You made a bad analogy, deal with it.
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I am wondering why I read any of this human word vomit anymore.
Because even though the system will benefit my character, it's still stupid that those who work hardest are being rewarded with a nerf. It has nothing to do with expertise. If I wanted to max out my exp it's not like I don't know how to do it or lack the means to do it.
This is because you have no actual idea how many actual characters she had in the top 25. It was a lot more than just her wizard and cleric.Quote:
I think you may also overestimate Fleurs' contribution as I think her entry for her main was good but not particularly amazing since I nearly matched her (#14) and I don't consider my entry to be close to maximally optimal.
Grats on helping to set the floor?Quote:
Due to real life stuff, I didn't start my contest attempt until the morning of the last day and didn't do a very good job of preparing (e.g. started lumnis belled, only had enough skins saved for a handful of bounties, no stockpiled herbs), and I was able to get three characters (none of which are burghals) in the top 50. I was actually a pretty surprised that my third character made it in the top 50 as he had no logic enhancives and I was sacrificing his pulses to use him as a gopher for the other two.
Because logic enhancives aren't cheap, and are also required in order to max out your exp. And then the potential cost of stockpiling gems and skins if you're buying them, and possibly Simucoins for bounty vouchers on top of it if you don't have login rewards saved up.Quote:
I am not sure why you think it "requires a fuckton of silver" as I spent zero and finished above the average.
Because complaining about stupid mechanics changes like the butchering wizards got = crying right?Quote:
Sorry if you are butthurt by facts. I also think it is pretty rich that you complain about snowflakes when you are one of the top crybabies on the officials.
I'm not sure which "facts" you're referring to that you think I'm butthurt over, but I think it's pretty rich that you're sitting here telling me I don't have any "expertise" to offer, yet you don't know why heavy silver investments are usually required to max out your exp, which just about any noob knows. Even SK8MOM probably knew that.
Please tell us more about your expertise in March when the average tubgirls all over the place.
You are actually making my point. If you were maximizing exp gains before the changes, you already had logic enhancives and a gem/skin stockpile. There is no incremental cost to using what you already have available. Since they gave us a heads up about the contest, it was pretty easy to save a few bounty boost if you planned ahead and even more so for the March contest.
I can tell you are getting off on being Fleurs' white knight, but it highlights your ignorance when you poorly advocate a position for someone else. I am "one of the people who worked the hardest" and I consider this an improvement, not a nerf.
If you are such a baller at exp gains, why don't you actually make an attempt in March? I'm sure you will come up with some imaginary excuse about the silver cost to avoid it though.
Maybe you should just go back to the officials and cry more about how GS is too hard because you can't one shot immolate everything.
No, you said that my analogy of giving the richest people even more silver (which is accurate) would only hold true if we were talking about giving everyone the average of the 50 largest bank accounts.
Considering no one is being given a gift of free experience your analogy is false.
Lumnis was implemented to allow casual players to keep up with power hunters. It was a flat amount, but doing it as a dynamic system would really be best. There are things that occurred after it's implementation, such as the bounty system, that sped up experience gain further for power hunters.
Hunting pressure is a good example of a dynamic system, the more a creature is hunted, the less treasure it has.
So GMs felt the static Lumnis system wasn't keeping up, and they felt that a dynamic system would perform better, but to truly know how much help the casual player needed they needed to know how much experience the power hunter was getting. So they devised this little "contest" to measure that value.
They're now adjusting the modifier in a dynamic way to achieve the predefined ratio they have in their head of the competitiveness of the casual player vs the power hunter.
No one is being given free experience, no one is having experience taken away from them. This system now works very similar to how the hunting pressure works, only more individualized. The less you hunt, the more you get per kill, which was always the intention.
Saying you want those top power hunters to have every more experience because they're so good at getting experience is like saying you want someone getting the most treasure to get even more treasure because they're so good at getting treasure which is not the same thing as saying give every player the average of the 50 largest bank accounts in game.
This need not be so complicated, think on it thoroughly.