Originally Posted by
Chilango2
I've only really used sloot2 so forgive me if this is already in sloot3, but a few things come to mind:
1) Sloot sell returns you to the room you started in. An option to set which room you end up in instead would be nice.
2) If your cloak is full and you are holding a container in your right hand, sloot2 gets a bit borked and doesn't seem to know quite what to do with itself.
3) Picking up boxes it throws away if it gets a "there's something valuable" message, i.e something that the script doesn't recognize as loot but might be worthwhile and requires player judgement?
4) A way to keep gems over X value for deeds or various other purposes.