I only made it to 40. : /
The questing and group content just made me want to go play Skyrim (which I did).
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I only made it to 40. : /
The questing and group content just made me want to go play Skyrim (which I did).
I'm on my second character now. Up to 32, Imperial Dragonknight.
The whole veteran rank thing just sucked all the enjoyment I had out of leveling or finding/crafting gear. I was hoping to make characters on different factions to see the story, but I guess that's stupid since they run you through them all anyway.
Haven't cancelled yet, but after veteran and a couple alt characters in the 10-20 range, I'm not very interested in continuing the quest lines. I was already skipping dialogue and trying to finish quests on my first character, now the MMO tedium is setting in hardcore.
I'm not seeing much to do that involves interacting with other players either, my guess is that's all capped content, which I'm having a hard time caring enough to get to.
Really a shitty problem to be in with MMO's.
People complain that there's no content in most that are released and end up rushing to cap and having to wait for months to get something out. What did they do for ESO? Give you a ton of content to do and now people complain that it takes too long to cap or that questing is boring. WoW has completely fucking ruined people on MMO's. They might as well make the level cap five or ten and just release 50 raids for any new MMO or even just remove leveling all together. Doing anything else is completely setting yourself up for failure. New WoW expansions are only 5-10 levels which can be burned through really really quick and that's what people expect now. It's fucking horrible.
I'm VR4 and before I "cap" the first major content patch will be out. To me, that sounds like it's just right.
*EDIT*
For the record I'm loving ESO. Currently at VR4 and I don't feel I've had to "grind" anything. The zones are setup with the proper amount of quests to get you to the next level and the quests are, for MMO standards, superb. Very few tedious quests such as "kill X" or "loot X" and a lot more story aligned quests. Most of the time I just bum rush through the dialogue but when I do find one that I'm particularly interested in I'll read it and the writing is generally very well done.
I pretty much figure Craglorn will be released when I am done grinding the Sewers for the Worm Cult set. I'm happy with that.
honestly WoW didnt figure into my decision at all being as I couldnt stand the way it was designed and stopped playing that after a month as well. The biggest problem in ESO to me was the way PvP worked. I love the open world concept but hated being pigeon-holed into a certain number of abilities I could slot and the fact that healing couldn't be targeted. If I am a good player then why should I have to stop at even 12 total abilities set to my qbars? Healing was an ever bigger issue despite me never getting around to leveling a healing class too high. If I see someone in my group who has just been targeted by the enemy why cant I heal them before the random 6 people around me that the game arbitrarily chooses? It seems to me that the game was designed around being console ready(despite not being out on consoles) and it leaves the PC players out to dry. Also there was nothing to work towards. I hit the max PvP rank in less than week. Short of trying to be emperor I ran out of things to accomplish in PvP.
Im not a long-time ESO fan nor am I a huge fan of MMORPG's. My favorite one to date was DAoC and maybe that spoiled me. Either way I am probably waiting until Camelot: Unchained(DAoC 2) comes out next year before I jump back in.
For MMO standards, I would put ESO above most of the others. I just don't feel they're doing anything innovative, merely refining what has already been successful. I completely understand that mentality, but I was really hoping for something more involved. It's a great game all things considered, and if I hadn't played a bunch of MMO's before this one, I'd probably be hooked.
I was really hoping for a more sandbox approach, and they went with a more linear-quest plus PvP approach. That's fine, just not my thing. Done it before.
Also the whole "Now you've been challenged to adventure in other lands, but no one will recognize or remember you" thing just pissed me off. What a cheap way to extend the running time.
The modern mmo needs to be reinvented. I'm telling you, a game and system like dark souls mixed into a massive world would be awesome.
If this was their intent then they failed miserably. It had the graphics of ESO with the storyline of a color by numbers book. Grouping with friends/guildies is difficult or not possible(if they already finished the quest). The PvP failed pretty hard unless youre OK with zerging. Guilds in general are worthless except to access the guild auction house. I HATED the PvP in WoW yet I would still take that over what they tried to give us in ESO.