I changed my after hunt/forage scripts to move me to room 228... I hope that solves the issue. <crosses fingers>
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I changed my after hunt/forage scripts to move me to room 228... I hope that solves the issue. <crosses fingers>
Yeah, that didn't work...
New solution. Edit go2! Let's try THIS solution...
And... let's see if that works.Code:if running?('alchemy')
return_silvers = needed_silvers * 2
fput "withdraw #{return_silvers - current_silvers}"
else
fput "withdraw #{needed_silvers - current_silvers}"
end
... and, we're back to the "wrong note" issue. <stare>
So, here's my next idea:
A) make alchemy check location before buying, instead of before you move to buy... I didn't remove anything, just added
In the two places, it shouldn't mess with me since I have bank notes for all towns on me.Code:note = all_sack_contents.call.find { |obj| obj.name == note_name.call }
My other trick is... adding 10 seconds to the timetos for room 19660 (The transport hub room) to try to keep you from jumping towns. We'll see how THIS works.
Can someone smarter than me explain why this error is happening? In Plat, FWIW. It's night time, I have the right lens, why does it say I am missing "moonlight" as an ingredient?
greater lockrot oil
have:
piece of golden amber (2)
s'ayanad crystal
some radiant crimson essence dust
forage:
stick (2)
buy:
dark glimmering crystal
flask of pure oil
missing:
moonlight
cost: 8495, time: 0:03:20
--- Lich: alchemy has exited.
>time
Today is Restday, day 13 of the month Olaesta in the year 5114. It is 20:26 by the elven time standard. It is currently late evening.
>tap ame lens
>
You tap an amethyst lens in a folded spidersilk alchemy satchel.
Just started alchemy in Ta'Illistim and getting an error message when trying to polish assemblies for room 18153: 'What were you referring to?'.
It looks like that room was tagged as an alchemy workshop in the map database, and it's not an alchemy workshop. I removed the tag and updated the map database.
Loving this script at the moment.
Ran into a small problem though...how do i remove/delete a before-foraging-script? I tried adding iSigns to buff up the defenses while out foraging but alchemy doesn't seem to want to get on with foraging until the before-foraging-script actually exits so running isigns won't work. However, I can't seem to find a way to delete the script. I can change it to another useless script, but I'd rather just have nothing if possible.
Any suggestions?
Thanks.
Hi,
Still trying to plow my way through alchemy. This script is a godsend.
Having a small problem with travel from landing to icemule. For some reason it doesn't get out the 5 silvers for the gate. I have go2 getsilvers=on and if I just manually type in go2 (somewhere in Icemule), it will get out 5 silvers. However, when using ;alchemy it doesn't. In case it makes a difference, I'm using ;alchemy auto alchemy.
Thanks.
i have this same problem with my wizard
Recipe list:
Grot potion
Starts at rank 13, not 15.
thanks~