Anyone have a breakdown of how stats play into the UAC pieces? Value of Str vs. Dex, etc?
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Anyone have a breakdown of how stats play into the UAC pieces? Value of Str vs. Dex, etc?
I believe that I heard Strength + Agility were the contributing factor to your UAF. That is if I remember correctly.. I can test to verify by changing those stats later.
how does armored evasion (lowers AP) figure into the heavier armor wearing UAC?
Watching this thread is like watching an economic summit with all the detailed analytics flying around. Only in Gemstone, I like that.
Monks, Voln Review and Thrown Review, all at once?Quote:
Finros says, "1206 [telekenesis] is delayed for the time being. 1206 is tied into thrown stuff and hopefully won't take too long."
http://i3.kym-cdn.com/profiles/icons...nd%20blown.gif
UAF = (Brawl rank * 2) + (CM rank / 2) + (STR bonus / 2) + (AGI bonus / 2) + (glove/boot enchant) + ((AVG held weapon enchant) / 2)
What that last bit means is that for held weapons, it takes the average enchant of both held weapons and divides it by two. So if you held a +5 brawler in one hand and a +15 brawler in the other hand, your UAF would increase by 5 (average of 5 and 15 is 10, divided by 2 = 5). I'll double check this when I get the chance.
I don't think non-monks will have very much use for 1202. First off, only monks get the level bonus to AsG. Second, using a scroll calculates lore at what, 1/3rd ranks? So a scroll caster would require 15 transform ranks for the first AsG bump, 45 for the second, 90 for the third, 150 for the fourth. I guess lbp ain't bad, but it would be costly.