards have a level 2 attack spell. Rangers don't really get one until 616. It is a little odd that Monks get one at level 1, but it fits the idea of a monk. I expect that it has a very low DF.
Oh, it does. Here's a log of it from Krakiipedia:
The problem with this log though is that it doesn't tell us how many ranks of Mental Lore: Manipulation the caster had. I suspect it to be 0.Code:>prep 1201
You take a deep breath and focus inward, raising a hand
and quietly murmuring the words of the Force Orb spell...
Your spell is ready.
>cast oscuro
You gesture at Oscuro.
A translucent orb of force coalesces out of the
air next to Oscuro.
CS: +501 - TD: +273 + CvA: +8 + d100: +98 == +334
Warding failed!
The orb quickly spins about him then strikes!
Oscuro is crushed by the orb for 19 damage!
... 15 points of damage!
Blow to chest causes Oscuro's heart to skip a beat.
He is stunned!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
You know damn well that you can't count 1002 as a real level 2 attack spell.
Seems like the best plan is to tk then kick the head