You ask, "Can 1214 disarm PCs?"
Finros says, "Yup."
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You ask, "Can 1214 disarm PCs?"
Finros says, "Yup."
Oh, no idea! I'm not there yet
1206, 1210, 1211, 1212, and 1235 are currently turned off in Test. Finros is hoping to get some of them up in the next few days.
Awesome:
Kakoon attempts to grapple you!
Kakoon has good positioning against you.
UAF: 91 vs UDF: 51 = 1.784 * MM: 97 + d100: 70 = 243
... and hit for 60 points of damage!
Hands wrap around neck, reducing blood flow to the brain. That's the stuff dreams are made of!
You are stunned for 40 seconds!
You choke, momentarily unable to speak!
You go limp as you are rendered unconscious!
Stunned, slept, and when I was unstunned and conscious, I couldn't speak for like 10 secs.
lol, PK. These (later) logs are great. It will be something to see a monk in a swarm jabbing and kicking around the room. Minor Mental might also yield a few fun toys for non-monks as well.
I'm really excited, remember when sorcerers were told that monks were a big release for our profession too? I wait with bated breath.
Seriously though, what seems to go into UDF? I mean, I imagine ninja skills don't work well on something packing a sword and shield and armor. Or is suspension of disbelief the name of the game? Monk ninja kicks spiked armor, monk impales self.
http://www.krakiipedia.org/wiki/Iron_Skin_(1202)
This is the GM's way of being able to have their cake (the visual of a monk in robes) while eating it too (having monks be functional melee fighters). Otherwise they would fall to realism of either being destroyed in combat, or having to explain how someone in heavy armor is crane kicking you in the face. It is like super dfredux, which is of similar illogical birth but at least this can be claimed to be magic.
It is also why robes will suddenly become more in demand, and plate, less so. Call up your broker and say you want to go long robes and short plate bellies.
Here is my stab at a weapon using monk.
>
A Neartofar troll swings a longsword at you!
You evade the attack with incredible finesse!
>stance off
You are now in an offensive stance.
>jab
You attempt to jab a Neartofar troll!
Your attack is hindered by holding a claidhmore!
You have decent positioning against a Neartofar troll.
UAF: 109 vs UDF: 54 = 2.000 (capped) * MM: 75 + d100: 40 = 191
... and hit for 11 points of damage!
Light punch to stomach makes the Neartofar troll gasp.
Strike leaves foe vulnerable to a followup grapple attack!
Roundtime: 3 sec.
R>grapp
You attempt to grapple a Neartofar troll!
Your attack is hindered by holding a claidhmore!
You have good positioning against a Neartofar troll.
UAF: 109 vs UDF: 54 = 2.000 (capped) * MM: 67 + d100: 20 = 155
... and hit for 29 points of damage!
Repeated blows to spine forces the Neartofar troll to double over in agony! That's okay, pain is only weakness leaving the body!
The Neartofar troll is knocked to her knees!
The Neartofar troll is stunned!
The Neartofar troll appears to be moving more slowly!
Roundtime: 4 sec.
R>kill
You swing a claidhmore at a Neartofar troll!
AS: +135 vs DS: +4 with AvD: +32 + d100 roll: +91 = +254
... and hit for 102 points of damage!
Gruesome slash to the Neartofar troll's throat!
That stings... for about a second.
The Neartofar troll screams one last time and dies.
The deep blue glow leaves a Neartofar troll.
Roundtime: 5 sec.
R>app tro
The Neartofar troll is large in size and about one foot high in her current prone state.
The troll would have a slight advantage over you.
>loot
You search the Neartofar troll.
She had some weathered cuirbouilli leather, a longsword.
She had 160 silvers on her.
You gather the remaining 160 coins.
She had a green errisian topaz on her!
She had nothing else of value.
A Neartofar troll decays into compost.
>stance def
You are now in a defensive stance.
>
A Neartofar troll just arrived!
>
A Neartofar troll says, "Narmr'r'r'brod ar trubr grod r'r'ghto on."
A Neartofar troll swings a longsword at you!
