Tryin it. Kinda sucks so far.
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This may have already been asked and answered, but what are the penalties for rigid armor, like Bring? I have a set of spiked Brig that I think is just the thing for grappling.
The penalties for heavier armors result in a lower MM.. A multiplying factor in the unarmed combat system. I believe that i heard that the penalty to MM due to heavy armors was proportional to the action penalty of armors.. Ie heavier armor more penalty which is obvious and could probably be mitigated to some degree with over armor trainifg. That being said.. I did fool around with metal breastplate on my monk who had only 30 armor ranks or 120 skill and was suprised that the MM penalty for plate while beomg so under trained was as minimal as it was. I nelieve the penalty was lass than that if i were holding and item in my hand.
Also, i believe grappling is a hand based attack and would think that spiked armor would not react to those form of attack.
How high can you bring up 1202 with lores, ASG wise?
at level 100 with 100 tranformation lore its Chain Hauberk, but with a +5 transformation lore item or adv guild badge that gets bumped to metal breastplate
So fullplate is possible? :)
>>at level 100 with 100 tranformation lore its Chain Hauberk, but with a +5 transformation lore item or adv guild badge that gets bumped to metal breastplate
Isn't this level 75 with 75 ranks of transformation lore? Next threshold is then either hitting level 105 or getting 105 transformation lore.
Chain Hauberk? I'm getting double chain from my calculations.
(100 Trans lore + 100 levels) / 5 = 40. Seed 1 summation bonus for 40 effective ranks is +8. Base bonus is +6 AsG for 1202, 8 + 6 = 14 = double chain.
EDIT: Nevermind. The trans lore bonus and level bonus do not sum. So you get a separate bonus from both to your AsG. Meaning, 100 trans lore / 5 = 20 = +5 bonus, 100 level / 5 = 20 = +5 bonus. 6 + 5 + 5 = 16 = Chain Hauberk.
The play.net site minor mental spell page gives an example of a character witg 105 minor lental spells and 105 transformations lore and the equivelant armor base is brigadine
For a savant, 105/5 = 21, seed 1 is bonus of 6, 6+6 is 12 for brig. Monks get their level tagged in as well, so 100/5 = 20, so a bonus of 5, for a total of 6+6+5, 17, which is metal breastplate. Broke the monk into separate bonuses because that is how the play.net site does it.