Correct. The stub isn't fully completed yet, you realize this, right?
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1) 0 10/0 (24) Armor Use........................26) 0 0/6 (12) Arcane Symbols
2) 0 8/0 (24) Shield Use..........................27) 0 0/7 (12) Magic Item Use
.................................................. .............28) 5 0/6 (12) Harness Power
3) 0 2/1 (24) Edged Weapons................29) 0 5/20 (12) Spell Aiming
4) 0 3/1 (24) Blunt Weapons..................30) 0 0/15 (12) Mana Control: Elemental
5) 0 5/2 (24) Two-Handed Weapons......31) 0 0/8 (12) Mana Control: Spiritual
6) 0 4/1 (24) Ranged Weapons..............32) 0 0/8 (12) Mana Control: Mental
7) 0 2/1 (24) Thrown Weapons...............Spell Research
8) 0 6/2 (24) Pole Arm Weapons............33) 0 0/38 Minor Spiritual
9) 22 4/2 (24) Brawling..........................34) 5 0/38 Minor Mental
10) 0 2/2 (24) Two Weapon Combat.......Elemental Lore (12)
11) 22 10/6 (24) Combat Maneuvers......36) 0 0/40 Air
12) 0 5/2 (24) Multi-Opponent Combat...37) 0 0/40 Earth
13) 0 3/2 (24) Ambush............................38) 0 0/40 Fire
14) 22 4/0 (36) Physical Training.............39) 0 0/40 Water
15) 33 4/4 (36) Dodging..........................Spiritual Lore (12)
.................................................. .............40) 0 0/12 Blessings
General Skills..........................................41 ) 0 0/12 Religion
16) 3 1/0 (24) Climbing...........................42) 0 0/12 Summoning
17) 3 2/0 (24) Swimming........................Sorcerous Lore (12)
18) 0 3/4 (24) Disarming Traps..............43) 0 0/35 Demonology
19) 0 3/3 (24) Picking Locks...................44) 0 0/35 Necromancy
20) 0 3/2 (24) Stalking & Hiding.............Mental Lore (12)
21) 10 0/2 (24) Perception....................45) 0 0/12 Divination
22) 0 1/2 (24) First Aid..........................46) 0 0/12 Manipulation
23) 0 0/3 (24) Trading...........................47) 0 0/12 Telepathy
24) 0 2/2 (24) Picking Pockets...............48) 0 0/12 Transference
25) 0 2/2 (24) Survival...........................49) 10 0/12 Transformation
1) 4 10/0 (24) Armor Use
2) 0 8/0 (24) Shield Use
3) 0 2/1 (24) Edged Weapons
4) 0 3/1 (24) Blunt Weapons
5) 0 5/2 (24) Two-Handed Weapons
6) 0 4/1 (24) Ranged Weapons
7) 0 2/1 (24) Thrown Weapons
8) 0 6/2 (24) Pole Arm Weapons
9) 22 4/2 (24) Brawling
10) 0 2/2 (24) Two Weapon Combat
11) 20 10/6 (24) Combat Maneuvers
12) 11 5/2 (24) Multi-Opponent Combat
13) 0 3/2 (24) Ambush
14) 12 4/0 (36) Physical Training
15) 20 2/2 (36) Dodging
16) 0 1/0 (24) Climbing
17) 0 2/0 (24) Swimming
18) 0 3/4 (24) Disarming Traps
19) 0 3/3 (24) Picking Locks
20) 0 3/2 (24) Stalking & Hiding
21) 0 0/2 (24) Perception
22) 0 1/2 (24) First Aid
23) 0 0/3 (24) Trading
24) 0 2/2 (24) Picking Pockets
25) 0 2/2 (24) Survival
26) 0 0/6 (12) Arcane Symbols
27) 0 0/7 (12) Magic Item Use
28) 8 0/6 (12) Harness Power
29) 0 5/20 (12) Spell Aiming
30) 0 0/15 (12) Mana Control: Elemental
31) 0 0/8 (12) Mana Control: Spiritual
32) 7 0/8 (12) Mana Control: Mental
33) 0 0/38 Minor Spiritual
34) 8 0/38 Minor Mental
36) 0 0/40 Air
37) 0 0/40 Earth
38) 0 0/40 Fire
39) 0 0/40 Water
40) 0 0/12 Blessings
41) 0 0/12 Religion
42) 0 0/12 Summoning
43) 0 0/35 Demonology
44) 0 0/35 Necromancy
45) 0 0/12 Divination
46) 0 0/12 Manipulation
47) 0 0/12 Telepathy
48) 0 0/12 Transference
49) 0 0/12 Transformation
Where is skill #35?
So how does MoC work with monks?
Any MnM clips?
Flurry of Blows is nice..
!>jab
You attempt to jab a great boar!
You have good positioning against a great boar.
UAF: 104 vs UDF: 62 = 1.677 * MM: 105 + d100: 71 = 247
... and hit for 33 points of damage!
Strong strike to abdomen makes the great boar gasp for air!
Strike leaves foe vulnerable to a followup grapple attack!
You quickly pivot and follow up with a jab against a great boar!
You have decent positioning against a great boar.
UAF: 104 vs UDF: 40 = 2.000 (capped) * MM: 100 + d100: 73 = 273
... and hit for 20 points of damage!
Fast strike to inner thigh knocks the great boar off-balance!
The great boar is knocked into a sitting position!
Strike leaves foe vulnerable to a followup grapple attack!
Roundtime: 3 sec
It is basically the UAC mstrike, since MoC is only useful for FoF.
>inc 1202
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Iron Skin spell...
Your spell is ready.
You gesture.
You feel your skin grow tight all across your body and your complexion takes on a leathery quality.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>inc 1204
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Foresight spell...
Your spell is ready.
You gesture.
Opening your mind's eye to the progression of time, a myriad of possible future events fills your consciousness.
Cast Roundtime 3 Seconds.
>inc 1201
You take a deep breath and focus inward, raising a hand and quietly murmuring the words of the Force Orb spell...
Your spell is ready.
You gesture at a great boar.
A translucent orb of force coalesces out of the air next to a great boar.
CS: +37 - TD: +30 + CvA: +25 + d100: +70 == +102
Warding failed!
The orb quickly spins about him then strikes!
The great boar is crushed by the orb for 8 damage!
... 5 points of damage!
Blow leaves an imprint on the great boar's chest!
Cast Roundtime 3 Seconds.