You dodge just in the nick of time!
>stance off
You are now in an offensive stance.
>jab
You attempt to jab a Neartofar troll!
Your attack is hindered by holding a claidhmore!
You have decent positioning against a Neartofar troll.
UAF: 109 vs UDF: 54 = 2.000 (capped) * MM: 79 + d100: 49 = 208
... and hit for 6 points of damage!
Sudden sideways jab to right arm gets through the Neartofar troll's defenses!
Roundtime: 3 sec.
R>jab
You attempt to jab a Neartofar troll!
Your attack is hindered by holding a claidhmore!
You have decent positioning against a Neartofar troll.
UAF: 109 vs UDF: 54 = 2.000 (capped) * MM: 85 + d100: 58 = 229
... and hit for 9 points of damage!
Fast slap to right arm knocks it out of position!
The Neartofar troll starts to favor his wounded arm!
Strike leaves foe vulnerable to a followup jab attack!
Roundtime: 3 sec.
R>jab
You attempt to jab a Neartofar troll!
Your attack is hindered by holding a claidhmore!
You have good positioning against a Neartofar troll.
UAF: 109 vs UDF: 54 = 2.000 (capped) * MM: 80 + d100: 55 = 216
... and hit for 11 points of damage!
Quick strike leaves a gouge on the Neartofar troll's left hand!
Roundtime: 3 sec.
R>stance def
You are now in a defensive stance.
>
The Neartofar troll no longer favors his right arm.
>
A Neartofar troll's flesh wounds regenerate slowly.
A Neartofar troll's left hand regenerates and looks fully healed.
A Neartofar troll swings a longsword at you!
AS: +179 vs DS: +156 with AvD: +40 + d100 roll: +24 = +87
A clean miss.
>stance off
You are now in an offensive stance.
>grapp
You attempt to grapple a Neartofar troll!
Your attack is hindered by holding a claidhmore!
You have good positioning against a Neartofar troll.
UAF: 109 vs UDF: 54 = 2.000 (capped) * MM: 79 + d100: 33 = 192
... and hit for 47 points of damage!
Firm grasp from behind! The Neartofar troll's vertebrae begin to break!
The Neartofar troll is knocked to his knees!
The Neartofar troll is stunned!
Roundtime: 4 sec.
R>kill
You swing a claidhmore at a Neartofar troll!
AS: +135 vs DS: +2 with AvD: +32 + d100 roll: +20 = +185
... and hit for 68 points of damage!
Knocked sideways several feet by blow to back.
Roundtime: 5 sec.
R>kill
You swing a claidhmore at a Neartofar troll!
AS: +135 vs DS: +0 with AvD: +32 + d100 roll: +66 = +233
... and hit for 112 points of damage!
Powerful slash leaves the Neartofar troll without a left leg!
The Neartofar troll screams one last time and dies.
The deep blue glow leaves a Neartofar troll.
Roundtime: 5 sec.
R>loot
>stance def
You search the Neartofar troll.
He had some weathered cuirbouilli leather, a longsword.
He didn't carry any silver.
Interesting, he carried an etched imflass crown on him.
He also left an ayanad crystal behind.
He had nothing else of value.
A Neartofar troll decays into compost.
>get cro
You pick up an etched imflass crown.
>wear cro
You put an etched imflass crown on your head.
This unarmed tier system worries me. I feel as though kills by unarmed monks will take longer than kills by other classes.
For melee, monks need to be able to score a kill about once every 12 seconds. I say 12 because a warrior could open ambush leg then head in 12, or swing a large weapon/two weapons in 10-12 seconds. A rogue could hide then ambush a critters head or eye in 9-12 seconds, the additional 3 seconds coming from a failed hide.
If monks cannot reliably drop critters in 12 seconds, monks are bad.
That said, there might be a solution. Can monks ambush unarmed? They can 2x hiding and 2x ambush. Jab, hide, ambush kick might be the way to go here. Or Jab, grapple, hide, ambush punch. The additional DS pushdown/crit weighting could guarantee the 12 second kill.